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Diffstat (limited to 'io_scene_gltf2/blender/imp/gltf2_blender_gltf.py')
-rwxr-xr-xio_scene_gltf2/blender/imp/gltf2_blender_gltf.py8
1 files changed, 8 insertions, 0 deletions
diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_gltf.py b/io_scene_gltf2/blender/imp/gltf2_blender_gltf.py
index 3f55f933..637cd72f 100755
--- a/io_scene_gltf2/blender/imp/gltf2_blender_gltf.py
+++ b/io_scene_gltf2/blender/imp/gltf2_blender_gltf.py
@@ -202,6 +202,10 @@ class BlenderGlTF():
node.transform = mat
+ # Weight animation management
+ node.weight_animation = False
+
+
# joint management
for node_idx, node in enumerate(gltf.data.nodes):
is_joint, skin_idx = gltf.is_node_joint(node_idx)
@@ -229,9 +233,13 @@ class BlenderGlTF():
if anim_idx not in gltf.data.nodes[channel.target.node].animations.keys():
gltf.data.nodes[channel.target.node].animations[anim_idx] = []
gltf.data.nodes[channel.target.node].animations[anim_idx].append(channel_idx)
+ # Manage node with animation on weights, that are animated in meshes in Blender (ShapeKeys)
+ if channel.target.path == "weights":
+ gltf.data.nodes[channel.target.node].weight_animation = True
# Meshes
if gltf.data.meshes:
for mesh in gltf.data.meshes:
mesh.blender_name = None
+ mesh.is_weight_animated = False