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Diffstat (limited to 'io_scene_obj/__init__.py')
-rw-r--r--io_scene_obj/__init__.py197
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diff --git a/io_scene_obj/__init__.py b/io_scene_obj/__init__.py
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+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+
+bl_info = {
+ "name": "Wavefront OBJ format",
+ "author": "Campbell Barton",
+ "blender": (2, 5, 7),
+ "api": 35622,
+ "location": "File > Import-Export",
+ "description": "Import-Export OBJ, Import OBJ mesh, UV's, materials and textures",
+ "warning": "",
+ "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"\
+ "Scripts/Import-Export/Wavefront_OBJ",
+ "tracker_url": "",
+ "support": 'OFFICIAL',
+ "category": "Import-Export"}
+
+# To support reload properly, try to access a package var, if it's there, reload everything
+if "bpy" in locals():
+ import imp
+ if "import_obj" in locals():
+ imp.reload(import_obj)
+ if "export_obj" in locals():
+ imp.reload(export_obj)
+
+
+import bpy
+from bpy.props import BoolProperty, FloatProperty, StringProperty, EnumProperty
+import io_utils
+from io_utils import ExportHelper, ImportHelper
+
+
+class ImportOBJ(bpy.types.Operator, ImportHelper):
+ '''Load a Wavefront OBJ File'''
+ bl_idname = "import_scene.obj"
+ bl_label = "Import OBJ"
+ bl_options = {'PRESET'}
+
+ filename_ext = ".obj"
+ filter_glob = StringProperty(default="*.obj;*.mtl", options={'HIDDEN'})
+
+ use_ngons = BoolProperty(name="NGons", description="Import faces with more then 4 verts as fgons", default=True)
+ use_edges = BoolProperty(name="Lines", description="Import lines and faces with 2 verts as edge", default=True)
+ use_smooth_groups = BoolProperty(name="Smooth Groups", description="Surround smooth groups by sharp edges", default=True)
+
+ use_split_objects = BoolProperty(name="Object", description="Import OBJ Objects into Blender Objects", default=True)
+ use_split_groups = BoolProperty(name="Group", description="Import OBJ Groups into Blender Objects", default=True)
+
+ use_groups_as_vgroups = BoolProperty(name="Poly Groups", description="Import OBJ groups as vertex groups.", default=False)
+
+ use_rotate_x90 = BoolProperty(name="-X90", description="Rotate X 90.", default=True)
+ global_clamp_size = FloatProperty(name="Clamp Scale", description="Clamp the size to this maximum (Zero to Disable)", min=0.0, max=1000.0, soft_min=0.0, soft_max=1000.0, default=0.0)
+ use_image_search = BoolProperty(name="Image Search", description="Search subdirs for any assosiated images (Warning, may be slow)", default=True)
+
+ split_mode = EnumProperty(
+ name="Smoothing",
+ items=(('ON', "Split", "Split imported meshes"),
+ ('OFF', "Keep Vert Order", "Maintain vertex order"),
+ ),
+ )
+
+ # fake prop, only disables split.
+ # keep_vertex_order = BoolProperty(name="Keep Vert Order", description="Keep vert and face order, disables split options, enable for morph targets", default= True)
+
+ def execute(self, context):
+ # print("Selected: " + context.active_object.name)
+ from . import import_obj
+
+ if self.split_mode == 'OFF':
+ self.use_split_objects = False
+ self.use_split_groups = False
+ else:
+ self.use_groups_as_vgroups = False
+
+ return import_obj.load(self, context, **self.as_keywords(ignore=("filter_glob", "split_mode")))
+
+ def draw(self, context):
+ layout = self.layout
+
+ row = layout.row(align=True)
+ row.prop(self, "use_ngons")
+ row.prop(self, "use_edges")
+
+ layout.prop(self, "use_smooth_groups")
+
+ box = layout.box()
+ row = box.row()
+ row.prop(self, "split_mode", expand=True)
+
+ row = box.row()
+ if self.split_mode == 'ON':
+ row.label(text="Split by:")
+ row.prop(self, "use_split_objects")
+ row.prop(self, "use_split_groups")
+ else:
+ row.prop(self, "use_groups_as_vgroups")
+
+ row = layout.split(percentage=0.67)
+ row.prop(self, "global_clamp_size")
+ row.prop(self, "use_rotate_x90")
+
+ layout.prop(self, "use_image_search")
+
+
+class ExportOBJ(bpy.types.Operator, ExportHelper):
+ '''Save a Wavefront OBJ File'''
+
+ bl_idname = "export_scene.obj"
+ bl_label = 'Export OBJ'
+ bl_options = {'PRESET'}
+
+ filename_ext = ".obj"
+ filter_glob = StringProperty(default="*.obj;*.mtl", options={'HIDDEN'})
+
+ # List of operator properties, the attributes will be assigned
+ # to the class instance from the operator settings before calling.
+
+ # context group
+ use_selection = BoolProperty(name="Selection Only", description="Export selected objects only", default=False)
+ use_all_scenes = BoolProperty(name="All Scenes", description="", default=False)
+ use_animation = BoolProperty(name="Animation", description="", default=False)
+
+ # object group
+ use_apply_modifiers = BoolProperty(name="Apply Modifiers", description="Apply modifiers (preview resolution)", default=True)
+ use_rotate_x90 = BoolProperty(name="Rotate X90", description="", default=True)
+
+ # extra data group
+ use_edges = BoolProperty(name="Edges", description="", default=True)
+ use_normals = BoolProperty(name="Normals", description="", default=False)
+ use_hq_normals = BoolProperty(name="High Quality Normals", description="", default=True)
+ use_uvs = BoolProperty(name="UVs", description="", default=True)
+ use_materials = BoolProperty(name="Materials", description="", default=True)
+ # copy_images = BoolProperty(name="Copy Images", description="", default=False)
+ use_triangles = BoolProperty(name="Triangulate", description="", default=False)
+ use_vertex_groups = BoolProperty(name="Polygroups", description="", default=False)
+ use_nurbs = BoolProperty(name="Nurbs", description="", default=False)
+
+ # grouping group
+ use_blen_objects = BoolProperty(name="Objects as OBJ Objects", description="", default=True)
+ group_by_object = BoolProperty(name="Objects as OBJ Groups ", description="", default=False)
+ group_by_material = BoolProperty(name="Material Groups", description="", default=False)
+ keep_vertex_order = BoolProperty(name="Keep Vertex Order", description="", default=False)
+
+ path_mode = io_utils.path_reference_mode
+
+ def execute(self, context):
+ from . import export_obj
+ return export_obj.save(self, context, **self.as_keywords(ignore=("check_existing", "filter_glob")))
+
+
+def menu_func_import(self, context):
+ self.layout.operator(ImportOBJ.bl_idname, text="Wavefront (.obj)")
+
+
+def menu_func_export(self, context):
+ self.layout.operator(ExportOBJ.bl_idname, text="Wavefront (.obj)")
+
+
+def register():
+ bpy.utils.register_module(__name__)
+
+ bpy.types.INFO_MT_file_import.append(menu_func_import)
+ bpy.types.INFO_MT_file_export.append(menu_func_export)
+
+
+def unregister():
+ bpy.utils.unregister_module(__name__)
+
+ bpy.types.INFO_MT_file_import.remove(menu_func_import)
+ bpy.types.INFO_MT_file_export.remove(menu_func_export)
+
+
+# CONVERSION ISSUES
+# - matrix problem
+# - duplis - only tested dupliverts
+# - all scenes export
+# + normals calculation
+
+if __name__ == "__main__":
+ register()