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Diffstat (limited to 'io_scene_ms3d/ms3d_strings.py')
-rw-r--r-- | io_scene_ms3d/ms3d_strings.py | 263 |
1 files changed, 263 insertions, 0 deletions
diff --git a/io_scene_ms3d/ms3d_strings.py b/io_scene_ms3d/ms3d_strings.py new file mode 100644 index 00000000..84a5a568 --- /dev/null +++ b/io_scene_ms3d/ms3d_strings.py @@ -0,0 +1,263 @@ +# ##### BEGIN GPL LICENSE BLOCK ##### +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +# +# ##### END GPL LICENSE BLOCK ##### + +# <pep8 compliant> + +############################################################################### +#234567890123456789012345678901234567890123456789012345678901234567890123456789 +#--------1---------2---------3---------4---------5---------6---------7--------- + + +# ##### BEGIN COPYRIGHT BLOCK ##### +# +# initial script copyright (c)2011,2012 Alexander Nussbaumer +# +# ##### END COPYRIGHT BLOCK ##### +SEE_MS3D_DOC = "see MilkShape 3D documentation" + +ms3d_str = { + 'lang': "en-US", + 'RUNTIME_KEY': "Human friendly presentation", + + ############################### + # blender key names + 'OBJECT_LAYER_EXTRA': "ms3d_extra_layer", + 'OBJECT_LAYER_GROUP': "ms3d_group_layer", + 'OBJECT_LAYER_SMOOTHING_GROUP': "ms3d_smoothing_group_layer", + 'OBJECT_MODIFIER_SMOOTHING_GROUP': "ms3d_smoothing_groups", + # for some reason after bm.to_mesh(..) + # the names of 'bm.loops.layers.uv' becomes to 'bm.faces.layers.tex' + # to bypass this issue, i give both the same name. + # 'OBJECT_LAYER_TEXTURE': "ms3d_texture_layer", + 'OBJECT_LAYER_TEXTURE': "ms3d_uv_layer", + 'OBJECT_LAYER_UV': "ms3d_uv_layer", + + ############################### + # strings to be used with 'str().format()' + 'STRING_FORMAT_GROUP': "Group.{:03d}", + 'WARNING_IMPORT_SKIP_FACE_DOUBLE': "skipped face #{}:"\ + " contains double faces with same vertices!", + 'WARNING_IMPORT_SKIP_LESS_VERTICES': "skipped face #{}:"\ + " contains faces too less vertices!", + 'WARNING_IMPORT_SKIP_VERTEX_DOUBLE': "skipped face #{}:"\ + " contains faces with double vertices!", + 'WARNING_IMPORT_EXTRA_VERTEX_NORMAL': "created extra vertex"\ + " because of different normals #{} -> {}.", + 'SUMMARY_IMPORT': "elapsed time: {0:.4}s (media io:"\ + " ~{1:.4}s, converter: ~{2:.4}s)", + 'SUMMARY_EXPORT': "elapsed time: {0:.4}s (converter:"\ + " ~{1:.4}s, media io: ~{2:.4}s)", + 'WARNING_EXPORT_SKIP_WEIGHT' : "skipped weight", + 'WARNING_EXPORT_SKIP_WEIGHT_EX' : "skipped weight:"\ + " limit exceeded", + + ############################### + 'TEXT_OPERATOR': "MilkShape 3D (.ms3d)", + 'FILE_EXT': ".ms3d", + 'FILE_FILTER': "*.ms3d", + 'BL_DESCRIPTION_EXPORTER': "Export to a MilkShape 3D file format (.ms3d)", + 'BL_DESCRIPTION_IMPORTER': "Import from a MilkShape 3D file format (.ms3d)", + 'BL_LABEL_EXPORTER': "Export MS3D", + 'BL_LABEL_GROUP_OPERATOR': "MS3D - Group Collection Operator", + 'BL_LABEL_IMPORTER': "Import MS3D", + 'BL_LABEL_PANEL_SMOOTHING_GROUP': "MS3D - Smoothing Group", + 'BL_LABEL_SMOOTHING_GROUP_OPERATOR': "MS3D Set Smoothing Group"\ + " Operator", + 'BL_LABEL_MATERIAL_OPERATOR' : "MS3D - Copy Material Operator", + 'ENUM_ADD_GROUP_1': "Add", + 'ENUM_ADD_GROUP_2': "adds an item", + 'ENUM_ASSIGN_1': "Assign", + 'ENUM_ASSIGN_2_GROUP': "assign selected faces to selected group", + 'ENUM_ASSIGN_2_SMOOTHING_GROUP': "assign all selected faces to"\ + " selected smoothing group", + 'ENUM_DESELECT_1': "Deselect", + 'ENUM_DESELECT_2_GROUP': "deselects faces of selected group", + 'ENUM_DESELECT_2_SMOOTHING_GROUP': "deselects all faces of selected"\ + " smoothing group", + 'ENUM_FLAG_DIRTY_1': "Dirty", + 'ENUM_FLAG_DIRTY_2': SEE_MS3D_DOC, + 'ENUM_FLAG_HIDDEN_1': "Hidden", + 'ENUM_FLAG_HIDDEN_2': SEE_MS3D_DOC, + 'ENUM_FLAG_ISKEY_1': "Is Key", + 'ENUM_FLAG_ISKEY_2': SEE_MS3D_DOC, + 'ENUM_FLAG_MARKED_1': "Marked", + 'ENUM_FLAG_MARKED_2': SEE_MS3D_DOC, + 'ENUM_FLAG_NEWLYCREATED_1': "Newly Created", + 'ENUM_FLAG_NEWLYCREATED_2': SEE_MS3D_DOC, + 'ENUM_FLAG_NONE_1': "None", + 'ENUM_FLAG_NONE_2': SEE_MS3D_DOC, + 'ENUM_FLAG_SELECTED_1': "Selected", + 'ENUM_FLAG_SELECTED_2': SEE_MS3D_DOC, + 'ENUM_FLAG_SELECTED2_1': "Selected Ex.", + 'ENUM_FLAG_SELECTED2_2': SEE_MS3D_DOC, + 'ENUM_REMOVE_1': "Remove", + 'ENUM_REMOVE_2_GROUP': "remove selected faces from selected group", + 'ENUM_REMOVE_GROUP_1': "Remove", + 'ENUM_REMOVE_GROUP_2': "removes an item", + 'ENUM_SELECT_1': "Select", + 'ENUM_SELECT_2_GROUP': "selects faces of selected group", + 'ENUM_SELECT_2_SMOOTHING_GROUP': "selects all faces of selected"\ + " smoothing group", + 'LABEL_NAME_ANIMATION': "Animation Processing:", + 'LABEL_NAME_OBJECT': "World Processing:", + 'LABEL_NAME_OPTIONS': "Advanced Options:", + 'LABEL_NAME_PROCESSING': "Object Processing:", + 'LABEL_NAME_MODIFIER': "Modifier Processing:", + 'LABEL_PANEL_BUTTON_NONE': "None", + 'LABEL_PANEL_GROUPS': "MS3D - Groups", + 'LABEL_PANEL_JOINTS': "MS3D - Joint", + 'LABEL_PANEL_MATERIALS': "MS3D - Material", + 'LABEL_PANEL_MODEL': "MS3D - Model", + 'PROP_DESC_ALPHA_REF': "ms3d internal raw 'alpha_ref' of Model", + 'PROP_DESC_ALPHAMAP': "ms3d internal raw 'alphamap' file name of"\ + " Material", + 'PROP_DESC_AMBIENT': "ms3d internal raw 'ambient' of Material", + 'PROP_DESC_USE_ANIMATION': "keyframes (rotations, positions)", + 'PROP_DESC_COLOR_JOINT': "ms3d internal raw 'color' of Joint", + 'PROP_DESC_COMMENT_GROUP': "ms3d internal raw 'comment' of Group", + 'PROP_DESC_COMMENT_JOINT': "ms3d internal raw 'comment' of Joint", + 'PROP_DESC_COMMENT_MATERIAL': "ms3d internal raw 'comment' of Material", + 'PROP_DESC_COMMENT_MODEL': "ms3d internal raw 'comment' of Model", + 'PROP_DESC_DIFFUSE': "ms3d internal raw 'diffuse' of Material", + 'PROP_DESC_EMISSIVE': "ms3d internal raw 'emissive' of Material", + 'PROP_DESC_FLAGS_GROUP': "ms3d internal raw 'flags' of Group", + 'PROP_DESC_FLAGS_JOINT': "ms3d internal raw 'flags' of Joint", + 'PROP_DESC_GROUP_NAME': "ms3d internal raw 'name' of Group", + 'PROP_DESC_JOINT_SIZE': "ms3d internal raw 'joint_size' of Model", + 'PROP_DESC_MODE_TEXTURE': "ms3d internal raw 'mode' of Material", + 'PROP_DESC_NAME_ARMATURE': "ms3d internal raw 'name' of Model (not used"\ + " for export)", + 'PROP_DESC_NAME_JOINT': "ms3d internal raw 'name' of Joint", + 'PROP_DESC_NAME_MATERIAL': "ms3d internal raw 'name' of Material", + 'PROP_DESC_NAME_MODEL': "ms3d internal raw 'name' of Model (not used for export)", + 'PROP_DESC_SHININESS': "ms3d internal raw 'shininess' of Material", + 'PROP_DESC_SPECULAR': "ms3d internal raw 'specular' of Material", + 'PROP_DESC_TEXTURE': "ms3d internal raw 'texture' file name of"\ + " Material", + 'PROP_DESC_TRANSPARENCY': "ms3d internal raw 'transparency' of"\ + " Material", + 'PROP_DESC_TRANSPARENCY_MODE': "ms3d internal raw 'transparency_mode'"\ + " of Model", + 'PROP_DESC_VERBOSE': "Run the converter in debug mode."\ + " Check the console for output (Warning, may be very slow)", + 'PROP_FLAG_TEXTURE_COMBINE_ALPHA_1': "Combine Alpha", + 'PROP_FLAG_TEXTURE_COMBINE_ALPHA_2': SEE_MS3D_DOC, + 'PROP_FLAG_TEXTURE_HAS_ALPHA_1': "Has Alpha", + 'PROP_FLAG_TEXTURE_HAS_ALPHA_2': SEE_MS3D_DOC, + 'PROP_FLAG_TEXTURE_SPHERE_MAP_1': "Sphere Map", + 'PROP_FLAG_TEXTURE_SPHERE_MAP_2': SEE_MS3D_DOC, + 'PROP_MODE_TRANSPARENCY_DEPTH_BUFFERED_WITH_ALPHA_REF_1': "Depth"\ + " Buffered with Alpha Ref", + 'PROP_MODE_TRANSPARENCY_DEPTH_BUFFERED_WITH_ALPHA_REF_2': SEE_MS3D_DOC, + 'PROP_MODE_TRANSPARENCY_DEPTH_SORTED_TRIANGLES_1': "Depth Sorted"\ + " Triangles", + 'PROP_MODE_TRANSPARENCY_DEPTH_SORTED_TRIANGLES_2': SEE_MS3D_DOC, + 'PROP_MODE_TRANSPARENCY_SIMPLE_1': "Simple", + 'PROP_MODE_TRANSPARENCY_SIMPLE_2': SEE_MS3D_DOC, + 'PROP_NAME_ALPHA_REF': "Alpha Ref.", + 'PROP_NAME_ALPHAMAP': "Alphamap", + 'PROP_NAME_AMBIENT': "Ambient", + 'PROP_NAME_USE_ANIMATION': "Animation", + 'PROP_NAME_COLOR': "Color", + 'PROP_NAME_COMMENT': "Comment", + 'PROP_NAME_DIFFUSE': "Diffuse", + 'PROP_NAME_EMISSIVE': "Emissive", + 'PROP_NAME_FLAGS': "Flags", + 'PROP_NAME_JOINT_SIZE': "Joint Size", + 'PROP_NAME_MODE': "Mode", + 'PROP_NAME_NAME': "Name", + 'PROP_NAME_ACTIVE': "Active Mesh:", + 'PROP_NAME_SHININESS': "Shininess", + 'PROP_NAME_SPECULAR': "Specular", + 'PROP_NAME_TEXTURE': "Texture", + 'PROP_NAME_TRANSPARENCY': "Transparency", + 'PROP_NAME_TRANSPARENCY_MODE': "Transp. Mode", + 'PROP_NAME_VERBOSE': "Verbose", + 'PROP_SMOOTHING_GROUP_INDEX': "Smoothing group id", + 'PROP_NAME_ROTATION_MODE' : "Bone Rotation Mode", + 'PROP_DESC_ROTATION_MODE' : "set the preferred rotation mode of bones", + 'PROP_ITEM_ROTATION_MODE_EULER_1' : "Euler", + 'PROP_ITEM_ROTATION_MODE_EULER_2' : "use euler bone rotation"\ + " (gimbal-lock can be fixed by using "\ + "'Graph Editor -> Key -> Discontinuity (Euler) Filter')", + 'PROP_ITEM_ROTATION_MODE_QUATERNION_1' : "Quaternion", + 'PROP_ITEM_ROTATION_MODE_QUATERNION_2' : "use quaternion bone rotation"\ + " (no gimbal-lock filter available!)", + 'PROP_NAME_USE_JOINT_SIZE': "Override Joint Size", + 'PROP_DESC_USE_JOINT_SIZE': "use value of 'Joint Size', the value of the"\ + " ms3d file is ignored for representation.", + 'PROP_NAME_IMPORT_JOINT_SIZE': "Joint Size", + 'PROP_DESC_IMPORT_JOINT_SIZE': "size of the joint representation in"\ + " blender", + 'BL_LABEL_SET_SCENE_TO_METRIC' : "Set Scene to 'Metric' [1 mm]", + 'BL_DESC_SET_SCENE_TO_METRIC' : "set Scene | Units to Metric"\ + " (1 Unit = 1 mm),"\ + " Display | Textured Solid,"\ + " View | Clip (0.001 mm ... 1 km)", + 'PROP_NAME_NORMALIZE_WEIGHTS' : "Normalize Weights", + 'PROP_DESC_NORMALIZE_WEIGHTS' : "normalize weights to 100%,"\ + " when its sum of weights is greater than 100%", + 'PROP_NAME_SHRINK_TO_KEYS' : "Shrink To Keys", + 'PROP_DESC_SHRINK_TO_KEYS' : "shrinks the animation to region from"\ + " first keyframe to last keyframe", + 'PROP_NAME_BAKE_EACH_FRAME' : "Bake Each Frame As Key", + 'PROP_DESC_BAKE_EACH_FRAME' : "if enabled, to each frame there will be"\ + " a key baked", + 'LABEL_NAME_JOINT_TO_BONES' : "works only with some models!", + 'PROP_NAME_JOINT_TO_BONES' : "Joints To Bones", + 'PROP_DESC_JOINT_TO_BONES' : "changes the length of the bones", + 'PROP_NAME_USE_BLENDER_NAMES' : "Use Blender Names Only", + 'PROP_DESC_USE_BLENDER_NAMES' : "use only blender names, ignores ms3d"\ + " names (bone names will always be taken from blender)", + 'PROP_NAME_USE_BLENDER_MATERIALS' : "Use Blender Materials", + 'PROP_DESC_USE_BLENDER_MATERIALS' : "ignores ms3d material definition"\ + " (you loose some information by choosing this option)", + 'ENUM_FROM_BLENDER_1' : "Copy From Blender", + 'ENUM_FROM_BLENDER_2' : "takes and copies all available values from"\ + " blender", + 'ENUM_TO_BLENDER_1' : "Copy To Blender", + 'ENUM_TO_BLENDER_2' : "copies and puts all available values to blender", + 'PROP_NAME_EXTENDED_NORMAL_HANDLING': "Extended Normal Handling", + 'PROP_DESC_EXTENDED_NORMAL_HANDLING': "adds extra vertices if normals"\ + " are different", + 'PROP_NAME_APPLY_TRANSFORM': "Apply Transform", + 'PROP_DESC_APPLY_TRANSFORM': "applies location, rotation and scale on"\ + " export", + 'PROP_NAME_APPLY_MODIFIERS': "Apply Modifiers", + 'PROP_DESC_APPLY_MODIFIERS': "applies modifiers on export that are"\ + " enabled (except of armature modifiers)", + 'PROP_NAME_APPLY_MODIFIERS_MODE': "Apply Mode", + 'PROP_DESC_APPLY_MODIFIERS_MODE': "apply modifier, if enabled in its"\ + " mode", + 'PROP_ITEM_APPLY_MODIFIERS_MODE_VIEW_1': "View", + 'PROP_ITEM_APPLY_MODIFIERS_MODE_VIEW_2': "apply modifiers that are"\ + " enabled in viewport", + 'PROP_ITEM_APPLY_MODIFIERS_MODE_RENDER_1': "Render", + 'PROP_ITEM_APPLY_MODIFIERS_MODE_RENDER_2': "apply modifiers that are"\ + " enabled in renderer", + + 'PROP_NAME_': "Name", + 'PROP_DESC_': "Description", + # ms3d_str[''] + } + + +############################################################################### +#234567890123456789012345678901234567890123456789012345678901234567890123456789 +#--------1---------2---------3---------4---------5---------6---------7--------- +# ##### END OF FILE ##### |