Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender-addons.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'io_scene_gltf2/blender/exp')
-rwxr-xr-xio_scene_gltf2/blender/exp/gltf2_blender_extract.py18
-rwxr-xr-xio_scene_gltf2/blender/exp/gltf2_blender_gather.py3
-rwxr-xr-xio_scene_gltf2/blender/exp/gltf2_blender_gather_image.py33
-rwxr-xr-xio_scene_gltf2/blender/exp/gltf2_blender_gather_primitives.py4
4 files changed, 40 insertions, 18 deletions
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_extract.py b/io_scene_gltf2/blender/exp/gltf2_blender_extract.py
index 87c9d426..0add794a 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_extract.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_extract.py
@@ -662,12 +662,16 @@ def extract_primitives(glTF, blender_mesh, blender_vertex_groups, modifiers, exp
#
- vertex_group_index = group_element.group
- vertex_group_name = blender_vertex_groups[vertex_group_index].name
+ joint_weight = group_element.weight
+ if joint_weight <= 0.0:
+ continue
#
- joint_index = 0
+ vertex_group_index = group_element.group
+ vertex_group_name = blender_vertex_groups[vertex_group_index].name
+
+ joint_index = None
if modifiers is not None:
modifiers_dict = {m.type: m for m in modifiers}
@@ -677,12 +681,12 @@ def extract_primitives(glTF, blender_mesh, blender_vertex_groups, modifiers, exp
for index, j in enumerate(skin.joints):
if j.name == vertex_group_name:
joint_index = index
-
- joint_weight = group_element.weight
+ break
#
- joint.append(joint_index)
- weight.append(joint_weight)
+ if joint_index is not None:
+ joint.append(joint_index)
+ weight.append(joint_weight)
if len(joint) > 0:
bone_count += 1
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather.py
index 217930e1..6a5a9947 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_gather.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather.py
@@ -32,7 +32,8 @@ def gather_gltf2(export_settings):
animations = [] # unfortunately animations in gltf2 are just as 'root' as scenes.
for blender_scene in bpy.data.scenes:
scenes.append(__gather_scene(blender_scene, export_settings))
- animations += __gather_animations(blender_scene, export_settings)
+ if export_settings[gltf2_blender_export_keys.ANIMATIONS]:
+ animations += __gather_animations(blender_scene, export_settings)
return scenes, animations
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_image.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_image.py
index b6131a59..a694cac3 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_gather_image.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_image.py
@@ -115,20 +115,35 @@ def __get_image_data(sockets_or_slots, export_settings):
image = None
for result, socket in zip(results, sockets_or_slots):
# rudimentarily try follow the node tree to find the correct image data.
- channel = None
+ source_channel = None
+ target_channel = None
+ source_channels_length = None
for elem in result.path:
if isinstance(elem.from_node, bpy.types.ShaderNodeSeparateRGB):
- channel = {
+ source_channel = {
'R': 0,
'G': 1,
'B': 2
}[elem.from_socket.name]
- if channel is not None:
- pixels = [split_pixels_by_channels(result.shader_node.image, export_settings)[channel]]
+ if source_channel is not None:
+ pixels = [split_pixels_by_channels(result.shader_node.image, export_settings)[source_channel]]
+ target_channel = source_channel
+ source_channel = 0
+ source_channels_length = 1
else:
pixels = split_pixels_by_channels(result.shader_node.image, export_settings)
- channel = 0
+ target_channel = 0
+ source_channel = 0
+ source_channels_length = len(pixels)
+
+ # Change target channel for metallic and roughness.
+ if elem.to_socket.name == 'Metallic':
+ target_channel = 2
+ source_channels_length = 1
+ elif elem.to_socket.name == 'Roughness':
+ target_channel = 1
+ source_channels_length = 1
file_name = os.path.splitext(result.shader_node.image.name)[0]
@@ -137,13 +152,15 @@ def __get_image_data(sockets_or_slots, export_settings):
result.shader_node.image.filepath,
result.shader_node.image.size[0],
result.shader_node.image.size[1],
- channel,
+ source_channel,
+ target_channel,
+ source_channels_length,
pixels)
if image is None:
image = image_data
else:
- image.add_to_image(channel, image_data)
+ image.add_to_image(target_channel, image_data)
return image
elif __is_slot(sockets_or_slots):
@@ -156,6 +173,8 @@ def __get_image_data(sockets_or_slots, export_settings):
texture.image.size[0],
texture.image.size[1],
0,
+ 0,
+ len(pixels),
pixels)
return image_data
else:
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_primitives.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_primitives.py
index 4fa025b2..23d51fa6 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_gather_primitives.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_primitives.py
@@ -73,9 +73,7 @@ def __gather_indices(blender_primitive, blender_mesh, modifiers, export_settings
indices = blender_primitive['indices']
max_index = max(indices)
- if max_index < (1 << 8):
- component_type = gltf2_io_constants.ComponentType.UnsignedByte
- elif max_index < (1 << 16):
+ if max_index < (1 << 16):
component_type = gltf2_io_constants.ComponentType.UnsignedShort
elif max_index < (1 << 32):
component_type = gltf2_io_constants.ComponentType.UnsignedInt