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Diffstat (limited to 'io_scene_gltf2/blender/exp/gltf2_blender_gather_texture_info.py')
-rwxr-xr-xio_scene_gltf2/blender/exp/gltf2_blender_gather_texture_info.py51
1 files changed, 30 insertions, 21 deletions
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_texture_info.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_texture_info.py
index e8cc7c58..59cd5614 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_gather_texture_info.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_texture_info.py
@@ -23,40 +23,46 @@ from io_scene_gltf2.io.com.gltf2_io_extensions import Extension
from io_scene_gltf2.io.exp.gltf2_io_user_extensions import export_user_extensions
-def gather_texture_info(blender_shader_sockets, export_settings):
- return __gather_texture_info_helper(blender_shader_sockets, 'DEFAULT', export_settings)
+# blender_shader_sockets determine the texture and primary_socket determines
+# the textranform and UVMap. Ex: when combining an ORM texture, for
+# occlusion the primary_socket would be the occlusion socket, and
+# blender_shader_sockets would be the (O,R,M) sockets.
-def gather_material_normal_texture_info_class(blender_shader_sockets, export_settings):
- return __gather_texture_info_helper(blender_shader_sockets, 'NORMAL', export_settings)
+def gather_texture_info(primary_socket, blender_shader_sockets, export_settings):
+ return __gather_texture_info_helper(primary_socket, blender_shader_sockets, 'DEFAULT', export_settings)
-def gather_material_occlusion_texture_info_class(blender_shader_sockets, export_settings):
- return __gather_texture_info_helper(blender_shader_sockets, 'OCCLUSION', export_settings)
+def gather_material_normal_texture_info_class(primary_socket, blender_shader_sockets, export_settings):
+ return __gather_texture_info_helper(primary_socket, blender_shader_sockets, 'NORMAL', export_settings)
+
+def gather_material_occlusion_texture_info_class(primary_socket, blender_shader_sockets, export_settings):
+ return __gather_texture_info_helper(primary_socket, blender_shader_sockets, 'OCCLUSION', export_settings)
@cached
def __gather_texture_info_helper(
+ primary_socket: bpy.types.NodeSocket,
blender_shader_sockets: typing.Tuple[bpy.types.NodeSocket],
kind: str,
export_settings):
- if not __filter_texture_info(blender_shader_sockets, export_settings):
+ if not __filter_texture_info(primary_socket, blender_shader_sockets, export_settings):
return None
fields = {
- 'extensions': __gather_extensions(blender_shader_sockets, export_settings),
+ 'extensions': __gather_extensions(primary_socket, export_settings),
'extras': __gather_extras(blender_shader_sockets, export_settings),
'index': __gather_index(blender_shader_sockets, export_settings),
- 'tex_coord': __gather_tex_coord(blender_shader_sockets, export_settings),
+ 'tex_coord': __gather_tex_coord(primary_socket, export_settings),
}
if kind == 'DEFAULT':
texture_info = gltf2_io.TextureInfo(**fields)
elif kind == 'NORMAL':
- fields['scale'] = __gather_normal_scale(blender_shader_sockets, export_settings)
+ fields['scale'] = __gather_normal_scale(primary_socket, export_settings)
texture_info = gltf2_io.MaterialNormalTextureInfoClass(**fields)
elif kind == 'OCCLUSION':
- fields['strength'] = __gather_occlusion_strength(blender_shader_sockets, export_settings)
+ fields['strength'] = __gather_occlusion_strength(primary_socket, export_settings)
texture_info = gltf2_io.MaterialOcclusionTextureInfoClass(**fields)
if texture_info.index is None:
@@ -67,7 +73,11 @@ def __gather_texture_info_helper(
return texture_info
-def __filter_texture_info(blender_shader_sockets, export_settings):
+def __filter_texture_info(primary_socket, blender_shader_sockets, export_settings):
+ if primary_socket is None:
+ return False
+ if __get_tex_from_socket(primary_socket) is None:
+ return False
if not blender_shader_sockets:
return False
if not all([elem is not None for elem in blender_shader_sockets]):
@@ -79,12 +89,11 @@ def __filter_texture_info(blender_shader_sockets, export_settings):
return True
-def __gather_extensions(blender_shader_sockets, export_settings):
- if not hasattr(blender_shader_sockets[0], 'links'):
+def __gather_extensions(primary_socket, export_settings):
+ if not hasattr(primary_socket, 'links'):
return None
- tex_nodes = [__get_tex_from_socket(socket).shader_node for socket in blender_shader_sockets]
- texture_node = tex_nodes[0] if (tex_nodes is not None and len(tex_nodes) > 0) else None
+ texture_node = __get_tex_from_socket(primary_socket).shader_node
if texture_node is None:
return None
texture_transform = gltf2_blender_get.get_texture_transform_from_texture_node(texture_node)
@@ -100,9 +109,9 @@ def __gather_extras(blender_shader_sockets, export_settings):
# MaterialNormalTextureInfo only
-def __gather_normal_scale(blender_shader_sockets, export_settings):
+def __gather_normal_scale(primary_socket, export_settings):
result = gltf2_blender_search_node_tree.from_socket(
- blender_shader_sockets[0],
+ primary_socket,
gltf2_blender_search_node_tree.FilterByType(bpy.types.ShaderNodeNormalMap))
if not result:
return None
@@ -113,7 +122,7 @@ def __gather_normal_scale(blender_shader_sockets, export_settings):
# MaterialOcclusionTextureInfo only
-def __gather_occlusion_strength(blender_shader_sockets, export_settings):
+def __gather_occlusion_strength(primary_socket, export_settings):
return None
@@ -122,8 +131,8 @@ def __gather_index(blender_shader_sockets, export_settings):
return gltf2_blender_gather_texture.gather_texture(blender_shader_sockets, export_settings)
-def __gather_tex_coord(blender_shader_sockets, export_settings):
- blender_shader_node = __get_tex_from_socket(blender_shader_sockets[0]).shader_node
+def __gather_tex_coord(primary_socket, export_settings):
+ blender_shader_node = __get_tex_from_socket(primary_socket).shader_node
if len(blender_shader_node.inputs['Vector'].links) == 0:
return 0