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Diffstat (limited to 'io_scene_ms3d/ms3d_utils.py')
-rw-r--r--io_scene_ms3d/ms3d_utils.py34
1 files changed, 0 insertions, 34 deletions
diff --git a/io_scene_ms3d/ms3d_utils.py b/io_scene_ms3d/ms3d_utils.py
index 82a75223..c6196d9a 100644
--- a/io_scene_ms3d/ms3d_utils.py
+++ b/io_scene_ms3d/ms3d_utils.py
@@ -178,40 +178,6 @@ def matrix_difference(mat_src, mat_dst):
###############################################################################
-def set_sence_to_metric(blender_context):
- try:
- # set metrics
- blender_context.scene.unit_settings.system = 'METRIC'
- blender_context.scene.unit_settings.system_rotation = 'DEGREES'
- blender_context.scene.unit_settings.scale_length = 0.001 # 1.0mm
- blender_context.scene.unit_settings.use_separate = False
- blender_context.tool_settings.normal_size = 1.0 # 1.0mm
-
- # set all 3D views to texture shaded
- # and set up the clipping
- for screen in blender_context.blend_data.screens:
- for area in screen.areas:
- if (area.type != 'VIEW_3D'):
- continue
-
- for space in area.spaces:
- if (space.type != 'VIEW_3D'):
- continue
-
- #space.viewport_shade = 'SOLID'
- space.show_textured_solid = True
- space.clip_start = 0.1 # 0.1mm
- space.clip_end = 1000000.0 # 1km
- #screen.scene.game_settings.material_mode = 'MULTITEXTURE'
-
- except Exception:
- raise
-
- else:
- pass
-
-
-###############################################################################
###############################################################################
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