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Diffstat (limited to 'io_scene_gltf2/blender/imp/gltf2_blender_skin.py')
-rwxr-xr-xio_scene_gltf2/blender/imp/gltf2_blender_skin.py7
1 files changed, 6 insertions, 1 deletions
diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_skin.py b/io_scene_gltf2/blender/imp/gltf2_blender_skin.py
index 2758b348..00996371 100755
--- a/io_scene_gltf2/blender/imp/gltf2_blender_skin.py
+++ b/io_scene_gltf2/blender/imp/gltf2_blender_skin.py
@@ -17,7 +17,7 @@ import bpy
from mathutils import Vector, Matrix
from ..com.gltf2_blender_conversion import matrix_gltf_to_blender, scale_to_matrix
from ...io.imp.gltf2_io_binary import BinaryData
-
+from ..com.gltf2_blender_extras import set_extras
class BlenderSkin():
"""Blender Skinning / Armature."""
@@ -130,10 +130,15 @@ class BlenderSkin():
pynode.blender_bone_name = bone.name
pynode.blender_armature_name = pyskin.blender_armature_name
bone.tail = Vector((0.0, 1.0, 0.0)) # Needed to keep bone alive
+ # Custom prop on edit bone
+ set_extras(bone, pynode.extras)
# set bind and pose transforms
BlenderSkin.set_bone_transforms(gltf, skin_id, bone, node_id, parent)
bpy.ops.object.mode_set(mode="OBJECT")
+ # Custom prop on pose bone
+ if bone.name in obj.pose.bones:
+ set_extras(obj.pose.bones[bone.name], pynode.extras)
@staticmethod
def create_vertex_groups(gltf, skin_id):