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Diffstat (limited to 'io_scene_obj/__init__.py')
-rw-r--r-- | io_scene_obj/__init__.py | 516 |
1 files changed, 516 insertions, 0 deletions
diff --git a/io_scene_obj/__init__.py b/io_scene_obj/__init__.py new file mode 100644 index 00000000..78c2314e --- /dev/null +++ b/io_scene_obj/__init__.py @@ -0,0 +1,516 @@ +# ##### BEGIN GPL LICENSE BLOCK ##### +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +# +# ##### END GPL LICENSE BLOCK ##### + +# <pep8-80 compliant> + +bl_info = { + "name": "Wavefront OBJ format", + "author": "Campbell Barton, Bastien Montagne", + "version": (3, 9, 0), + "blender": (3, 0, 0), + "location": "File > Import-Export", + "description": "Import-Export OBJ, Import OBJ mesh, UV's, materials and textures", + "warning": "", + "doc_url": "{BLENDER_MANUAL_URL}/addons/import_export/scene_obj.html", + "support": 'OFFICIAL', + "category": "Import-Export", +} + +if "bpy" in locals(): + import importlib + if "import_obj" in locals(): + importlib.reload(import_obj) + if "export_obj" in locals(): + importlib.reload(export_obj) + + +import bpy +from bpy.props import ( + BoolProperty, + FloatProperty, + StringProperty, + EnumProperty, +) +from bpy_extras.io_utils import ( + ImportHelper, + ExportHelper, + orientation_helper, + path_reference_mode, + axis_conversion, +) + + +@orientation_helper(axis_forward='-Z', axis_up='Y') +class ImportOBJ(bpy.types.Operator, ImportHelper): + """Load a Wavefront OBJ File""" + bl_idname = "import_scene.obj" + bl_label = "Import OBJ" + bl_options = {'PRESET', 'UNDO'} + + filename_ext = ".obj" + filter_glob: StringProperty( + default="*.obj;*.mtl", + options={'HIDDEN'}, + ) + + use_edges: BoolProperty( + name="Lines", + description="Import lines and faces with 2 verts as edge", + default=True, + ) + use_smooth_groups: BoolProperty( + name="Smooth Groups", + description="Surround smooth groups by sharp edges", + default=True, + ) + + use_split_objects: BoolProperty( + name="Object", + description="Import OBJ Objects into Blender Objects", + default=True, + ) + use_split_groups: BoolProperty( + name="Group", + description="Import OBJ Groups into Blender Objects", + default=False, + ) + + use_groups_as_vgroups: BoolProperty( + name="Poly Groups", + description="Import OBJ groups as vertex groups", + default=False, + ) + + use_image_search: BoolProperty( + name="Image Search", + description="Search subdirs for any associated images " + "(Warning, may be slow)", + default=True, + ) + + split_mode: EnumProperty( + name="Split", + items=( + ('ON', "Split", "Split geometry, omits vertices unused by edges or faces"), + ('OFF', "Keep Vert Order", "Keep vertex order from file"), + ), + ) + + global_clamp_size: FloatProperty( + name="Clamp Size", + description="Clamp bounds under this value (zero to disable)", + min=0.0, max=1000.0, + soft_min=0.0, soft_max=1000.0, + default=0.0, + ) + + def execute(self, context): + # print("Selected: " + context.active_object.name) + from . import import_obj + + if self.split_mode == 'OFF': + self.use_split_objects = False + self.use_split_groups = False + else: + self.use_groups_as_vgroups = False + + keywords = self.as_keywords( + ignore=( + "axis_forward", + "axis_up", + "filter_glob", + "split_mode", + ), + ) + + global_matrix = axis_conversion( + from_forward=self.axis_forward, + from_up=self.axis_up, + ).to_4x4() + keywords["global_matrix"] = global_matrix + + if bpy.data.is_saved and context.preferences.filepaths.use_relative_paths: + import os + keywords["relpath"] = os.path.dirname(bpy.data.filepath) + + return import_obj.load(context, **keywords) + + def draw(self, context): + pass + + +class OBJ_PT_import_include(bpy.types.Panel): + bl_space_type = 'FILE_BROWSER' + bl_region_type = 'TOOL_PROPS' + bl_label = "Include" + bl_parent_id = "FILE_PT_operator" + + @classmethod + def poll(cls, context): + sfile = context.space_data + operator = sfile.active_operator + + return operator.bl_idname == "IMPORT_SCENE_OT_obj" + + def draw(self, context): + layout = self.layout + layout.use_property_split = True + layout.use_property_decorate = False # No animation. + + sfile = context.space_data + operator = sfile.active_operator + + layout.prop(operator, 'use_image_search') + layout.prop(operator, 'use_smooth_groups') + layout.prop(operator, 'use_edges') + + +class OBJ_PT_import_transform(bpy.types.Panel): + bl_space_type = 'FILE_BROWSER' + bl_region_type = 'TOOL_PROPS' + bl_label = "Transform" + bl_parent_id = "FILE_PT_operator" + + @classmethod + def poll(cls, context): + sfile = context.space_data + operator = sfile.active_operator + + return operator.bl_idname == "IMPORT_SCENE_OT_obj" + + def draw(self, context): + layout = self.layout + layout.use_property_split = True + layout.use_property_decorate = False # No animation. + + sfile = context.space_data + operator = sfile.active_operator + + layout.prop(operator, "global_clamp_size") + layout.prop(operator, "axis_forward") + layout.prop(operator, "axis_up") + + +class OBJ_PT_import_geometry(bpy.types.Panel): + bl_space_type = 'FILE_BROWSER' + bl_region_type = 'TOOL_PROPS' + bl_label = "Geometry" + bl_parent_id = "FILE_PT_operator" + bl_options = {'DEFAULT_CLOSED'} + + @classmethod + def poll(cls, context): + sfile = context.space_data + operator = sfile.active_operator + + return operator.bl_idname == "IMPORT_SCENE_OT_obj" + + def draw(self, context): + layout = self.layout + + sfile = context.space_data + operator = sfile.active_operator + + layout.row().prop(operator, "split_mode", expand=True) + + layout.use_property_split = True + layout.use_property_decorate = False # No animation. + + col = layout.column() + if operator.split_mode == 'ON': + col.prop(operator, "use_split_objects", text="Split by Object") + col.prop(operator, "use_split_groups", text="Split by Group") + else: + col.prop(operator, "use_groups_as_vgroups") + + +@orientation_helper(axis_forward='-Z', axis_up='Y') +class ExportOBJ(bpy.types.Operator, ExportHelper): + """Save a Wavefront OBJ File""" + + bl_idname = "export_scene.obj" + bl_label = 'Export OBJ' + bl_options = {'PRESET'} + + filename_ext = ".obj" + filter_glob: StringProperty( + default="*.obj;*.mtl", + options={'HIDDEN'}, + ) + + # context group + use_selection: BoolProperty( + name="Selection Only", + description="Export selected objects only", + default=False, + ) + use_animation: BoolProperty( + name="Animation", + description="Write out an OBJ for each frame", + default=False, + ) + + # object group + use_mesh_modifiers: BoolProperty( + name="Apply Modifiers", + description="Apply modifiers", + default=True, + ) + # extra data group + use_edges: BoolProperty( + name="Include Edges", + description="", + default=True, + ) + use_smooth_groups: BoolProperty( + name="Smooth Groups", + description="Write sharp edges as smooth groups", + default=False, + ) + use_smooth_groups_bitflags: BoolProperty( + name="Bitflag Smooth Groups", + description="Same as 'Smooth Groups', but generate smooth groups IDs as bitflags " + "(produces at most 32 different smooth groups, usually much less)", + default=False, + ) + use_normals: BoolProperty( + name="Write Normals", + description="Export one normal per vertex and per face, to represent flat faces and sharp edges", + default=True, + ) + use_uvs: BoolProperty( + name="Include UVs", + description="Write out the active UV coordinates", + default=True, + ) + use_materials: BoolProperty( + name="Write Materials", + description="Write out the MTL file", + default=True, + ) + use_triangles: BoolProperty( + name="Triangulate Faces", + description="Convert all faces to triangles", + default=False, + ) + use_nurbs: BoolProperty( + name="Write Nurbs", + description="Write nurbs curves as OBJ nurbs rather than " + "converting to geometry", + default=False, + ) + use_vertex_groups: BoolProperty( + name="Polygroups", + description="", + default=False, + ) + + # grouping group + use_blen_objects: BoolProperty( + name="OBJ Objects", + description="Export Blender objects as OBJ objects", + default=True, + ) + group_by_object: BoolProperty( + name="OBJ Groups", + description="Export Blender objects as OBJ groups", + default=False, + ) + group_by_material: BoolProperty( + name="Material Groups", + description="Generate an OBJ group for each part of a geometry using a different material", + default=False, + ) + keep_vertex_order: BoolProperty( + name="Keep Vertex Order", + description="", + default=False, + ) + + global_scale: FloatProperty( + name="Scale", + min=0.01, max=1000.0, + default=1.0, + ) + + path_mode: path_reference_mode + + check_extension = True + + def execute(self, context): + from . import export_obj + + from mathutils import Matrix + keywords = self.as_keywords( + ignore=( + "axis_forward", + "axis_up", + "global_scale", + "check_existing", + "filter_glob", + ), + ) + + global_matrix = ( + Matrix.Scale(self.global_scale, 4) @ + axis_conversion( + to_forward=self.axis_forward, + to_up=self.axis_up, + ).to_4x4() + ) + + keywords["global_matrix"] = global_matrix + return export_obj.save(context, **keywords) + + def draw(self, context): + pass + + +class OBJ_PT_export_include(bpy.types.Panel): + bl_space_type = 'FILE_BROWSER' + bl_region_type = 'TOOL_PROPS' + bl_label = "Include" + bl_parent_id = "FILE_PT_operator" + + @classmethod + def poll(cls, context): + sfile = context.space_data + operator = sfile.active_operator + + return operator.bl_idname == "EXPORT_SCENE_OT_obj" + + def draw(self, context): + layout = self.layout + layout.use_property_split = True + layout.use_property_decorate = False # No animation. + + sfile = context.space_data + operator = sfile.active_operator + + col = layout.column(heading="Limit to") + col.prop(operator, 'use_selection') + + col = layout.column(heading="Objects as", align=True) + col.prop(operator, 'use_blen_objects') + col.prop(operator, 'group_by_object') + col.prop(operator, 'group_by_material') + + layout.separator() + + layout.prop(operator, 'use_animation') + + +class OBJ_PT_export_transform(bpy.types.Panel): + bl_space_type = 'FILE_BROWSER' + bl_region_type = 'TOOL_PROPS' + bl_label = "Transform" + bl_parent_id = "FILE_PT_operator" + + @classmethod + def poll(cls, context): + sfile = context.space_data + operator = sfile.active_operator + + return operator.bl_idname == "EXPORT_SCENE_OT_obj" + + def draw(self, context): + layout = self.layout + layout.use_property_split = True + layout.use_property_decorate = False # No animation. + + sfile = context.space_data + operator = sfile.active_operator + + layout.prop(operator, 'global_scale') + layout.prop(operator, 'path_mode') + layout.prop(operator, 'axis_forward') + layout.prop(operator, 'axis_up') + + +class OBJ_PT_export_geometry(bpy.types.Panel): + bl_space_type = 'FILE_BROWSER' + bl_region_type = 'TOOL_PROPS' + bl_label = "Geometry" + bl_parent_id = "FILE_PT_operator" + bl_options = {'DEFAULT_CLOSED'} + + @classmethod + def poll(cls, context): + sfile = context.space_data + operator = sfile.active_operator + + return operator.bl_idname == "EXPORT_SCENE_OT_obj" + + def draw(self, context): + layout = self.layout + layout.use_property_split = True + layout.use_property_decorate = False # No animation. + + sfile = context.space_data + operator = sfile.active_operator + + layout.prop(operator, 'use_mesh_modifiers') + layout.prop(operator, 'use_smooth_groups') + layout.prop(operator, 'use_smooth_groups_bitflags') + layout.prop(operator, 'use_normals') + layout.prop(operator, 'use_uvs') + layout.prop(operator, 'use_materials') + layout.prop(operator, 'use_triangles') + layout.prop(operator, 'use_nurbs', text="Curves as NURBS") + layout.prop(operator, 'use_vertex_groups') + layout.prop(operator, 'keep_vertex_order') + + +def menu_func_import(self, context): + self.layout.operator(ImportOBJ.bl_idname, text="Wavefront (.obj)") + + +def menu_func_export(self, context): + self.layout.operator(ExportOBJ.bl_idname, text="Wavefront (.obj)") + + +classes = ( + ImportOBJ, + OBJ_PT_import_include, + OBJ_PT_import_transform, + OBJ_PT_import_geometry, + ExportOBJ, + OBJ_PT_export_include, + OBJ_PT_export_transform, + OBJ_PT_export_geometry, +) + + +def register(): + for cls in classes: + bpy.utils.register_class(cls) + + bpy.types.TOPBAR_MT_file_import.append(menu_func_import) + bpy.types.TOPBAR_MT_file_export.append(menu_func_export) + + +def unregister(): + bpy.types.TOPBAR_MT_file_import.remove(menu_func_import) + bpy.types.TOPBAR_MT_file_export.remove(menu_func_export) + + for cls in classes: + bpy.utils.unregister_class(cls) + + +if __name__ == "__main__": + register() |