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Diffstat (limited to 'io_scene_gltf2/blender/imp/gltf2_blender_animation_node.py')
-rwxr-xr-xio_scene_gltf2/blender/imp/gltf2_blender_animation_node.py203
1 files changed, 72 insertions, 131 deletions
diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_animation_node.py b/io_scene_gltf2/blender/imp/gltf2_blender_animation_node.py
index cf570a20..0b020567 100755
--- a/io_scene_gltf2/blender/imp/gltf2_blender_animation_node.py
+++ b/io_scene_gltf2/blender/imp/gltf2_blender_animation_node.py
@@ -18,7 +18,7 @@ from mathutils import Vector
from ..com.gltf2_blender_conversion import loc_gltf_to_blender, quaternion_gltf_to_blender, scale_gltf_to_blender
from ..com.gltf2_blender_conversion import correction_rotation
from ...io.imp.gltf2_io_binary import BinaryData
-from .gltf2_blender_animation_utils import simulate_stash, restore_last_action
+from .gltf2_blender_animation_utils import simulate_stash
class BlenderNodeAnim():
@@ -41,62 +41,31 @@ class BlenderNodeAnim():
kf.interpolation = 'LINEAR'
@staticmethod
- def stash_action(gltf, anim_idx, node_idx, action_name):
- node = gltf.data.nodes[node_idx]
- obj = bpy.data.objects[node.blender_object]
-
- if anim_idx not in node.animations.keys():
- return
-
- if (obj.name, action_name) in gltf.actions_stashed.keys():
- return
-
- start_frame = bpy.context.scene.frame_start
-
- animation_name = gltf.data.animations[anim_idx].name
- simulate_stash(obj, animation_name, bpy.data.actions[action_name], start_frame)
-
- gltf.actions_stashed[(obj.name, action_name)] = True
-
- @staticmethod
- def restore_last_action(gltf, node_idx):
- node = gltf.data.nodes[node_idx]
- obj = bpy.data.objects[node.blender_object]
-
- restore_last_action(obj)
-
- @staticmethod
def anim(gltf, anim_idx, node_idx):
"""Manage animation."""
node = gltf.data.nodes[node_idx]
obj = bpy.data.objects[node.blender_object]
fps = bpy.context.scene.render.fps
+ animation = gltf.data.animations[anim_idx]
+
if anim_idx not in node.animations.keys():
return
- animation = gltf.data.animations[anim_idx]
-
- if animation.name:
- name = animation.name + "_" + obj.name
+ for channel_idx in node.animations[anim_idx]:
+ channel = animation.channels[channel_idx]
+ if channel.target.path in ['translation', 'rotation', 'scale']:
+ break
else:
- name = "Animation_" + str(anim_idx) + "_" + obj.name
- if len(name) >= 63:
- # Name is too long to be kept, we are going to keep only animation name for now
- name = animation.name
- if len(name) >= 63:
- # Very long name!
- name = "Animation_" + str(anim_idx)
+ return
+
+ name = animation.track_name + "_" + obj.name
action = bpy.data.actions.new(name)
- # Check if this action has some users.
- # If no user (only 1 indeed), that means that this action must be deleted
- # (is an action from a deleted object)
- if action.users == 1:
- bpy.data.actions.remove(action)
- action = bpy.data.actions.new(name)
+ gltf.needs_stash.append((obj, animation.track_name, action))
+
if not obj.animation_data:
obj.animation_data_create()
- obj.animation_data.action = bpy.data.actions[action.name]
+ obj.animation_data.action = action
for channel_idx in node.animations[anim_idx]:
channel = animation.channels[channel_idx]
@@ -104,92 +73,64 @@ class BlenderNodeAnim():
keys = BinaryData.get_data_from_accessor(gltf, animation.samplers[channel.sampler].input)
values = BinaryData.get_data_from_accessor(gltf, animation.samplers[channel.sampler].output)
- if channel.target.path in ['translation', 'rotation', 'scale']:
-
- # There is an animation on object
- # We can't remove Yup2Zup object
- gltf.animation_object = True
-
- if animation.samplers[channel.sampler].interpolation == "CUBICSPLINE":
- # TODO manage tangent?
- values = [values[idx * 3 + 1] for idx in range(0, len(keys))]
-
- if channel.target.path == "translation":
- blender_path = "location"
- group_name = "Location"
- num_components = 3
- values = [loc_gltf_to_blender(vals) for vals in values]
-
- elif channel.target.path == "rotation":
- blender_path = "rotation_quaternion"
- group_name = "Rotation"
- num_components = 4
- if node.correction_needed is True:
- values = [
- (quaternion_gltf_to_blender(vals).to_matrix().to_4x4() @ correction_rotation()).to_quaternion()
- for vals in values
- ]
- else:
- values = [quaternion_gltf_to_blender(vals) for vals in values]
-
-
- # Manage antipodal quaternions
- for i in range(1, len(values)):
- if values[i].dot(values[i-1]) < 0:
- values[i] = -values[i]
-
- elif channel.target.path == "scale":
- blender_path = "scale"
- group_name = "Scale"
- num_components = 3
- values = [scale_gltf_to_blender(vals) for vals in values]
-
- coords = [0] * (2 * len(keys))
- coords[::2] = (key[0] * fps for key in keys)
-
- if group_name not in action.groups:
- action.groups.new(group_name)
- group = action.groups[group_name]
-
- for i in range(0, num_components):
- fcurve = action.fcurves.new(data_path=blender_path, index=i)
- fcurve.group = group
-
- fcurve.keyframe_points.add(len(keys))
- coords[1::2] = (vals[i] for vals in values)
- fcurve.keyframe_points.foreach_set('co', coords)
-
- # Setting interpolation
- for kf in fcurve.keyframe_points:
- BlenderNodeAnim.set_interpolation(animation.samplers[channel.sampler].interpolation, kf)
- fcurve.update() # force updating tangents (this may change when tangent will be managed)
-
- elif channel.target.path == 'weights':
-
- # retrieve number of targets
- nb_targets = 0
- for prim in gltf.data.meshes[gltf.data.nodes[node_idx].mesh].primitives:
- if prim.targets:
- if len(prim.targets) > nb_targets:
- nb_targets = len(prim.targets)
-
- if animation.samplers[channel.sampler].interpolation == "CUBICSPLINE":
- factor = 3
- delta = nb_targets
+ if channel.target.path not in ['translation', 'rotation', 'scale']:
+ continue
+
+ # There is an animation on object
+ # We can't remove Yup2Zup object
+ gltf.animation_object = True
+
+ if animation.samplers[channel.sampler].interpolation == "CUBICSPLINE":
+ # TODO manage tangent?
+ values = [values[idx * 3 + 1] for idx in range(0, len(keys))]
+
+ if channel.target.path == "translation":
+ blender_path = "location"
+ group_name = "Location"
+ num_components = 3
+ values = [loc_gltf_to_blender(vals) for vals in values]
+
+ elif channel.target.path == "rotation":
+ blender_path = "rotation_quaternion"
+ group_name = "Rotation"
+ num_components = 4
+ if node.correction_needed is True:
+ values = [
+ (quaternion_gltf_to_blender(vals).to_matrix().to_4x4() @ correction_rotation()).to_quaternion()
+ for vals in values
+ ]
else:
- factor = 1
- delta = 0
-
- for idx, key in enumerate(keys):
- for sk in range(nb_targets):
- if gltf.shapekeys[sk] is not None: # Do not animate shapekeys not created
- obj.data.shape_keys.key_blocks[gltf.shapekeys[sk]].value = values[factor * idx * nb_targets + delta + sk][0]
- obj.data.shape_keys.key_blocks[gltf.shapekeys[sk]].keyframe_insert(
- "value",
- frame=key[0] * fps,
- group='ShapeKeys'
- )
-
- if action.name not in gltf.current_animation_names.keys():
- gltf.current_animation_names[name] = action.name
+ values = [quaternion_gltf_to_blender(vals) for vals in values]
+
+
+ # Manage antipodal quaternions
+ for i in range(1, len(values)):
+ if values[i].dot(values[i-1]) < 0:
+ values[i] = -values[i]
+
+ elif channel.target.path == "scale":
+ blender_path = "scale"
+ group_name = "Scale"
+ num_components = 3
+ values = [scale_gltf_to_blender(vals) for vals in values]
+
+ coords = [0] * (2 * len(keys))
+ coords[::2] = (key[0] * fps for key in keys)
+
+ if group_name not in action.groups:
+ action.groups.new(group_name)
+ group = action.groups[group_name]
+
+ for i in range(0, num_components):
+ fcurve = action.fcurves.new(data_path=blender_path, index=i)
+ fcurve.group = group
+
+ fcurve.keyframe_points.add(len(keys))
+ coords[1::2] = (vals[i] for vals in values)
+ fcurve.keyframe_points.foreach_set('co', coords)
+
+ # Setting interpolation
+ for kf in fcurve.keyframe_points:
+ BlenderNodeAnim.set_interpolation(animation.samplers[channel.sampler].interpolation, kf)
+ fcurve.update() # force updating tangents (this may change when tangent will be managed)