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Diffstat (limited to 'io_scene_obj/import_obj.py')
-rw-r--r--io_scene_obj/import_obj.py16
1 files changed, 7 insertions, 9 deletions
diff --git a/io_scene_obj/import_obj.py b/io_scene_obj/import_obj.py
index 698b78f1..302e5fa9 100644
--- a/io_scene_obj/import_obj.py
+++ b/io_scene_obj/import_obj.py
@@ -36,13 +36,13 @@ import os
import time
import bpy
import mathutils
-from bpy_extras.io_utils import unpack_list, unpack_face_list
+from bpy_extras.io_utils import unpack_list
from bpy_extras.image_utils import load_image
def line_value(line_split):
"""
- Returns 1 string represneting the value for this line
+ Returns 1 string representing the value for this line
None will be returned if theres only 1 word
"""
length = len(line_split)
@@ -79,11 +79,10 @@ def create_materials(filepath, relpath,
DIR = os.path.dirname(filepath)
context_material_vars = set()
- #==================================================================================#
- # This function sets textures defined in .mtl file #
- #==================================================================================#
def load_material_image(blender_material, context_material_name, imagepath, type):
-
+ """
+ Set textures defined in .mtl file.
+ """
texture = bpy.data.textures.new(name=type, type='IMAGE')
# Absolute path - c:\.. etc would work here
@@ -165,7 +164,7 @@ def create_materials(filepath, relpath,
material_libs.append(temp_mtl)
del temp_mtl
- #Create new materials
+ # Create new materials
for name in unique_materials: # .keys()
if name is not None:
unique_materials[name] = bpy.data.materials.new(name.decode('utf-8', "replace"))
@@ -178,7 +177,7 @@ def create_materials(filepath, relpath,
# print(libname)
mtlpath = os.path.join(DIR, libname)
if not os.path.exists(mtlpath):
- print ("\tMaterial not found MTL: %r" % mtlpath)
+ print("\tMaterial not found MTL: %r" % mtlpath)
else:
#print('\t\tloading mtl: %e' % mtlpath)
context_material = None
@@ -1070,7 +1069,6 @@ def load(operator, context, filepath,
bpy.ops.object.select_all(action='DESELECT')
scene = context.scene
-# scn.objects.selected = []
new_objects = [] # put new objects here
print('\tbuilding geometry...\n\tverts:%i faces:%i materials: %i smoothgroups:%i ...' %