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Diffstat (limited to 'io_scene_gltf2/blender/exp/gltf2_blender_search_scene.py')
-rwxr-xr-xio_scene_gltf2/blender/exp/gltf2_blender_search_scene.py89
1 files changed, 89 insertions, 0 deletions
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_search_scene.py b/io_scene_gltf2/blender/exp/gltf2_blender_search_scene.py
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+# Copyright 2018 The glTF-Blender-IO authors.
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+# http://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+
+import bpy
+import typing
+
+
+class Filter:
+ """Base class for all node tree filter operations."""
+
+ def __call__(self, obj: bpy.types.Object):
+ return True
+
+
+class ByName(Filter):
+ """
+ Filter the objects by name.
+
+ example usage:
+ find_objects(FilterByName("Cube"))
+ """
+
+ def __init__(self, name):
+ self.name = name
+
+ def __call__(self, obj: bpy.types.Object):
+ return obj.name == self.name
+
+
+class ByDataType(Filter):
+ """Filter the scene objects by their data type."""
+
+ def __init__(self, data_type: str):
+ self.type = data_type
+
+ def __call__(self, obj: bpy.types.Object):
+ return obj.type == self.type
+
+
+class ByDataInstance(Filter):
+ """Filter the scene objects by a specific ID instance."""
+
+ def __init__(self, data_instance: bpy.types.ID):
+ self.data = data_instance
+
+ def __call__(self, obj: bpy.types.Object):
+ return self.data == obj.data
+
+
+def find_objects(object_filter: typing.Union[Filter, typing.Callable]):
+ """
+ Find objects in the scene where the filter expression is true.
+
+ :param object_filter: should be a function(x: object) -> bool
+ :return: a list of shader nodes for which filter is true
+ """
+ results = []
+ for obj in bpy.context.scene.objects:
+ if object_filter(obj):
+ results.append(obj)
+ return results
+
+
+def find_objects_from(obj: bpy.types.Object, object_filter: typing.Union[Filter, typing.Callable]):
+ """
+ Search for objects matching a filter function below a specified object.
+
+ :param obj: the starting point of the search
+ :param object_filter: a function(x: object) -> bool
+ :return: a list of objects which passed the filter
+ """
+ results = []
+ if object_filter(obj):
+ results.append(obj)
+ for child in obj.children:
+ results += find_objects_from(child, object_filter)
+ return results
+