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Diffstat (limited to 'io_scene_map/export_map.py')
-rw-r--r--io_scene_map/export_map.py471
1 files changed, 471 insertions, 0 deletions
diff --git a/io_scene_map/export_map.py b/io_scene_map/export_map.py
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+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+
+import bpy
+
+# TODO, make options
+PREF_SCALE = 100
+PREF_FACE_THICK = 0.1
+PREF_GRID_SNAP = False
+# Quake 1/2?
+# PREF_DEF_TEX_OPTS = Draw.Create(' 0 0 0 1 1\n') # not user settable yet
+# Quake 3+?
+PREF_DEF_TEX_OPTS = ' 0 0 0 1 1 0 0 0\n' # not user settable yet
+
+PREF_NULL_TEX = 'NULL' # not user settable yet
+PREF_INVIS_TEX = 'common/caulk'
+
+
+def face_uv_get(face):
+ """ Workaround 2.5x change.
+ """
+ me = face.id_data
+ uv_faces = me.uv_textures.active
+ if uv_faces:
+ return uv_faces.data[face.index]
+ else:
+ return None
+
+
+def write_cube2brush(file, faces):
+ '''
+ Takes 6 faces and writes a brush,
+ these faces can be from 1 mesh, 1 cube within a mesh of larger cubes
+ Faces could even come from different meshes or be contrived.
+ '''
+ import os
+ # comment only
+ # file.write('// brush "%s", "%s"\n' % (ob.name, ob.data.name))
+ file.write('// brush from cube\n{\n')
+
+ if PREF_GRID_SNAP:
+ format_vec = '( %d %d %d ) '
+ else:
+ format_vec = '( %.8f %.8f %.8f ) '
+
+ for f in faces:
+ # from 4 verts this gets them in reversed order and only 3 of them
+ # 0,1,2,3 -> 2,1,0
+ me = f.id_data #XXX25
+ for v in f.vertices[:][2::-1]:
+ file.write(format_vec % me.vertices[v].co[:])
+
+ uf = face_uv_get(f)
+
+ if uf and uf.hide:
+ file.write(PREF_INVIS_TEX)
+ else:
+ image = uf.image if uf else None
+
+ if image:
+ file.write(os.path.splitext(os.path.basename(image.filename))[0])
+ else:
+ file.write(PREF_NULL_TEX)
+
+ # Texture stuff ignored for now
+ file.write(PREF_DEF_TEX_OPTS)
+ file.write('}\n')
+
+
+def round_vec(v):
+ if PREF_GRID_SNAP:
+ return v.to_tuple(0)
+ else:
+ return v[:]
+
+
+def write_face2brush(file, face):
+ '''
+ takes a face and writes it as a brush
+ each face is a cube/brush
+ '''
+
+ if PREF_GRID_SNAP:
+ format_vec = '( %d %d %d ) '
+ else:
+ format_vec = '( %.8f %.8f %.8f ) '
+
+ image_text = PREF_NULL_TEX
+
+ uf = face_uv_get(face)
+
+ if uf and uf.hide:
+ image_text = PREF_INVIS_TEX
+ else:
+ image = uf.image if uf else None
+
+ if image:
+ image_text = os.path.splitext(os.path.basename(image.filename))[0]
+
+ # reuse face vertices
+ _v = face.id_data.vertices #XXX25
+ f_vertices = [_v[vi] for vi in face.vertices]
+ del _v #XXX25
+
+ # original verts as tuples for writing
+ orig_vco = [v.co[:] for v in f_vertices]
+
+ # new verts that give the face a thickness
+ dist = PREF_SCALE * PREF_FACE_THICK
+ new_vco = [round_vec(v.co - (v.normal * dist)) for v in f_vertices]
+ #new_vco = [round_vec(v.co - (face.no * dist)) for v in face]
+
+ file.write('// brush from face\n{\n')
+ # front
+ for co in orig_vco[2::-1]:
+ file.write(format_vec % co)
+ file.write(image_text)
+ # Texture stuff ignored for now
+ file.write(PREF_DEF_TEX_OPTS)
+
+ for co in new_vco[:3]:
+ file.write(format_vec % co)
+ if uf and uf.use_twoside:
+ file.write(image_text)
+ else:
+ file.write(PREF_INVIS_TEX)
+
+ # Texture stuff ignored for now
+ file.write(PREF_DEF_TEX_OPTS)
+
+ # sides.
+ if len(orig_vco) == 3: # Tri, it seemms tri brushes are supported.
+ index_pairs = ((0, 1), (1, 2), (2, 0))
+ else:
+ index_pairs = ((0, 1), (1, 2), (2, 3), (3, 0))
+
+ for i1, i2 in index_pairs:
+ for co in orig_vco[i1], orig_vco[i2], new_vco[i2]:
+ file.write(format_vec % co)
+ file.write(PREF_INVIS_TEX)
+ file.write(PREF_DEF_TEX_OPTS)
+
+ file.write('}\n')
+
+
+def is_cube_facegroup(faces):
+ '''
+ Returens a bool, true if the faces make up a cube
+ '''
+ # cube must have 6 faces
+ if len(faces) != 6:
+ # print('1')
+ return False
+
+ # Check for quads and that there are 6 unique verts
+ verts = {}
+ for f in faces:
+ f_v = f.vertices[:]
+ if len(f_v) != 4:
+ return False
+
+ for v in f_v:
+ verts[v] = 0
+
+ if len(verts) != 8:
+ return False
+
+ # Now check that each vert has 3 face users
+ for f in faces:
+ f_v = f.vertices[:]
+ for v in f_v:
+ verts[v] += 1
+
+ for v in verts.values():
+ if v != 3: # vert has 3 users?
+ return False
+
+ # Could we check for 12 unique edges??, probably not needed.
+ return True
+
+
+def is_tricyl_facegroup(faces):
+ '''
+ is the face group a tri cylinder
+ Returens a bool, true if the faces make an extruded tri solid
+ '''
+
+ # cube must have 5 faces
+ if len(faces) != 5:
+ # print('1')
+ return False
+
+ # Check for quads and that there are 6 unique verts
+ verts = {}
+ tottri = 0
+ for f in faces:
+ if len(f) == 3:
+ tottri += 1
+
+ for v in f:
+ verts[v.index] = 0
+
+ if len(verts) != 6 or tottri != 2:
+ return False
+
+ # Now check that each vert has 3 face users
+ for f in faces:
+ for v in f:
+ verts[v.index] += 1
+
+ for v in verts.values():
+ if v != 3: # vert has 3 users?
+ return False
+
+ # Could we check for 12 unique edges??, probably not needed.
+ return True
+
+
+def write_node_map(file, ob):
+ '''
+ Writes the properties of an object (empty in this case)
+ as a MAP node as long as it has the property name - classname
+ returns True/False based on weather a node was written
+ '''
+ props = [(p.name, p.value) for p in ob.game.properties]
+
+ IS_MAP_NODE = False
+ for name, value in props:
+ if name == "classname":
+ IS_MAP_NODE = True
+ break
+
+ if not IS_MAP_NODE:
+ return False
+
+ # Write a node
+ file.write('{\n')
+ for name_value in props:
+ file.write('"%s" "%s"\n' % name_value)
+ if PREF_GRID_SNAP:
+ file.write('"origin" "%d %d %d"\n' %
+ tuple([round(axis * PREF_SCALE)
+ for axis in ob.matrix_world.to_translation()]))
+ else:
+ file.write('"origin" "%.6f %.6f %.6f"\n' %
+ tuple([axis * PREF_SCALE
+ for axis in ob.matrix_world.to_translation()]))
+
+ file.write('}\n')
+ return True
+
+
+def export_map(context, filepath):
+ """
+ pup_block = [\
+ ('Scale:', PREF_SCALE, 1, 1000, 'Scale the blender scene by this value.'),\
+ ('Face Width:', PREF_FACE_THICK, 0.01, 10, 'Thickness of faces exported as brushes.'),\
+ ('Grid Snap', PREF_GRID_SNAP, 'snaps floating point values to whole numbers.'),\
+ 'Null Texture',\
+ ('', PREF_NULL_TEX, 1, 128, 'Export textureless faces with this texture'),\
+ 'Unseen Texture',\
+ ('', PREF_INVIS_TEX, 1, 128, 'Export invisible faces with this texture'),\
+ ]
+
+ if not Draw.PupBlock('map export', pup_block):
+ return
+ """
+ import time
+ from mathutils import Vector, Matrix
+ from bpy_extras import mesh_utils
+
+ t = time.time()
+ print("Map Exporter 0.0")
+ file = open(filepath, 'w')
+
+ scene = context.scene
+ objects = context.selected_objects
+
+ obs_mesh = []
+ obs_lamp = []
+ obs_surf = []
+ obs_empty = []
+
+ SCALE_MAT = Matrix()
+ SCALE_MAT[0][0] = SCALE_MAT[1][1] = SCALE_MAT[2][2] = PREF_SCALE
+
+ TOTBRUSH = TOTLAMP = TOTNODE = 0
+
+ for ob in objects:
+ type = ob.type
+ if type == 'MESH':
+ obs_mesh.append(ob)
+ elif type == 'SURFACE':
+ obs_surf.append(ob)
+ elif type == 'LAMP':
+ obs_lamp.append(ob)
+ elif type == 'EMPTY':
+ obs_empty.append(ob)
+
+ if obs_mesh or obs_surf:
+ # brushes and surf's must be under worldspan
+ file.write('\n// entity 0\n')
+ file.write('{\n')
+ file.write('"classname" "worldspawn"\n')
+
+ print("\twriting cubes from meshes")
+ for ob in obs_mesh:
+ dummy_mesh = ob.to_mesh(scene, True, 'PREVIEW')
+
+ #print len(mesh_split2connected(dummy_mesh))
+
+ # Is the object 1 cube? - object-is-a-brush
+ # 1 to tx the normals also
+ dummy_mesh.transform(ob.matrix_world * SCALE_MAT)
+
+ if PREF_GRID_SNAP:
+ for v in dummy_mesh.verts:
+ v.co[:] = v.co.to_tuple(0)
+
+ # High quality normals
+ #XXX25: BPyMesh.meshCalcNormals(dummy_mesh)
+
+ # Split mesh into connected regions
+ for face_group in mesh_utils.mesh_linked_faces(dummy_mesh):
+ if is_cube_facegroup(face_group):
+ write_cube2brush(file, face_group)
+ TOTBRUSH += 1
+ elif is_tricyl_facegroup(face_group):
+ write_cube2brush(file, face_group)
+ TOTBRUSH += 1
+ else:
+ for f in face_group:
+ write_face2brush(file, f)
+ TOTBRUSH += 1
+
+ #print 'warning, not exporting "%s" it is not a cube' % ob.name
+ bpy.data.meshes.remove(dummy_mesh)
+
+ valid_dims = 3, 5, 7, 9, 11, 13, 15
+ for ob in obs_surf:
+ '''
+ Surf, patches
+ '''
+ data = ob.data
+ surf_name = data.name
+ mat = ob.matrix_world * SCALE_MAT
+
+ # This is what a valid patch looks like
+
+ """
+// brush 0
+{
+patchDef2
+{
+NULL
+( 3 3 0 0 0 )
+(
+( ( -64 -64 0 0 0 ) ( -64 0 0 0 -2 ) ( -64 64 0 0 -4 ) )
+( ( 0 -64 0 2 0 ) ( 0 0 0 2 -2 ) ( 0 64 0 2 -4 ) )
+( ( 64 -64 0 4 0 ) ( 64 0 0 4 -2 ) ( 80 88 0 4 -4 ) )
+)
+}
+}
+ """
+ for i, nurb in enumerate(data.splines):
+ u = nurb.point_count_u
+ v = nurb.point_count_v
+ if u in valid_dims and v in valid_dims:
+
+ file.write('// brush %d surf_name\n' % i)
+ file.write('{\n')
+ file.write('patchDef2\n')
+ file.write('{\n')
+ file.write('NULL\n')
+ file.write('( %d %d 0 0 0 )\n' % (u, v))
+ file.write('(\n')
+
+ u_iter = 0
+ for p in nurb.points:
+
+ if u_iter == 0:
+ file.write('(')
+
+ u_iter += 1
+
+ # add nmapping 0 0 ?
+ if PREF_GRID_SNAP:
+ file.write(" ( %d %d %d 0 0 )" %
+ round_vec(p.co.xyz * mat))
+ else:
+ file.write(' ( %.6f %.6f %.6f 0 0 )' %
+ (p.co.xyz * mat)[:])
+
+ # Move to next line
+ if u_iter == u:
+ file.write(' )\n')
+ u_iter = 0
+
+ file.write(')\n')
+ file.write('}\n')
+ file.write('}\n')
+ # Debugging
+ # for p in nurb: print 'patch', p
+
+ else:
+ print("Warning: not exporting patch",
+ surf_name, u, v, 'Unsupported')
+
+ if obs_mesh or obs_surf:
+ file.write('}\n') # end worldspan
+
+ print("\twriting lamps")
+ for ob in obs_lamp:
+ print("\t\t%s" % ob.name)
+ lamp = ob.data
+ file.write('{\n')
+ file.write('"classname" "light"\n')
+ file.write('"light" "%.6f"\n' % (lamp.distance * PREF_SCALE))
+ if PREF_GRID_SNAP:
+ file.write('"origin" "%d %d %d"\n' %
+ tuple([round(axis * PREF_SCALE)
+ for axis in ob.matrix_world.to_translation()]))
+ else:
+ file.write('"origin" "%.6f %.6f %.6f"\n' %
+ tuple([axis * PREF_SCALE
+ for axis in ob.matrix_world.to_translation()]))
+
+ file.write('"_color" "%.6f %.6f %.6f"\n' % tuple(lamp.color))
+ file.write('"style" "0"\n')
+ file.write('}\n')
+ TOTLAMP += 1
+
+ print("\twriting empty objects as nodes")
+ for ob in obs_empty:
+ if write_node_map(file, ob):
+ print("\t\t%s" % ob.name)
+ TOTNODE += 1
+ else:
+ print("\t\tignoring %s" % ob.name)
+
+ file.close()
+
+ print("Exported Map in %.4fsec" % (time.time() - t))
+ print("Brushes: %d Nodes: %d Lamps %d\n" % (TOTBRUSH, TOTNODE, TOTLAMP))
+
+
+def save(operator,
+ context,
+ filepath=None,
+ ):
+
+ export_map(context, filepath)
+
+ return {'FINISHED'}