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Diffstat (limited to 'io_scene_gltf2/blender/imp/gltf2_blender_map_normal.py')
-rwxr-xr-xio_scene_gltf2/blender/imp/gltf2_blender_map_normal.py8
1 files changed, 8 insertions, 0 deletions
diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_map_normal.py b/io_scene_gltf2/blender/imp/gltf2_blender_map_normal.py
index 506f7305..631c68d1 100755
--- a/io_scene_gltf2/blender/imp/gltf2_blender_map_normal.py
+++ b/io_scene_gltf2/blender/imp/gltf2_blender_map_normal.py
@@ -14,6 +14,7 @@
import bpy
from .gltf2_blender_texture import BlenderTextureInfo
+from ..com.gltf2_blender_conversion import texture_transform_gltf_to_blender
class BlenderNormalMap():
@@ -69,6 +70,13 @@ class BlenderNormalMap():
if text.image:
text.image.colorspace_settings.is_data = True
text.location = -500, -500
+ if text.image is not None: # Sometimes images can't be retrieved (bad gltf file ...)
+ tex_transform = text.image['tex_transform'][str(pymaterial.normal_texture.index)]
+ mapping.translation[0] = texture_transform_gltf_to_blender(tex_transform)['offset'][0]
+ mapping.translation[1] = texture_transform_gltf_to_blender(tex_transform)['offset'][1]
+ mapping.rotation[2] = texture_transform_gltf_to_blender(tex_transform)['rotation']
+ mapping.scale[0] = texture_transform_gltf_to_blender(tex_transform)['scale'][0]
+ mapping.scale[1] = texture_transform_gltf_to_blender(tex_transform)['scale'][1]
normalmap_node = node_tree.nodes.new('ShaderNodeNormalMap')
normalmap_node.location = -250, -500