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Diffstat (limited to 'io_scene_gltf2/blender/exp/gltf2_blender_search_scene.py')
-rwxr-xr-xio_scene_gltf2/blender/exp/gltf2_blender_search_scene.py89
1 files changed, 0 insertions, 89 deletions
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_search_scene.py b/io_scene_gltf2/blender/exp/gltf2_blender_search_scene.py
deleted file mode 100755
index 0fa7db6e..00000000
--- a/io_scene_gltf2/blender/exp/gltf2_blender_search_scene.py
+++ /dev/null
@@ -1,89 +0,0 @@
-# Copyright 2018 The glTF-Blender-IO authors.
-#
-# Licensed under the Apache License, Version 2.0 (the "License");
-# you may not use this file except in compliance with the License.
-# You may obtain a copy of the License at
-#
-# http://www.apache.org/licenses/LICENSE-2.0
-#
-# Unless required by applicable law or agreed to in writing, software
-# distributed under the License is distributed on an "AS IS" BASIS,
-# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-# See the License for the specific language governing permissions and
-# limitations under the License.
-
-import bpy
-import typing
-
-
-class Filter:
- """Base class for all node tree filter operations."""
-
- def __call__(self, obj: bpy.types.Object):
- return True
-
-
-class ByName(Filter):
- """
- Filter the objects by name.
-
- example usage:
- find_objects(FilterByName("Cube"))
- """
-
- def __init__(self, name):
- self.name = name
-
- def __call__(self, obj: bpy.types.Object):
- return obj.name == self.name
-
-
-class ByDataType(Filter):
- """Filter the scene objects by their data type."""
-
- def __init__(self, data_type: str):
- self.type = data_type
-
- def __call__(self, obj: bpy.types.Object):
- return obj.type == self.type
-
-
-class ByDataInstance(Filter):
- """Filter the scene objects by a specific ID instance."""
-
- def __init__(self, data_instance: bpy.types.ID):
- self.data = data_instance
-
- def __call__(self, obj: bpy.types.Object):
- return self.data == obj.data
-
-
-def find_objects(object_filter: typing.Union[Filter, typing.Callable]):
- """
- Find objects in the scene where the filter expression is true.
-
- :param object_filter: should be a function(x: object) -> bool
- :return: a list of shader nodes for which filter is true
- """
- results = []
- for obj in bpy.context.scene.objects:
- if object_filter(obj):
- results.append(obj)
- return results
-
-
-def find_objects_from(obj: bpy.types.Object, object_filter: typing.Union[Filter, typing.Callable]):
- """
- Search for objects matching a filter function below a specified object.
-
- :param obj: the starting point of the search
- :param object_filter: a function(x: object) -> bool
- :return: a list of objects which passed the filter
- """
- results = []
- if object_filter(obj):
- results.append(obj)
- for child in obj.children:
- results += find_objects_from(child, object_filter)
- return results
-