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Diffstat (limited to 'io_scene_gltf2/blender/imp/gltf2_blender_map_normal.py')
-rwxr-xr-xio_scene_gltf2/blender/imp/gltf2_blender_map_normal.py89
1 files changed, 89 insertions, 0 deletions
diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_map_normal.py b/io_scene_gltf2/blender/imp/gltf2_blender_map_normal.py
new file mode 100755
index 00000000..0f7bab81
--- /dev/null
+++ b/io_scene_gltf2/blender/imp/gltf2_blender_map_normal.py
@@ -0,0 +1,89 @@
+# Copyright 2018 The glTF-Blender-IO authors.
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+# http://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+
+import bpy
+from .gltf2_blender_texture import BlenderTextureInfo
+
+
+class BlenderNormalMap():
+ """Blender Normal map."""
+ def __new__(cls, *args, **kwargs):
+ raise RuntimeError("%s should not be instantiated" % cls)
+
+ @staticmethod
+ def create(gltf, material_idx, vertex_color):
+ """Creation of Normal map."""
+ engine = bpy.context.scene.render.engine
+ if engine in ['CYCLES', 'BLENDER_EEVEE']:
+ BlenderNormalMap.create_nodetree(gltf, material_idx, vertex_color)
+
+ def create_nodetree(gltf, material_idx, vertex_color):
+ """Creation of Nodetree."""
+ pymaterial = gltf.data.materials[material_idx]
+
+ material = bpy.data.materials[pymaterial.blender_material[vertex_color]]
+ node_tree = material.node_tree
+
+ BlenderTextureInfo.create(gltf, pymaterial.normal_texture.index)
+
+ # retrieve principled node and output node
+ principled = None
+ diffuse = None
+ glossy = None
+ if len([node for node in node_tree.nodes if node.type == "BSDF_PRINCIPLED"]) != 0:
+ principled = [node for node in node_tree.nodes if node.type == "BSDF_PRINCIPLED"][0]
+ else:
+ # No principled, we are probably coming from extension
+ diffuse = [node for node in node_tree.nodes if node.type == "BSDF_DIFFUSE"][0]
+ glossy = [node for node in node_tree.nodes if node.type == "BSDF_GLOSSY"][0]
+
+ # add nodes
+ mapping = node_tree.nodes.new('ShaderNodeMapping')
+ mapping.location = -1000, -500
+ uvmap = node_tree.nodes.new('ShaderNodeUVMap')
+ uvmap.location = -1500, -500
+ if pymaterial.normal_texture.tex_coord is not None:
+ uvmap["gltf2_texcoord"] = pymaterial.normal_texture.tex_coord # Set custom flag to retrieve TexCoord
+ else:
+ uvmap["gltf2_texcoord"] = 0 # TODO set in pre_compute instead of here
+
+ text = node_tree.nodes.new('ShaderNodeTexImage')
+ text.image = bpy.data.images[gltf.data.images[
+ gltf.data.textures[pymaterial.normal_texture.index].source
+ ].blender_image_name]
+ text.label = 'NORMALMAP'
+ text.color_space = 'NONE'
+ text.location = -500, -500
+
+ normalmap_node = node_tree.nodes.new('ShaderNodeNormalMap')
+ normalmap_node.location = -250, -500
+ if pymaterial.normal_texture.tex_coord is not None:
+ # Set custom flag to retrieve TexCoord
+ normalmap_node["gltf2_texcoord"] = pymaterial.normal_texture.tex_coord
+ else:
+ normalmap_node["gltf2_texcoord"] = 0 # TODO set in pre_compute instead of here
+
+ # create links
+ node_tree.links.new(mapping.inputs[0], uvmap.outputs[0])
+ node_tree.links.new(text.inputs[0], mapping.outputs[0])
+ node_tree.links.new(normalmap_node.inputs[1], text.outputs[0])
+
+ # following links will modify PBR node tree
+ if principled:
+ node_tree.links.new(principled.inputs[17], normalmap_node.outputs[0])
+ if diffuse:
+ node_tree.links.new(diffuse.inputs[2], normalmap_node.outputs[0])
+ if glossy:
+ node_tree.links.new(glossy.inputs[2], normalmap_node.outputs[0])
+