diff options
Diffstat (limited to 'io_scene_gltf2/blender/imp/gltf2_blender_map_normal.py')
-rwxr-xr-x | io_scene_gltf2/blender/imp/gltf2_blender_map_normal.py | 89 |
1 files changed, 89 insertions, 0 deletions
diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_map_normal.py b/io_scene_gltf2/blender/imp/gltf2_blender_map_normal.py new file mode 100755 index 00000000..0f7bab81 --- /dev/null +++ b/io_scene_gltf2/blender/imp/gltf2_blender_map_normal.py @@ -0,0 +1,89 @@ +# Copyright 2018 The glTF-Blender-IO authors. +# +# Licensed under the Apache License, Version 2.0 (the "License"); +# you may not use this file except in compliance with the License. +# You may obtain a copy of the License at +# +# http://www.apache.org/licenses/LICENSE-2.0 +# +# Unless required by applicable law or agreed to in writing, software +# distributed under the License is distributed on an "AS IS" BASIS, +# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +# See the License for the specific language governing permissions and +# limitations under the License. + +import bpy +from .gltf2_blender_texture import BlenderTextureInfo + + +class BlenderNormalMap(): + """Blender Normal map.""" + def __new__(cls, *args, **kwargs): + raise RuntimeError("%s should not be instantiated" % cls) + + @staticmethod + def create(gltf, material_idx, vertex_color): + """Creation of Normal map.""" + engine = bpy.context.scene.render.engine + if engine in ['CYCLES', 'BLENDER_EEVEE']: + BlenderNormalMap.create_nodetree(gltf, material_idx, vertex_color) + + def create_nodetree(gltf, material_idx, vertex_color): + """Creation of Nodetree.""" + pymaterial = gltf.data.materials[material_idx] + + material = bpy.data.materials[pymaterial.blender_material[vertex_color]] + node_tree = material.node_tree + + BlenderTextureInfo.create(gltf, pymaterial.normal_texture.index) + + # retrieve principled node and output node + principled = None + diffuse = None + glossy = None + if len([node for node in node_tree.nodes if node.type == "BSDF_PRINCIPLED"]) != 0: + principled = [node for node in node_tree.nodes if node.type == "BSDF_PRINCIPLED"][0] + else: + # No principled, we are probably coming from extension + diffuse = [node for node in node_tree.nodes if node.type == "BSDF_DIFFUSE"][0] + glossy = [node for node in node_tree.nodes if node.type == "BSDF_GLOSSY"][0] + + # add nodes + mapping = node_tree.nodes.new('ShaderNodeMapping') + mapping.location = -1000, -500 + uvmap = node_tree.nodes.new('ShaderNodeUVMap') + uvmap.location = -1500, -500 + if pymaterial.normal_texture.tex_coord is not None: + uvmap["gltf2_texcoord"] = pymaterial.normal_texture.tex_coord # Set custom flag to retrieve TexCoord + else: + uvmap["gltf2_texcoord"] = 0 # TODO set in pre_compute instead of here + + text = node_tree.nodes.new('ShaderNodeTexImage') + text.image = bpy.data.images[gltf.data.images[ + gltf.data.textures[pymaterial.normal_texture.index].source + ].blender_image_name] + text.label = 'NORMALMAP' + text.color_space = 'NONE' + text.location = -500, -500 + + normalmap_node = node_tree.nodes.new('ShaderNodeNormalMap') + normalmap_node.location = -250, -500 + if pymaterial.normal_texture.tex_coord is not None: + # Set custom flag to retrieve TexCoord + normalmap_node["gltf2_texcoord"] = pymaterial.normal_texture.tex_coord + else: + normalmap_node["gltf2_texcoord"] = 0 # TODO set in pre_compute instead of here + + # create links + node_tree.links.new(mapping.inputs[0], uvmap.outputs[0]) + node_tree.links.new(text.inputs[0], mapping.outputs[0]) + node_tree.links.new(normalmap_node.inputs[1], text.outputs[0]) + + # following links will modify PBR node tree + if principled: + node_tree.links.new(principled.inputs[17], normalmap_node.outputs[0]) + if diffuse: + node_tree.links.new(diffuse.inputs[2], normalmap_node.outputs[0]) + if glossy: + node_tree.links.new(glossy.inputs[2], normalmap_node.outputs[0]) + |