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Diffstat (limited to 'io_scene_gltf2/blender/imp/gltf2_blender_map_emissive.py')
-rwxr-xr-xio_scene_gltf2/blender/imp/gltf2_blender_map_emissive.py110
1 files changed, 110 insertions, 0 deletions
diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_map_emissive.py b/io_scene_gltf2/blender/imp/gltf2_blender_map_emissive.py
new file mode 100755
index 00000000..c3d0cb22
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+++ b/io_scene_gltf2/blender/imp/gltf2_blender_map_emissive.py
@@ -0,0 +1,110 @@
+# Copyright 2018 The glTF-Blender-IO authors.
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+# http://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+
+import bpy
+from .gltf2_blender_texture import BlenderTextureInfo
+from ..com.gltf2_blender_material_helpers import get_preoutput_node_output
+
+
+class BlenderEmissiveMap():
+ """Blender Emissive Map."""
+ def __new__(cls, *args, **kwargs):
+ raise RuntimeError("%s should not be instantiated" % cls)
+
+ @staticmethod
+ def create(gltf, material_idx, vertex_color):
+ """Create emissive map."""
+ engine = bpy.context.scene.render.engine
+ if engine in ['CYCLES', 'BLENDER_EEVEE']:
+ BlenderEmissiveMap.create_nodetree(gltf, material_idx, vertex_color)
+
+ def create_nodetree(gltf, material_idx, vertex_color):
+ """Create node tree."""
+ pymaterial = gltf.data.materials[material_idx]
+
+ material = bpy.data.materials[pymaterial.blender_material[vertex_color]]
+ node_tree = material.node_tree
+
+ BlenderTextureInfo.create(gltf, pymaterial.emissive_texture.index)
+
+ # check if there is some emssive_factor on material
+ if pymaterial.emissive_factor is None:
+ pymaterial.emissive_factor = [1.0, 1.0, 1.0]
+
+ # retrieve principled node and output node
+ principled = get_preoutput_node_output(node_tree)
+ output = [node for node in node_tree.nodes if node.type == 'OUTPUT_MATERIAL'][0]
+
+ # add nodes
+ emit = node_tree.nodes.new('ShaderNodeEmission')
+ emit.location = 0, 1000
+ if pymaterial.emissive_factor != [1.0, 1.0, 1.0]:
+ separate = node_tree.nodes.new('ShaderNodeSeparateRGB')
+ separate.location = -750, 1000
+ combine = node_tree.nodes.new('ShaderNodeCombineRGB')
+ combine.location = -250, 1000
+ mapping = node_tree.nodes.new('ShaderNodeMapping')
+ mapping.location = -1500, 1000
+ uvmap = node_tree.nodes.new('ShaderNodeUVMap')
+ uvmap.location = -2000, 1000
+ if pymaterial.emissive_texture.tex_coord is not None:
+ uvmap["gltf2_texcoord"] = pymaterial.emissive_texture.tex_coord # Set custom flag to retrieve TexCoord
+ else:
+ uvmap["gltf2_texcoord"] = 0 # TODO: set in precompute instead of here?
+
+ text = node_tree.nodes.new('ShaderNodeTexImage')
+ text.image = bpy.data.images[gltf.data.images[
+ gltf.data.textures[pymaterial.emissive_texture.index].source
+ ].blender_image_name]
+ text.label = 'EMISSIVE'
+ text.location = -1000, 1000
+ add = node_tree.nodes.new('ShaderNodeAddShader')
+ add.location = 500, 500
+
+ if pymaterial.emissive_factor != [1.0, 1.0, 1.0]:
+ math_R = node_tree.nodes.new('ShaderNodeMath')
+ math_R.location = -500, 1500
+ math_R.operation = 'MULTIPLY'
+ math_R.inputs[1].default_value = pymaterial.emissive_factor[0]
+
+ math_G = node_tree.nodes.new('ShaderNodeMath')
+ math_G.location = -500, 1250
+ math_G.operation = 'MULTIPLY'
+ math_G.inputs[1].default_value = pymaterial.emissive_factor[1]
+
+ math_B = node_tree.nodes.new('ShaderNodeMath')
+ math_B.location = -500, 1000
+ math_B.operation = 'MULTIPLY'
+ math_B.inputs[1].default_value = pymaterial.emissive_factor[2]
+
+ # create links
+ node_tree.links.new(mapping.inputs[0], uvmap.outputs[0])
+ node_tree.links.new(text.inputs[0], mapping.outputs[0])
+ if pymaterial.emissive_factor != [1.0, 1.0, 1.0]:
+ node_tree.links.new(separate.inputs[0], text.outputs[0])
+ node_tree.links.new(math_R.inputs[0], separate.outputs[0])
+ node_tree.links.new(math_G.inputs[0], separate.outputs[1])
+ node_tree.links.new(math_B.inputs[0], separate.outputs[2])
+ node_tree.links.new(combine.inputs[0], math_R.outputs[0])
+ node_tree.links.new(combine.inputs[1], math_G.outputs[0])
+ node_tree.links.new(combine.inputs[2], math_B.outputs[0])
+ node_tree.links.new(emit.inputs[0], combine.outputs[0])
+ else:
+ node_tree.links.new(emit.inputs[0], text.outputs[0])
+
+ # following links will modify PBR node tree
+ node_tree.links.new(add.inputs[0], emit.outputs[0])
+ node_tree.links.new(add.inputs[1], principled)
+ node_tree.links.new(output.inputs[0], add.outputs[0])
+