diff options
Diffstat (limited to 'io_scene_ms3d/ms3d_strings.py')
-rw-r--r-- | io_scene_ms3d/ms3d_strings.py | 8 |
1 files changed, 1 insertions, 7 deletions
diff --git a/io_scene_ms3d/ms3d_strings.py b/io_scene_ms3d/ms3d_strings.py index 0a0f8b55..b0fd9b70 100644 --- a/io_scene_ms3d/ms3d_strings.py +++ b/io_scene_ms3d/ms3d_strings.py @@ -116,7 +116,6 @@ ms3d_str = { 'ENUM_SELECT_2_SMOOTHING_GROUP': "selects all faces of selected"\ " smoothing group", 'LABEL_NAME_ANIMATION': "Animation Processing:", - 'LABEL_NAME_OBJECT': "World Processing:", 'LABEL_NAME_OPTIONS': "Advanced Options:", 'LABEL_NAME_PROCESSING': "Object Processing:", 'LABEL_NAME_MODIFIER': "Modifier Processing:", @@ -200,7 +199,7 @@ ms3d_str = { 'PROP_NAME_ROTATION_MODE' : "Bone Rotation Mode", 'PROP_DESC_ROTATION_MODE' : "set the preferred rotation mode of bones", 'PROP_ITEM_ROTATION_MODE_EULER_1' : "Euler", - 'PROP_ITEM_ROTATION_MODE_EULER_2' : "use euler bone rotation"\ + 'PROP_ITEM_ROTATION_MODE_EULER_2' : "use Euler bone rotation"\ " (gimbal-lock can be fixed by using "\ "'Graph Editor -> Key -> Discontinuity (Euler) Filter')", 'PROP_ITEM_ROTATION_MODE_QUATERNION_1' : "Quaternion", @@ -212,11 +211,6 @@ ms3d_str = { 'PROP_NAME_IMPORT_JOINT_SIZE': "Joint Size", 'PROP_DESC_IMPORT_JOINT_SIZE': "size of the joint representation in"\ " blender", - 'BL_LABEL_SET_SCENE_TO_METRIC' : "Set Scene to 'Metric' [1 mm]", - 'BL_DESC_SET_SCENE_TO_METRIC' : "set Scene | Units to Metric"\ - " (1 Unit = 1 mm),"\ - " Display | Textured Solid,"\ - " View | Clip (0.001 mm ... 1 km)", 'PROP_NAME_NORMALIZE_WEIGHTS' : "Normalize Weights", 'PROP_DESC_NORMALIZE_WEIGHTS' : "normalize all weights to 100%,", 'PROP_NAME_SHRINK_TO_KEYS' : "Shrink To Keys", |