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Diffstat (limited to 'io_scene_gltf2/blender/exp/gltf2_blender_gather_joints.py')
-rwxr-xr-xio_scene_gltf2/blender/exp/gltf2_blender_gather_joints.py80
1 files changed, 80 insertions, 0 deletions
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_joints.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_joints.py
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+++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_joints.py
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+# Copyright 2018 The glTF-Blender-IO authors.
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+# http://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+
+import mathutils
+
+from . import gltf2_blender_export_keys
+from io_scene_gltf2.blender.exp.gltf2_blender_gather_cache import cached
+from io_scene_gltf2.io.com import gltf2_io
+from io_scene_gltf2.io.com import gltf2_io_debug
+from io_scene_gltf2.blender.exp import gltf2_blender_extract
+from io_scene_gltf2.blender.com import gltf2_blender_math
+
+
+@cached
+def gather_joint(blender_bone, export_settings):
+ """
+ Generate a glTF2 node from a blender bone, as joints in glTF2 are simply nodes.
+
+ :param blender_bone: a blender PoseBone
+ :param export_settings: the settings for this export
+ :return: a glTF2 node (acting as a joint)
+ """
+ axis_basis_change = mathutils.Matrix.Identity(4)
+ if export_settings[gltf2_blender_export_keys.YUP]:
+ axis_basis_change = mathutils.Matrix(
+ ((1.0, 0.0, 0.0, 0.0), (0.0, 0.0, 1.0, 0.0), (0.0, -1.0, 0.0, 0.0), (0.0, 0.0, 0.0, 1.0)))
+
+ # extract bone transform
+ if blender_bone.parent is None:
+ correction_matrix_local = gltf2_blender_math.multiply(axis_basis_change, blender_bone.bone.matrix_local)
+ else:
+ correction_matrix_local = gltf2_blender_math.multiply(
+ blender_bone.parent.bone.matrix_local.inverted(), blender_bone.bone.matrix_local)
+ matrix_basis = blender_bone.matrix_basis
+ if export_settings[gltf2_blender_export_keys.BAKE_SKINS]:
+ gltf2_io_debug.print_console("WARNING", "glTF bake skins not supported")
+ # matrix_basis = blender_object.convert_space(blender_bone, blender_bone.matrix, from_space='POSE',
+ # to_space='LOCAL')
+ trans, rot, sca = gltf2_blender_extract.decompose_transition(
+ gltf2_blender_math.multiply(correction_matrix_local, matrix_basis), 'JOINT', export_settings)
+ translation, rotation, scale = (None, None, None)
+ if trans[0] != 0.0 or trans[1] != 0.0 or trans[2] != 0.0:
+ translation = [trans[0], trans[1], trans[2]]
+ if rot[0] != 0.0 or rot[1] != 0.0 or rot[2] != 0.0 or rot[3] != 1.0:
+ rotation = [rot[0], rot[1], rot[2], rot[3]]
+ if sca[0] != 1.0 or sca[1] != 1.0 or sca[2] != 1.0:
+ scale = [sca[0], sca[1], sca[2]]
+
+ # traverse into children
+ children = []
+ for bone in blender_bone.children:
+ children.append(gather_joint(bone, export_settings))
+
+ # finally add to the joints array containing all the joints in the hierarchy
+ return gltf2_io.Node(
+ camera=None,
+ children=children,
+ extensions=None,
+ extras=None,
+ matrix=None,
+ mesh=None,
+ name=blender_bone.name,
+ rotation=rotation,
+ scale=scale,
+ skin=None,
+ translation=translation,
+ weights=None
+ )
+