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Diffstat (limited to 'io_scene_gltf2/io/exp/gltf2_io_draco_compression_extension.py')
-rw-r--r--io_scene_gltf2/io/exp/gltf2_io_draco_compression_extension.py361
1 files changed, 79 insertions, 282 deletions
diff --git a/io_scene_gltf2/io/exp/gltf2_io_draco_compression_extension.py b/io_scene_gltf2/io/exp/gltf2_io_draco_compression_extension.py
index 2bb79aa0..613bd231 100644
--- a/io_scene_gltf2/io/exp/gltf2_io_draco_compression_extension.py
+++ b/io_scene_gltf2/io/exp/gltf2_io_draco_compression_extension.py
@@ -12,334 +12,131 @@
# See the License for the specific language governing permissions and
# limitations under the License.
-import bpy
-import sys
-from ctypes import c_void_p, c_uint32, c_uint64, c_bool, c_char_p, cdll
+from ctypes import *
from pathlib import Path
-import struct
from io_scene_gltf2.io.exp.gltf2_io_binary_data import BinaryData
from ...io.com.gltf2_io_debug import print_console
+from io_scene_gltf2.io.com.gltf2_io_draco_compression_extension import dll_path
-def dll_path() -> Path:
- """
- Get the DLL path depending on the underlying platform.
- :return: DLL path.
- """
- lib_name = 'extern_draco'
- blender_root = Path(bpy.app.binary_path).parent
- python_lib = Path("{v[0]}.{v[1]}/python/lib".format(v=bpy.app.version))
- python_version = "python{v[0]}.{v[1]}".format(v=sys.version_info)
- paths = {
- 'win32': blender_root/python_lib/'site-packages'/'{}.dll'.format(lib_name),
- 'linux': blender_root/python_lib/python_version/'site-packages'/'lib{}.so'.format(lib_name),
- 'darwin': blender_root.parent/'Resources'/python_lib/python_version/'site-packages'/'lib{}.dylib'.format(lib_name)
- }
-
- path = paths.get(sys.platform)
- return path if path is not None else ''
-
-
-def dll_exists(quiet=False) -> bool:
- """
- Checks whether the DLL path exists.
- :return: True if the DLL exists.
- """
- exists = dll_path().exists()
- if quiet is False:
- print("'{}' ".format(dll_path().absolute()) + ("exists, draco mesh compression is available" if exists else
- "does not exist, draco mesh compression not available"))
- return exists
-
-
-def compress_scene_primitives(scenes, export_settings):
+def encode_scene_primitives(scenes, export_settings):
"""
Handles draco compression.
- Invoked after data has been gathered, but before scenes get traversed.
- Moves position, normal and texture coordinate attributes into a Draco compressed buffer.
+ Moves position, normal and texture coordinate attributes into a Draco encoded buffer.
"""
# Load DLL and setup function signatures.
- # Nearly all functions take the compressor as the first argument.
dll = cdll.LoadLibrary(str(dll_path().resolve()))
- # Initialization:
-
- dll.create_compressor.restype = c_void_p
- dll.create_compressor.argtypes = []
-
- dll.destroy_compressor.restype = None
- dll.destroy_compressor.argtypes = [c_void_p]
-
- # Configuration:
-
- dll.set_compression_level.restype = None
- dll.set_compression_level.argtypes = [c_void_p, c_uint32]
-
- dll.set_position_quantization.restype = None
- dll.set_position_quantization.argtypes = [c_void_p, c_uint32]
-
- dll.set_normal_quantization.restype = None
- dll.set_normal_quantization.argtypes = [c_void_p, c_uint32]
-
- dll.set_uv_quantization.restype = None
- dll.set_uv_quantization.argtypes = [c_void_p, c_uint32]
+ dll.encoderCreate.restype = c_void_p
+ dll.encoderCreate.argtypes = [c_uint32]
- dll.set_generic_quantization.restype = None
- dll.set_generic_quantization.argtypes = [c_void_p, c_uint32]
+ dll.encoderRelease.restype = None
+ dll.encoderRelease.argtypes = [c_void_p]
- # Data transfer:
+ dll.encoderSetCompressionLevel.restype = None
+ dll.encoderSetCompressionLevel.argtypes = [c_void_p, c_uint32]
- dll.set_faces.restype = None
- dll.set_faces.argtypes = [
- c_void_p, # Compressor
- c_uint32, # Index count
- c_uint32, # Index byte length
- c_char_p # Indices
- ]
+ dll.encoderSetQuantizationBits.restype = None
+ dll.encoderSetQuantizationBits.argtypes = [c_void_p, c_uint32, c_uint32, c_uint32, c_uint32, c_uint32]
+
+ dll.encoderSetIndices.restype = None
+ dll.encoderSetIndices.argtypes = [c_void_p, c_size_t, c_uint32, c_void_p]
- add_attribute_fn_restype = c_uint32 # Draco id
- add_attribute_fn_argtypes = [
- c_void_p, # Compressor
- c_uint32, # Attribute count
- c_char_p # Values
- ]
+ dll.encoderSetAttribute.restype = c_uint32
+ dll.encoderSetAttribute.argtypes = [c_void_p, c_char_p, c_size_t, c_char_p, c_void_p]
- dll.add_positions_f32.restype = add_attribute_fn_restype
- dll.add_positions_f32.argtypes = add_attribute_fn_argtypes
+ dll.encoderEncode.restype = c_bool
+ dll.encoderEncode.argtypes = [c_void_p, c_uint8]
- dll.add_normals_f32.restype = add_attribute_fn_restype
- dll.add_normals_f32.argtypes = add_attribute_fn_argtypes
+ dll.encoderGetEncodedVertexCount.restype = c_uint32
+ dll.encoderGetEncodedVertexCount.argtypes = [c_void_p]
- dll.add_uvs_f32.restype = add_attribute_fn_restype
- dll.add_uvs_f32.argtypes = add_attribute_fn_argtypes
+ dll.encoderGetEncodedIndexCount.restype = c_uint32
+ dll.encoderGetEncodedIndexCount.argtypes = [c_void_p]
- dll.add_weights_f32.restype = add_attribute_fn_restype
- dll.add_weights_f32.argtypes = add_attribute_fn_argtypes
+ dll.encoderGetByteLength.restype = c_uint64
+ dll.encoderGetByteLength.argtypes = [c_void_p]
- dll.add_joints_u16.restype = add_attribute_fn_restype
- dll.add_joints_u16.argtypes = add_attribute_fn_argtypes
+ dll.encoderCopy.restype = None
+ dll.encoderCopy.argtypes = [c_void_p, c_void_p]
- # Compression:
-
- dll.compress.restype = c_bool
- dll.compress.argtypes = [
- c_void_p # Compressor
- ]
-
- dll.compress_morphed.restype = c_bool
- dll.compress_morphed.argtypes = [
- c_void_p # Compressor
- ]
-
- dll.get_compressed_size.restype = c_uint64
- dll.get_compressed_size.argtypes = [
- c_void_p # Compressor
- ]
-
- dll.copy_to_bytes.restype = None
- dll.copy_to_bytes.argtypes = [
- c_void_p, # Compressor
- c_char_p # Destination pointer
- ]
-
- # Traverse nodes.
- for scene in scenes:
- for node in scene.nodes:
- __traverse_node(node, lambda node: __compress_node(node, dll, export_settings))
-
- # Cleanup memory.
- # May be shared amongst nodes because of non-unique primitive parents, so memory
- # release happens delayed.
for scene in scenes:
for node in scene.nodes:
- __traverse_node(node, __dispose_memory)
+ __traverse_node(node, lambda node: __encode_node(node, dll, export_settings))
-def __dispose_memory(node):
- """Remove buffers from attribute, since the data now resides inside the compressed Draco buffer."""
- if not (node.mesh is None):
- for primitive in node.mesh.primitives:
-
- # Drop indices.
- primitive.indices.buffer_view = None
-
- # Drop attributes.
- attributes = primitive.attributes
- if 'NORMAL' in attributes:
- attributes['NORMAL'].buffer_view = None
- for attribute in [attributes[attr] for attr in attributes if attr.startswith('TEXCOORD_')]:
- attribute.buffer_view = None
-
-def __compress_node(node, dll, export_settings):
- """Compress a single node."""
- if not (node.mesh is None):
- print_console('INFO', 'Draco exporter: Compressing mesh "%s".' % node.name)
- for primitive in node.mesh.primitives:
- __compress_primitive(primitive, dll, export_settings)
def __traverse_node(node, f):
- """Calls f for each node and all child nodes, recursively."""
f(node)
if not (node.children is None):
for child in node.children:
__traverse_node(child, f)
-def __compress_primitive(primitive, dll, export_settings):
+def __encode_node(node, dll, export_settings):
+ if not (node.mesh is None):
+ print_console('INFO', 'Draco encoder: Encoding mesh {}.'.format(node.name))
+ for primitive in node.mesh.primitives:
+ __encode_primitive(primitive, dll, export_settings)
+
+def __encode_primitive(primitive, dll, export_settings):
attributes = primitive.attributes
indices = primitive.indices
- # Maps component types to their byte length.
- component_type_byte_length = {
- 'Byte': 1,
- 'UnsignedByte': 1,
- 'Short': 2,
- 'UnsignedShort': 2,
- 'UnsignedInt': 4,
- }
-
- # Positions are the only attribute type required to be present.
if 'POSITION' not in attributes:
- print_console('WARNING', 'Draco exporter: Primitive without positions encountered. Skipping.')
+ print_console('WARNING', 'Draco encoder: Primitive without positions encountered. Skipping.')
return
positions = attributes['POSITION']
- # Skip nodes without a position buffer.
- # This happens with Blender instances, i.e. multiple nodes sharing the same mesh.
+ # Skip nodes without a position buffer, e.g. a primitive from a Blender shared instance.
if attributes['POSITION'].buffer_view is None:
return
- normals = attributes['NORMAL'] if 'NORMAL' in attributes else None
- uvs = [attributes[attr] for attr in attributes if attr.startswith('TEXCOORD_')]
- weights = [attributes[attr] for attr in attributes if attr.startswith('WEIGHTS_')]
- joints = [attributes[attr] for attr in attributes if attr.startswith('JOINTS_')]
-
- print_console('INFO', 'Draco exporter: %s normals, %d uvs, %d weights, %d joints' %
- ('without' if normals is None else 'with', len(uvs), len(weights), len(joints)))
-
- # Begin mesh.
- compressor = dll.create_compressor()
-
- # Each attribute must have the same count of elements.
- count = positions.count
-
- # Add attributes to mesh compressor, remembering each attribute's Draco id.
-
- position_id = dll.add_positions_f32(compressor, count, positions.buffer_view.data)
-
- normal_id = None
- if normals is not None:
- if normals.count != count:
- print_console('INFO', 'Draco exporter: Mismatching normal count. Skipping.')
- dll.disposeCompressor(compressor)
- return
- normal_id = dll.add_normals_f32(compressor, normals.count, normals.buffer_view.data)
-
- uv_ids = []
- for uv in uvs:
- if uv.count != count:
- print_console('INFO', 'Draco exporter: Mismatching uv count. Skipping.')
- dll.disposeCompressor(compressor)
- return
- uv_ids.append(dll.add_uvs_f32(compressor, uv.count, uv.buffer_view.data))
-
- weight_ids = []
- for weight in weights:
- if weight.count != count:
- print_console('INFO', 'Draco exporter: Mismatching weight count. Skipping.')
- dll.disposeCompressor(compressor)
- return
- weight_ids.append(dll.add_weights_f32(compressor, weight.count, weight.buffer_view.data))
-
- joint_ids = []
- for joint in joints:
- if joint.count != count:
- print_console('INFO', 'Draco exporter: Mismatching joint count. Skipping.')
- dll.disposeCompressor(compressor)
- return
- joint_ids.append(dll.add_joints_u16(compressor, joint.count, joint.buffer_view.data))
-
- # Add face indices to mesh compressor.
- dll.set_faces(compressor, indices.count, component_type_byte_length[indices.component_type.name], indices.buffer_view.data)
-
- # Set compression parameters.
- dll.set_compression_level(compressor, export_settings['gltf_draco_mesh_compression_level'])
- dll.set_position_quantization(compressor, export_settings['gltf_draco_position_quantization'])
- dll.set_normal_quantization(compressor, export_settings['gltf_draco_normal_quantization'])
- dll.set_uv_quantization(compressor, export_settings['gltf_draco_texcoord_quantization'])
- dll.set_generic_quantization(compressor, export_settings['gltf_draco_generic_quantization'])
-
- compress_fn = dll.compress if not primitive.targets else dll.compress_morphed
-
- # After all point and connectivity data has been written to the compressor,
- # it can finally be compressed.
- if dll.compress(compressor):
-
- # Compression was successful.
- # Move compressed data into a bytes object,
- # which is referenced by a 'gltf2_io_binary_data.BinaryData':
- #
- # "KHR_draco_mesh_compression": {
- # ....
- # "buffer_view": Compressed data inside a 'gltf2_io_binary_data.BinaryData'.
- # }
-
- # Query size necessary to hold all the compressed data.
- compression_size = dll.get_compressed_size(compressor)
-
- # Allocate byte buffer and write compressed data to it.
- compressed_data = bytes(compression_size)
- dll.copy_to_bytes(compressor, compressed_data)
-
- if primitive.extensions is None:
- primitive.extensions = {}
-
- # Write Draco extension into primitive, including attribute ids:
-
- extension = {
- 'bufferView': BinaryData(compressed_data),
- 'attributes': {
- 'POSITION': position_id
- }
- }
-
- if normals is not None:
- extension['attributes']['NORMAL'] = normal_id
-
- for (k, id) in enumerate(uv_ids):
- extension['attributes']['TEXCOORD_' + str(k)] = id
-
- for (k, id) in enumerate(weight_ids):
- extension['attributes']['WEIGHTS_' + str(k)] = id
-
- for (k, id) in enumerate(joint_ids):
- extension['attributes']['JOINTS_' + str(k)] = id
-
- primitive.extensions['KHR_draco_mesh_compression'] = extension
-
- # Remove buffer views from the accessors of the attributes which compressed:
-
- positions.buffer_view = None
-
- if normals is not None:
- normals.buffer_view = None
-
- for uv in uvs:
- uv.buffer_view = None
-
- for weight in weights:
- weight.buffer_view = None
-
- for joint in joints:
- joint.buffer_view = None
+ encoder = dll.encoderCreate(positions.count)
+
+ draco_ids = {}
+ for attr_name in attributes:
+ attr = attributes[attr_name]
+ draco_id = dll.encoderSetAttribute(encoder, attr_name.encode(), attr.component_type, attr.type.encode(), attr.buffer_view.data)
+ draco_ids[attr_name] = draco_id
+ attr.buffer_view = None
+
+ dll.encoderSetIndices(encoder, indices.component_type, indices.count, indices.buffer_view.data)
+ indices.buffer_view = None
+
+ dll.encoderSetCompressionLevel(encoder, export_settings['gltf_draco_mesh_compression_level'])
+ dll.encoderSetQuantizationBits(encoder,
+ export_settings['gltf_draco_position_quantization'],
+ export_settings['gltf_draco_normal_quantization'],
+ export_settings['gltf_draco_texcoord_quantization'],
+ export_settings['gltf_draco_color_quantization'],
+ export_settings['gltf_draco_generic_quantization'])
+
+ if not dll.encoderEncode(encoder, primitive.targets is not None and len(primitive.targets) > 0):
+ print_console('ERROR', 'Could not encode primitive. Skipping primitive.')
+
+ byte_length = dll.encoderGetByteLength(encoder)
+ encoded_data = bytes(byte_length)
+ dll.encoderCopy(encoder, encoded_data)
+
+ if primitive.extensions is None:
+ primitive.extensions = {}
+
+ primitive.extensions['KHR_draco_mesh_compression'] = {
+ 'bufferView': BinaryData(encoded_data),
+ 'attributes': draco_ids
+ }
- # Set to triangle list mode.
- primitive.mode = 4
+ # Set to triangle list mode.
+ primitive.mode = 4
- # Afterwards, the compressor can be released.
- dll.destroy_compressor(compressor)
+ # Update accessors to match encoded data.
+ indices.count = dll.encoderGetEncodedIndexCount(encoder)
+ encoded_vertices = dll.encoderGetEncodedVertexCount(encoder)
+ for attr_name in attributes:
+ attributes[attr_name].count = encoded_vertices
- return
+ dll.encoderRelease(encoder)