diff options
Diffstat (limited to 'io_scene_gltf2/blender/imp/gltf2_blender_skin.py')
-rwxr-xr-x | io_scene_gltf2/blender/imp/gltf2_blender_skin.py | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_skin.py b/io_scene_gltf2/blender/imp/gltf2_blender_skin.py index 2758b348..00996371 100755 --- a/io_scene_gltf2/blender/imp/gltf2_blender_skin.py +++ b/io_scene_gltf2/blender/imp/gltf2_blender_skin.py @@ -17,7 +17,7 @@ import bpy from mathutils import Vector, Matrix from ..com.gltf2_blender_conversion import matrix_gltf_to_blender, scale_to_matrix from ...io.imp.gltf2_io_binary import BinaryData - +from ..com.gltf2_blender_extras import set_extras class BlenderSkin(): """Blender Skinning / Armature.""" @@ -130,10 +130,15 @@ class BlenderSkin(): pynode.blender_bone_name = bone.name pynode.blender_armature_name = pyskin.blender_armature_name bone.tail = Vector((0.0, 1.0, 0.0)) # Needed to keep bone alive + # Custom prop on edit bone + set_extras(bone, pynode.extras) # set bind and pose transforms BlenderSkin.set_bone_transforms(gltf, skin_id, bone, node_id, parent) bpy.ops.object.mode_set(mode="OBJECT") + # Custom prop on pose bone + if bone.name in obj.pose.bones: + set_extras(obj.pose.bones[bone.name], pynode.extras) @staticmethod def create_vertex_groups(gltf, skin_id): |