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Diffstat (limited to 'io_scene_gltf2/blender/exp/gltf2_blender_get.py')
-rwxr-xr-xio_scene_gltf2/blender/exp/gltf2_blender_get.py4
1 files changed, 2 insertions, 2 deletions
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_get.py b/io_scene_gltf2/blender/exp/gltf2_blender_get.py
index 27f4ae18..71eb4a2c 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_get.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_get.py
@@ -59,7 +59,7 @@ def get_socket(blender_material: bpy.types.Material, name: str):
# because the newer one is always present in all Principled BSDF materials.
type = bpy.types.ShaderNodeEmission
name = "Color"
- nodes = [n for n in blender_material.node_tree.nodes if isinstance(n, type)]
+ nodes = [n for n in blender_material.node_tree.nodes if isinstance(n, type) and not n.mute]
inputs = sum([[input for input in node.inputs if input.name == name] for node in nodes], [])
if inputs:
return inputs[0]
@@ -71,7 +71,7 @@ def get_socket(blender_material: bpy.types.Material, name: str):
name = "Color"
else:
type = bpy.types.ShaderNodeBsdfPrincipled
- nodes = [n for n in blender_material.node_tree.nodes if isinstance(n, type)]
+ nodes = [n for n in blender_material.node_tree.nodes if isinstance(n, type) and not n.mute]
inputs = sum([[input for input in node.inputs if input.name == name] for node in nodes], [])
if inputs:
return inputs[0]