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Diffstat (limited to 'io_scene_gltf2/blender/imp/gltf2_blender_KHR_materials_clearcoat.py')
-rw-r--r--io_scene_gltf2/blender/imp/gltf2_blender_KHR_materials_clearcoat.py161
1 files changed, 161 insertions, 0 deletions
diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_KHR_materials_clearcoat.py b/io_scene_gltf2/blender/imp/gltf2_blender_KHR_materials_clearcoat.py
new file mode 100644
index 00000000..611bffff
--- /dev/null
+++ b/io_scene_gltf2/blender/imp/gltf2_blender_KHR_materials_clearcoat.py
@@ -0,0 +1,161 @@
+# Copyright 2018-2019 The glTF-Blender-IO authors.
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+# http://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+
+from ...io.com.gltf2_io import TextureInfo, MaterialNormalTextureInfoClass
+from .gltf2_blender_texture import texture
+
+
+# [Texture] => [Clearcoat Factor] =>
+def clearcoat(mh, location, clearcoat_socket):
+ x, y = location
+ try:
+ ext = mh.pymat.extensions['KHR_materials_clearcoat']
+ except Exception:
+ return
+ clearcoat_factor = ext.get('clearcoatFactor', 0)
+ tex_info = ext.get('clearcoatTexture')
+ if tex_info is not None:
+ tex_info = TextureInfo.from_dict(tex_info)
+
+ if clearcoat_socket is None:
+ return
+
+ if tex_info is None:
+ clearcoat_socket.default_value = clearcoat_factor
+ return
+
+ # Mix clearcoat factor
+ if clearcoat_factor != 1:
+ node = mh.node_tree.nodes.new('ShaderNodeMath')
+ node.label = 'Clearcoat Factor'
+ node.location = x - 140, y
+ node.operation = 'MULTIPLY'
+ # Outputs
+ mh.node_tree.links.new(clearcoat_socket, node.outputs[0])
+ # Inputs
+ clearcoat_socket = node.inputs[0]
+ node.inputs[1].default_value = clearcoat_factor
+
+ x -= 200
+
+ # Clearcoat is in the R component; we don't need to separate it out
+ # since hooking a color socket up to a value socket automatically gets
+ # the R
+
+ texture(
+ mh,
+ tex_info=tex_info,
+ label='CLEARCOAT',
+ location=(x, y),
+ is_data=True,
+ color_socket=clearcoat_socket,
+ )
+
+
+# [Texture] => [Seperate G] => [Roughness Factor] =>
+def clearcoat_roughness(mh, location, roughness_socket):
+ x, y = location
+ try:
+ ext = mh.pymat.extensions['KHR_materials_clearcoat']
+ except Exception:
+ return
+ roughness_factor = ext.get('clearcoatRoughnessFactor', 0)
+ tex_info = ext.get('clearcoatRoughnessTexture')
+ if tex_info is not None:
+ tex_info = TextureInfo.from_dict(tex_info)
+
+ if roughness_socket is None:
+ return
+
+ if tex_info is None:
+ roughness_socket.default_value = roughness_factor
+ return
+
+ # Mix roughness factor
+ if roughness_factor != 1:
+ node = mh.node_tree.nodes.new('ShaderNodeMath')
+ node.label = 'Clearcoat Roughness Factor'
+ node.location = x - 140, y
+ node.operation = 'MULTIPLY'
+ # Outputs
+ mh.node_tree.links.new(roughness_socket, node.outputs[0])
+ # Inputs
+ roughness_socket = node.inputs[0]
+ node.inputs[1].default_value = roughness_factor
+
+ x -= 200
+
+ # Separate RGB (roughness is in G)
+ node = mh.node_tree.nodes.new('ShaderNodeSeparateRGB')
+ node.location = x - 150, y - 75
+ # Outputs
+ mh.node_tree.links.new(roughness_socket, node.outputs['G'])
+ # Inputs
+ color_socket = node.inputs[0]
+
+ x -= 200
+
+ texture(
+ mh,
+ tex_info=tex_info,
+ label='CLEARCOAT ROUGHNESS',
+ location=(x, y),
+ is_data=True,
+ color_socket=color_socket,
+ )
+
+
+# [Texture] => [Normal Map] =>
+def clearcoat_normal(mh, location, normal_socket):
+ x,y = location
+ try:
+ ext = mh.pymat.extensions['KHR_materials_clearcoat']
+ except Exception:
+ return
+ tex_info = ext.get('clearcoatNormalTexture')
+ if tex_info is not None:
+ tex_info = MaterialNormalTextureInfoClass.from_dict(tex_info)
+
+ if tex_info is None:
+ return
+
+ # Normal map
+ node = mh.node_tree.nodes.new('ShaderNodeNormalMap')
+ node.location = x - 150, y - 40
+ # Set UVMap
+ uv_idx = tex_info.tex_coord or 0
+ try:
+ uv_idx = tex_info.extensions['KHR_texture_transform']['texCoord']
+ except Exception:
+ pass
+ node.uv_map = 'UVMap' if uv_idx == 0 else 'UVMap.%03d' % uv_idx
+ # Set strength
+ scale = tex_info.scale
+ scale = scale if scale is not None else 1
+ node.inputs['Strength'].default_value = scale
+ # Outputs
+ mh.node_tree.links.new(normal_socket, node.outputs['Normal'])
+ # Inputs
+ color_socket = node.inputs['Color']
+
+ x -= 200
+
+ texture(
+ mh,
+ tex_info=tex_info,
+ label='CLEARCOAT NORMAL',
+ location=(x, y),
+ is_data=True,
+ color_socket=color_socket,
+ )