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Diffstat (limited to 'io_scene_obj/__init__.py')
-rw-r--r--io_scene_obj/__init__.py227
1 files changed, 175 insertions, 52 deletions
diff --git a/io_scene_obj/__init__.py b/io_scene_obj/__init__.py
index cd8a855d..74a30293 100644
--- a/io_scene_obj/__init__.py
+++ b/io_scene_obj/__init__.py
@@ -16,23 +16,23 @@
#
# ##### END GPL LICENSE BLOCK #####
-# <pep8 compliant>
+# <pep8-80 compliant>
bl_info = {
"name": "Wavefront OBJ format",
"author": "Campbell Barton",
- "blender": (2, 5, 7),
+ "blender": (2, 5, 8),
"api": 35622,
"location": "File > Import-Export",
- "description": "Import-Export OBJ, Import OBJ mesh, UV's, materials and textures",
+ "description": ("Import-Export OBJ, Import OBJ mesh, UV's, "
+ "materials and textures"),
"warning": "",
- "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"\
- "Scripts/Import-Export/Wavefront_OBJ",
+ "wiki_url": ("http://wiki.blender.org/index.php/Extensions:2.5/Py/"
+ "Scripts/Import-Export/Wavefront_OBJ"),
"tracker_url": "",
"support": 'OFFICIAL',
"category": "Import-Export"}
-# To support reload properly, try to access a package var, if it's there, reload everything
if "bpy" in locals():
import imp
if "import_obj" in locals():
@@ -42,8 +42,11 @@ if "bpy" in locals():
import bpy
-from bpy.props import BoolProperty, FloatProperty, StringProperty, EnumProperty
-
+from bpy.props import (BoolProperty,
+ FloatProperty,
+ StringProperty,
+ EnumProperty,
+ )
from bpy_extras.io_utils import (ExportHelper,
ImportHelper,
path_reference_mode,
@@ -59,27 +62,65 @@ class ImportOBJ(bpy.types.Operator, ImportHelper):
bl_options = {'PRESET'}
filename_ext = ".obj"
- filter_glob = StringProperty(default="*.obj;*.mtl", options={'HIDDEN'})
+ filter_glob = StringProperty(
+ default="*.obj;*.mtl",
+ options={'HIDDEN'},
+ )
- use_ngons = BoolProperty(name="NGons", description="Import faces with more then 4 verts as fgons", default=True)
- use_edges = BoolProperty(name="Lines", description="Import lines and faces with 2 verts as edge", default=True)
- use_smooth_groups = BoolProperty(name="Smooth Groups", description="Surround smooth groups by sharp edges", default=True)
+ use_ngons = BoolProperty(
+ name="NGons",
+ description="Import faces with more then 4 verts as fgons",
+ default=True,
+ )
+ use_edges = BoolProperty(
+ name="Lines",
+ description="Import lines and faces with 2 verts as edge",
+ default=True,
+ )
+ use_smooth_groups = BoolProperty(
+ name="Smooth Groups",
+ description="Surround smooth groups by sharp edges",
+ default=True,
+ )
- use_split_objects = BoolProperty(name="Object", description="Import OBJ Objects into Blender Objects", default=True)
- use_split_groups = BoolProperty(name="Group", description="Import OBJ Groups into Blender Objects", default=True)
+ use_split_objects = BoolProperty(
+ name="Object",
+ description="Import OBJ Objects into Blender Objects",
+ default=True,
+ )
+ use_split_groups = BoolProperty(
+ name="Group",
+ description="Import OBJ Groups into Blender Objects",
+ default=True,
+ )
- use_groups_as_vgroups = BoolProperty(name="Poly Groups", description="Import OBJ groups as vertex groups.", default=False)
+ use_groups_as_vgroups = BoolProperty(
+ name="Poly Groups",
+ description="Import OBJ groups as vertex groups.",
+ default=False,
+ )
- use_image_search = BoolProperty(name="Image Search", description="Search subdirs for any assosiated images (Warning, may be slow)", default=True)
+ use_image_search = BoolProperty(
+ name="Image Search",
+ description=("Search subdirs for any assosiated images "
+ "(Warning, may be slow)"),
+ default=True,
+ )
split_mode = EnumProperty(
name="Split",
items=(('ON', "Split", "Split geometry, omits unused verts"),
- ('OFF', "Keep Vert Order", "Maintain vertex order from file"),
+ ('OFF', "Keep Vert Order", "Keep vertex order from file"),
),
)
- global_clamp_size = FloatProperty(name="Clamp Scale", description="Clamp the size to this maximum (Zero to Disable)", min=0.0, max=1000.0, soft_min=0.0, soft_max=1000.0, default=0.0)
+ global_clamp_size = FloatProperty(
+ name="Clamp Scale",
+ description="Clamp the size to this maximum (Zero to Disable)",
+ min=0.0, max=1000.0,
+ soft_min=0.0, soft_max=1000.0,
+ default=0.0,
+ )
axis_forward = EnumProperty(
name="Forward",
items=(('X', "X Forward", ""),
@@ -104,9 +145,6 @@ class ImportOBJ(bpy.types.Operator, ImportHelper):
default='Y',
)
- # fake prop, only disables split.
- # keep_vertex_order = BoolProperty(name="Keep Vert Order", description="Keep vert and face order, disables split options, enable for morph targets", default= True)
-
def check(self, context):
return axis_conversion_ensure(self, "axis_forward", "axis_up")
@@ -120,9 +158,15 @@ class ImportOBJ(bpy.types.Operator, ImportHelper):
else:
self.use_groups_as_vgroups = False
- keywords = self.as_keywords(ignore=("axis_forward", "axis_up", "filter_glob", "split_mode"))
+ keywords = self.as_keywords(ignore=("axis_forward",
+ "axis_up",
+ "filter_glob",
+ "split_mode",
+ ))
- global_matrix = axis_conversion(from_forward=self.axis_forward, from_up=self.axis_up).to_4x4()
+ global_matrix = axis_conversion(from_forward=self.axis_forward,
+ from_up=self.axis_up,
+ ).to_4x4()
keywords["global_matrix"] = global_matrix
return import_obj.load(self, context, **keywords)
@@ -164,37 +208,110 @@ class ExportOBJ(bpy.types.Operator, ExportHelper):
bl_options = {'PRESET'}
filename_ext = ".obj"
- filter_glob = StringProperty(default="*.obj;*.mtl", options={'HIDDEN'})
+ filter_glob = StringProperty(
+ default="*.obj;*.mtl",
+ options={'HIDDEN'},
+ )
# List of operator properties, the attributes will be assigned
# to the class instance from the operator settings before calling.
# context group
- use_selection = BoolProperty(name="Selection Only", description="Export selected objects only", default=False)
- use_all_scenes = BoolProperty(name="All Scenes", description="", default=False)
- use_animation = BoolProperty(name="Animation", description="", default=False)
+ use_selection = BoolProperty(
+ name="Selection Only",
+ description="Export selected objects only",
+ default=False,
+ )
+ use_all_scenes = BoolProperty(
+ name="All Scenes",
+ description="",
+ default=False,
+ )
+ use_animation = BoolProperty(
+ name="Animation",
+ description="",
+ default=False,
+ )
# object group
- use_apply_modifiers = BoolProperty(name="Apply Modifiers", description="Apply modifiers (preview resolution)", default=True)
+ use_apply_modifiers = BoolProperty(
+ name="Apply Modifiers",
+ description="Apply modifiers (preview resolution)",
+ default=True,
+ )
# extra data group
- use_edges = BoolProperty(name="Edges", description="", default=True)
- use_normals = BoolProperty(name="Normals", description="", default=False)
- use_hq_normals = BoolProperty(name="High Quality Normals", description="", default=True)
- use_uvs = BoolProperty(name="UVs", description="", default=True)
- use_materials = BoolProperty(name="Materials", description="", default=True)
- # copy_images = BoolProperty(name="Copy Images", description="", default=False)
- use_triangles = BoolProperty(name="Triangulate", description="", default=False)
- use_vertex_groups = BoolProperty(name="Polygroups", description="", default=False)
- use_nurbs = BoolProperty(name="Nurbs", description="", default=False)
+ use_edges = BoolProperty(
+ name="Edges",
+ description="",
+ default=True,
+ )
+ use_normals = BoolProperty(
+ name="Normals",
+ description="",
+ default=False,
+ )
+ use_hq_normals = BoolProperty(
+ name="High Quality Normals",
+ description="",
+ default=True,
+ )
+ use_uvs = BoolProperty(
+ name="UVs",
+ description="",
+ default=True,
+ )
+ use_materials = BoolProperty(
+ name="Materials",
+ description="",
+ default=True,
+ )
+ use_triangles = BoolProperty(
+ name="Triangulate",
+ description="",
+ default=False,
+ )
+ use_vertex_groups = BoolProperty(
+ name="Polygroups",
+ description="",
+ default=False,
+ )
+ use_nurbs = BoolProperty(
+ name="Nurbs",
+ description="",
+ default=False,
+ )
# grouping group
- use_blen_objects = BoolProperty(name="Objects as OBJ Objects", description="", default=True)
- group_by_object = BoolProperty(name="Objects as OBJ Groups ", description="", default=False)
- group_by_material = BoolProperty(name="Material Groups", description="", default=False)
- keep_vertex_order = BoolProperty(name="Keep Vertex Order", description="", default=False)
+ use_blen_objects = BoolProperty(
+ name="Objects as OBJ Objects",
+ description="",
+ default=True,
+ )
+ group_by_object = BoolProperty(
+ name="Objects as OBJ Groups ",
+ description="",
+ default=False,
+ )
+ group_by_material = BoolProperty(
+ name="Material Groups",
+ description="",
+ default=False,
+ )
+ keep_vertex_order = BoolProperty(
+ name="Keep Vertex Order",
+ description="",
+ default=False,
+ )
- global_scale = FloatProperty(name="Scale", description="Scale all data, (Note! some imports dont support scaled armatures)", min=0.01, max=1000.0, soft_min=0.01, soft_max=1000.0, default=1.0)
+ global_scale = FloatProperty(
+ name="Scale",
+ description="Scale all data",
+ min=0.01, max=1000.0,
+ soft_min=0.01,
+ soft_max=1000.0,
+ default=1.0,
+ )
axis_forward = EnumProperty(
name="Forward",
@@ -229,11 +346,24 @@ class ExportOBJ(bpy.types.Operator, ExportHelper):
from . import export_obj
from mathutils import Matrix
- keywords = self.as_keywords(ignore=("axis_forward", "axis_up", "global_scale", "check_existing", "filter_glob"))
+ keywords = self.as_keywords(ignore=("axis_forward",
+ "axis_up",
+ "global_scale",
+ "check_existing",
+ "filter_glob",
+ ))
global_matrix = Matrix()
- global_matrix[0][0] = global_matrix[1][1] = global_matrix[2][2] = self.global_scale
- global_matrix = global_matrix * axis_conversion(to_forward=self.axis_forward, to_up=self.axis_up).to_4x4()
+
+ global_matrix[0][0] = \
+ global_matrix[1][1] = \
+ global_matrix[2][2] = self.global_scale
+
+ global_matrix = (global_matrix *
+ axis_conversion(to_forward=self.axis_forward,
+ to_up=self.axis_up,
+ ).to_4x4())
+
keywords["global_matrix"] = global_matrix
return export_obj.save(self, context, **keywords)
@@ -259,12 +389,5 @@ def unregister():
bpy.types.INFO_MT_file_import.remove(menu_func_import)
bpy.types.INFO_MT_file_export.remove(menu_func_export)
-
-# CONVERSION ISSUES
-# - matrix problem
-# - duplis - only tested dupliverts
-# - all scenes export
-# + normals calculation
-
if __name__ == "__main__":
register()