diff options
Diffstat (limited to 'io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py')
-rwxr-xr-x | io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py b/io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py index d130f4e6..b6b8e19f 100755 --- a/io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py +++ b/io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py @@ -46,7 +46,7 @@ def pbr_metallic_roughness(mh: MaterialHelper): additional_location = 40, -370 # For occlusion and/or volume / original PBR extensions # Set IOR to 1.5, this is the default in glTF - # This value may be overidden later if IOR extension is set on file + # This value may be overridden later if IOR extension is set on file pbr_node.inputs['IOR'].default_value = GLTF_IOR if mh.pymat.occlusion_texture is not None or (mh.pymat.extensions and 'KHR_materials_specular' in mh.pymat.extensions): @@ -610,7 +610,7 @@ def occlusion(mh: MaterialHelper, location, occlusion_socket): # => [Add Emission] => [Mix Alpha] => [Material Output] if needed, only for SpecGlossiness # => [Volume] => [Add Shader] => [Material Output] if needed -# => [Velvet] => [Add Shader] => [Material Output] if nedded +# => [Velvet] => [Add Shader] => [Material Output] if needed def make_output_nodes( mh: MaterialHelper, location, |