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Diffstat (limited to 'io_scene_ms3d/ms3d_strings.py')
-rw-r--r--io_scene_ms3d/ms3d_strings.py8
1 files changed, 1 insertions, 7 deletions
diff --git a/io_scene_ms3d/ms3d_strings.py b/io_scene_ms3d/ms3d_strings.py
index 0a0f8b55..b0fd9b70 100644
--- a/io_scene_ms3d/ms3d_strings.py
+++ b/io_scene_ms3d/ms3d_strings.py
@@ -116,7 +116,6 @@ ms3d_str = {
'ENUM_SELECT_2_SMOOTHING_GROUP': "selects all faces of selected"\
" smoothing group",
'LABEL_NAME_ANIMATION': "Animation Processing:",
- 'LABEL_NAME_OBJECT': "World Processing:",
'LABEL_NAME_OPTIONS': "Advanced Options:",
'LABEL_NAME_PROCESSING': "Object Processing:",
'LABEL_NAME_MODIFIER': "Modifier Processing:",
@@ -200,7 +199,7 @@ ms3d_str = {
'PROP_NAME_ROTATION_MODE' : "Bone Rotation Mode",
'PROP_DESC_ROTATION_MODE' : "set the preferred rotation mode of bones",
'PROP_ITEM_ROTATION_MODE_EULER_1' : "Euler",
- 'PROP_ITEM_ROTATION_MODE_EULER_2' : "use euler bone rotation"\
+ 'PROP_ITEM_ROTATION_MODE_EULER_2' : "use Euler bone rotation"\
" (gimbal-lock can be fixed by using "\
"'Graph Editor -> Key -> Discontinuity (Euler) Filter')",
'PROP_ITEM_ROTATION_MODE_QUATERNION_1' : "Quaternion",
@@ -212,11 +211,6 @@ ms3d_str = {
'PROP_NAME_IMPORT_JOINT_SIZE': "Joint Size",
'PROP_DESC_IMPORT_JOINT_SIZE': "size of the joint representation in"\
" blender",
- 'BL_LABEL_SET_SCENE_TO_METRIC' : "Set Scene to 'Metric' [1 mm]",
- 'BL_DESC_SET_SCENE_TO_METRIC' : "set Scene | Units to Metric"\
- " (1 Unit = 1 mm),"\
- " Display | Textured Solid,"\
- " View | Clip (0.001 mm ... 1 km)",
'PROP_NAME_NORMALIZE_WEIGHTS' : "Normalize Weights",
'PROP_DESC_NORMALIZE_WEIGHTS' : "normalize all weights to 100%,",
'PROP_NAME_SHRINK_TO_KEYS' : "Shrink To Keys",