diff options
Diffstat (limited to 'io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py')
-rwxr-xr-x | io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py | 9 |
1 files changed, 2 insertions, 7 deletions
diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py b/io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py index 1780998c..a5d10a7a 100755 --- a/io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py +++ b/io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py @@ -3,7 +3,7 @@ import bpy from ...io.com.gltf2_io import TextureInfo, MaterialPBRMetallicRoughness -from ..com.gltf2_blender_material_helpers import get_gltf_node_name +from ..com.gltf2_blender_material_helpers import get_gltf_node_name, create_settings_group from .gltf2_blender_texture import texture from .gltf2_blender_KHR_materials_clearcoat import \ clearcoat, clearcoat_roughness, clearcoat_normal @@ -552,16 +552,11 @@ def make_settings_node(mh): node.node_tree = get_settings_group() return node - def get_settings_group(): gltf_node_group_name = get_gltf_node_name() if gltf_node_group_name in bpy.data.node_groups: gltf_node_group = bpy.data.node_groups[gltf_node_group_name] else: # Create a new node group - gltf_node_group = bpy.data.node_groups.new(gltf_node_group_name, 'ShaderNodeTree') - gltf_node_group.inputs.new("NodeSocketFloat", "Occlusion") - gltf_node_group.nodes.new('NodeGroupOutput') - gltf_node_group_input = gltf_node_group.nodes.new('NodeGroupInput') - gltf_node_group_input.location = -200, 0 + gltf_node_group = create_settings_group(gltf_node_group_name) return gltf_node_group |