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-rw-r--r--io_scene_obj/import_obj.py1174
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diff --git a/io_scene_obj/import_obj.py b/io_scene_obj/import_obj.py
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+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+
+# Script copyright (C) Campbell Barton
+# Contributors: Campbell Barton, Jiri Hnidek, Paolo Ciccone
+
+"""
+This script imports a Wavefront OBJ files to Blender.
+
+Usage:
+Run this script from "File->Import" menu and then load the desired OBJ file.
+Note, This loads mesh objects and materials only, nurbs and curves are not supported.
+
+http://wiki.blender.org/index.php/Scripts/Manual/Import/wavefront_obj
+"""
+
+import os
+import time
+import bpy
+import mathutils
+from bpy_extras.io_utils import unpack_list, unpack_face_list
+from bpy_extras.image_utils import load_image
+
+
+def line_value(line_split):
+ '''
+ Returns 1 string represneting the value for this line
+ None will be returned if theres only 1 word
+ '''
+ length = len(line_split)
+ if length == 1:
+ return None
+
+ elif length == 2:
+ return line_split[1]
+
+ elif length > 2:
+ return b' '.join(line_split[1:])
+
+
+def obj_image_load(imagepath, DIR, use_image_search):
+ if b'_' in imagepath:
+ image = load_image(imagepath.replace(b'_', b' '), DIR)
+ if image:
+ return image
+
+ image = load_image(imagepath, DIR)
+ if image:
+ return image
+
+ print("failed to load %r doesn't exist" % imagepath)
+ return None
+
+# def obj_image_load(imagepath, DIR, use_image_search):
+# '''
+# Mainly uses comprehensiveImageLoad
+# but tries to replace '_' with ' ' for Max's exporter replaces spaces with underscores.
+# '''
+
+# if '_' in imagepath:
+# image= BPyImage.comprehensiveImageLoad(imagepath, DIR, PLACE_HOLDER= False, RECURSIVE= use_image_search)
+# if image: return image
+# # Did the exporter rename the image?
+# image= BPyImage.comprehensiveImageLoad(imagepath.replace('_', ' '), DIR, PLACE_HOLDER= False, RECURSIVE= use_image_search)
+# if image: return image
+
+# # Return an image, placeholder if it dosnt exist
+# image= BPyImage.comprehensiveImageLoad(imagepath, DIR, PLACE_HOLDER= True, RECURSIVE= use_image_search)
+# return image
+
+
+def create_materials(filepath, material_libs, unique_materials, unique_material_images, use_image_search):
+ '''
+ Create all the used materials in this obj,
+ assign colors and images to the materials from all referenced material libs
+ '''
+ DIR = os.path.dirname(filepath)
+
+ #==================================================================================#
+ # This function sets textures defined in .mtl file #
+ #==================================================================================#
+ def load_material_image(blender_material, context_material_name, imagepath, type):
+
+ texture = bpy.data.textures.new(name=type, type='IMAGE')
+
+ # Absolute path - c:\.. etc would work here
+ image = obj_image_load(imagepath, DIR, use_image_search)
+ has_data = False
+
+ if image:
+ texture.image = image
+ has_data = image.has_data
+
+ # Adds textures for materials (rendering)
+ if type == 'Kd':
+ if has_data and image.depth == 32:
+ # Image has alpha
+
+ mtex = blender_material.texture_slots.add()
+ mtex.texture = texture
+ mtex.texture_coords = 'UV'
+ mtex.use_map_color_diffuse = True
+ mtex.use_map_alpha = True
+
+ texture.use_mipmap = True
+ texture.use_interpolation = True
+ texture.use_alpha = True
+ blender_material.use_transparency = True
+ blender_material.alpha = 0.0
+ else:
+ mtex = blender_material.texture_slots.add()
+ mtex.texture = texture
+ mtex.texture_coords = 'UV'
+ mtex.use_map_color_diffuse = True
+
+ # adds textures to faces (Textured/Alt-Z mode)
+ # Only apply the diffuse texture to the face if the image has not been set with the inline usemat func.
+ unique_material_images[context_material_name] = image, has_data # set the texface image
+
+ elif type == 'Ka':
+ mtex = blender_material.texture_slots.add()
+ mtex.use_map_color_diffuse = False
+
+ mtex.texture = texture
+ mtex.texture_coords = 'UV'
+ mtex.use_map_ambient = True
+
+ elif type == 'Ks':
+ mtex = blender_material.texture_slots.add()
+ mtex.use_map_color_diffuse = False
+
+ mtex.texture = texture
+ mtex.texture_coords = 'UV'
+ mtex.use_map_specular = True
+
+ elif type == 'Bump':
+ mtex = blender_material.texture_slots.add()
+ mtex.use_map_color_diffuse = False
+
+ mtex.texture = texture
+ mtex.texture_coords = 'UV'
+ mtex.use_map_normal = True
+
+ elif type == 'D':
+ mtex = blender_material.texture_slots.add()
+ mtex.use_map_color_diffuse = False
+
+ mtex.texture = texture
+ mtex.texture_coords = 'UV'
+ mtex.use_map_alpha = True
+ blender_material.use_transparency = True
+ blender_material.transparency_method = 'Z_TRANSPARENCY'
+ blender_material.alpha = 0.0
+ # Todo, unset deffuse material alpha if it has an alpha channel
+
+ elif type == 'refl':
+ mtex = blender_material.texture_slots.add()
+ mtex.use_map_color_diffuse = False
+
+ mtex.texture = texture
+ mtex.texture_coords = 'UV'
+ mtex.use_map_reflect = True
+
+ else:
+ raise Exception("invalid type %r" % type)
+
+ # Add an MTL with the same name as the obj if no MTLs are spesified.
+ temp_mtl = os.path.splitext((os.path.basename(filepath)))[0] + b'.mtl'
+
+ if os.path.exists(os.path.join(DIR, temp_mtl)) and temp_mtl not in material_libs:
+ material_libs.append(temp_mtl)
+ del temp_mtl
+
+ #Create new materials
+ for name in unique_materials: # .keys()
+ if name is not None:
+ unique_materials[name] = bpy.data.materials.new(name.decode('utf-8', "replace"))
+ unique_material_images[name] = None, False # assign None to all material images to start with, add to later.
+
+ unique_materials[None] = None
+ unique_material_images[None] = None, False
+
+ for libname in material_libs:
+ # print(libname)
+ mtlpath = os.path.join(DIR, libname)
+ if not os.path.exists(mtlpath):
+ print ("\tMaterial not found MTL: %r" % mtlpath)
+ else:
+ #print('\t\tloading mtl: %e' % mtlpath)
+ context_material = None
+ mtl = open(mtlpath, 'rb')
+ for line in mtl: # .readlines():
+ line = line.strip()
+ if not line or line.startswith(b'#'):
+ pass
+ elif line.startswith(b'newmtl'):
+ context_material_name = line_value(line.split())
+ context_material = unique_materials.get(context_material_name)
+
+ elif context_material:
+ # we need to make a material to assign properties to it.
+ line_split = line.split()
+ line_lower = line.lower().lstrip()
+ if line_lower.startswith(b'ka'):
+ context_material.mirror_color = float(line_split[1]), float(line_split[2]), float(line_split[3])
+ elif line_lower.startswith(b'kd'):
+ context_material.diffuse_color = float(line_split[1]), float(line_split[2]), float(line_split[3])
+ elif line_lower.startswith(b'ks'):
+ context_material.specular_color = float(line_split[1]), float(line_split[2]), float(line_split[3])
+ elif line_lower.startswith(b'ns'):
+ context_material.specular_hardness = int((float(line_split[1]) * 0.51))
+ elif line_lower.startswith(b'ni'): # Refraction index
+ context_material.raytrace_transparency.ior = max(1, min(float(line_split[1]), 3)) # between 1 and 3
+ elif line_lower.startswith(b'd') or line_lower.startswith(b'tr'):
+ context_material.alpha = float(line_split[1])
+ context_material.use_transparency = True
+ context_material.transparency_method = 'Z_TRANSPARENCY'
+ elif line_lower.startswith(b'tf'):
+ # rgb, filter color, blender has no support for this.
+ pass
+ elif line_lower.startswith(b'illum'):
+ illum = int(line_split[1])
+
+ do_ambient = True
+ do_highlight = False
+ do_reflection = False
+ do_transparency = False
+ do_glass = False
+ do_fresnel = False
+ do_raytrace = False
+
+ # inline comments are from the spec, v4.2
+ if illum == 0:
+ # Color on and Ambient off
+ do_ambient = False
+ elif illum == 1:
+ # Color on and Ambient on
+ pass
+ elif illum == 2:
+ # Highlight on
+ do_highlight = True
+ elif illum == 3:
+ # Reflection on and Ray trace on
+ do_reflection = True
+ do_raytrace = True
+ elif illum == 4:
+ # Transparency: Glass on
+ # Reflection: Ray trace on
+ do_transparency = True
+ do_reflection = True
+ do_glass = True
+ do_raytrace = True
+ elif illum == 5:
+ # Reflection: Fresnel on and Ray trace on
+ do_reflection = True
+ do_fresnel = True
+ do_raytrace = True
+ elif illum == 6:
+ # Transparency: Refraction on
+ # Reflection: Fresnel off and Ray trace on
+ do_transparency = True
+ do_reflection = True
+ do_raytrace = True
+ elif illum == 7:
+ # Transparency: Refraction on
+ # Reflection: Fresnel on and Ray trace on
+ do_transparency = True
+ do_reflection = True
+ do_fresnel = True
+ do_raytrace = True
+ elif illum == 8:
+ # Reflection on and Ray trace off
+ do_reflection = True
+ elif illum == 9:
+ # Transparency: Glass on
+ # Reflection: Ray trace off
+ do_transparency = True
+ do_reflection = True
+ do_glass = True
+ elif illum == 10:
+ # Casts shadows onto invisible surfaces
+
+ # blender cant do this
+ pass
+
+ if do_ambient:
+ context_material.ambient = 1.0
+ else:
+ context_material.ambient = 0.0
+
+ if do_highlight:
+ # FIXME, how else to use this?
+ context_material.specular_intensity = 1.0
+
+ if do_reflection:
+ context_material.raytrace_mirror.use = True
+ context_material.raytrace_mirror.reflect_factor = 1.0
+
+ if do_transparency:
+ context_material.use_transparency = True
+ context_material.transparency_method = 'RAYTRACE' if do_raytrace else 'Z_TRANSPARENCY'
+ context_material.alpha = 0.0
+
+ if do_glass:
+ context_material.raytrace_transparency.ior = 1.5
+
+ if do_fresnel:
+ context_material.raytrace_mirror.fresnel = 1.0 # could be any value for 'ON'
+
+ """
+ if do_raytrace:
+ context_material.use_raytrace = True
+ else:
+ context_material.use_raytrace = False
+ """
+ # XXX, this is not following the OBJ spec, but this was
+ # written when raytracing wasnt default, annoying to disable for blender users.
+ context_material.use_raytrace = True
+
+ elif line_lower.startswith(b'map_ka'):
+ img_filepath = line_value(line.split())
+ if img_filepath:
+ load_material_image(context_material, context_material_name, img_filepath, 'Ka')
+ elif line_lower.startswith(b'map_ks'):
+ img_filepath = line_value(line.split())
+ if img_filepath:
+ load_material_image(context_material, context_material_name, img_filepath, 'Ks')
+ elif line_lower.startswith(b'map_kd'):
+ img_filepath = line_value(line.split())
+ if img_filepath:
+ load_material_image(context_material, context_material_name, img_filepath, 'Kd')
+ elif line_lower.startswith(b'map_bump') or line_lower.startswith(b'bump'): # 'bump' is incorrect but some files use it.
+ img_filepath = line_value(line.split())
+ if img_filepath:
+ load_material_image(context_material, context_material_name, img_filepath, 'Bump')
+ elif line_lower.startswith(b'map_d') or line_lower.startswith(b'map_tr'): # Alpha map - Dissolve
+ img_filepath = line_value(line.split())
+ if img_filepath:
+ load_material_image(context_material, context_material_name, img_filepath, 'D')
+
+ elif line_lower.startswith(b'refl'): # reflectionmap
+ img_filepath = line_value(line.split())
+ if img_filepath:
+ load_material_image(context_material, context_material_name, img_filepath, 'refl')
+ else:
+ print("\t%r:%r (ignored)" % (filepath, line))
+ mtl.close()
+
+
+def split_mesh(verts_loc, faces, unique_materials, filepath, SPLIT_OB_OR_GROUP):
+ '''
+ Takes vert_loc and faces, and separates into multiple sets of
+ (verts_loc, faces, unique_materials, dataname)
+ '''
+
+ filename = os.path.splitext((os.path.basename(filepath)))[0]
+
+ if not SPLIT_OB_OR_GROUP:
+ # use the filename for the object name since we arnt chopping up the mesh.
+ return [(verts_loc, faces, unique_materials, filename)]
+
+ def key_to_name(key):
+ # if the key is a tuple, join it to make a string
+ if not key:
+ return filename # assume its a string. make sure this is true if the splitting code is changed
+ else:
+ return key
+
+ # Return a key that makes the faces unique.
+ face_split_dict = {}
+
+ oldkey = -1 # initialize to a value that will never match the key
+
+ for face in faces:
+ key = face[4]
+
+ if oldkey != key:
+ # Check the key has changed.
+ try:
+ verts_split, faces_split, unique_materials_split, vert_remap = face_split_dict[key]
+ except KeyError:
+ faces_split = []
+ verts_split = []
+ unique_materials_split = {}
+ vert_remap = [-1] * len(verts_loc)
+
+ face_split_dict[key] = (verts_split, faces_split, unique_materials_split, vert_remap)
+
+ oldkey = key
+
+ face_vert_loc_indices = face[0]
+
+ # Remap verts to new vert list and add where needed
+ for enum, i in enumerate(face_vert_loc_indices):
+ if vert_remap[i] == -1:
+ new_index = len(verts_split)
+ vert_remap[i] = new_index # set the new remapped index so we only add once and can reference next time.
+ face_vert_loc_indices[enum] = new_index # remap to the local index
+ verts_split.append(verts_loc[i]) # add the vert to the local verts
+ else:
+ face_vert_loc_indices[enum] = vert_remap[i] # remap to the local index
+
+ matname = face[2]
+ if matname and matname not in unique_materials_split:
+ unique_materials_split[matname] = unique_materials[matname]
+
+ faces_split.append(face)
+
+ # remove one of the itemas and reorder
+ return [(value[0], value[1], value[2], key_to_name(key)) for key, value in list(face_split_dict.items())]
+
+
+def create_mesh(new_objects,
+ has_ngons,
+ use_ngons,
+ use_edges,
+ verts_loc,
+ verts_tex,
+ faces,
+ unique_materials,
+ unique_material_images,
+ unique_smooth_groups,
+ vertex_groups,
+ dataname,
+ ):
+ '''
+ Takes all the data gathered and generates a mesh, adding the new object to new_objects
+ deals with fgons, sharp edges and assigning materials
+ '''
+ from bpy_extras.mesh_utils import ngon_tesselate
+
+ if not has_ngons:
+ use_ngons = False
+
+ if unique_smooth_groups:
+ sharp_edges = {}
+ smooth_group_users = {context_smooth_group: {} for context_smooth_group in list(unique_smooth_groups.keys())}
+ context_smooth_group_old = -1
+
+ # Split fgons into tri's
+ fgon_edges = {} # Used for storing fgon keys
+ if use_edges:
+ edges = []
+
+ context_object = None
+
+ # reverse loop through face indices
+ for f_idx in range(len(faces) - 1, -1, -1):
+
+ (face_vert_loc_indices,
+ face_vert_tex_indices,
+ context_material,
+ context_smooth_group,
+ context_object,
+ ) = faces[f_idx]
+
+ len_face_vert_loc_indices = len(face_vert_loc_indices)
+
+ if len_face_vert_loc_indices == 1:
+ faces.pop(f_idx) # cant add single vert faces
+
+ elif not face_vert_tex_indices or len_face_vert_loc_indices == 2: # faces that have no texture coords are lines
+ if use_edges:
+ # generators are better in python 2.4+ but can't be used in 2.3
+ # edges.extend( (face_vert_loc_indices[i], face_vert_loc_indices[i+1]) for i in xrange(len_face_vert_loc_indices-1) )
+ edges.extend([(face_vert_loc_indices[i], face_vert_loc_indices[i + 1]) for i in range(len_face_vert_loc_indices - 1)])
+
+ faces.pop(f_idx)
+ else:
+
+ # Smooth Group
+ if unique_smooth_groups and context_smooth_group:
+ # Is a part of of a smooth group and is a face
+ if context_smooth_group_old is not context_smooth_group:
+ edge_dict = smooth_group_users[context_smooth_group]
+ context_smooth_group_old = context_smooth_group
+
+ for i in range(len_face_vert_loc_indices):
+ i1 = face_vert_loc_indices[i]
+ i2 = face_vert_loc_indices[i - 1]
+ if i1 > i2:
+ i1, i2 = i2, i1
+
+ try:
+ edge_dict[i1, i2] += 1
+ except KeyError:
+ edge_dict[i1, i2] = 1
+
+ # FGons into triangles
+ if has_ngons and len_face_vert_loc_indices > 4:
+
+ ngon_face_indices = ngon_tesselate(verts_loc, face_vert_loc_indices)
+ faces.extend([([face_vert_loc_indices[ngon[0]],
+ face_vert_loc_indices[ngon[1]],
+ face_vert_loc_indices[ngon[2]],
+ ],
+ [face_vert_tex_indices[ngon[0]],
+ face_vert_tex_indices[ngon[1]],
+ face_vert_tex_indices[ngon[2]],
+ ],
+ context_material,
+ context_smooth_group,
+ context_object,
+ )
+ for ngon in ngon_face_indices]
+ )
+
+ # edges to make fgons
+ if use_ngons:
+ edge_users = {}
+ for ngon in ngon_face_indices:
+ for i in (0, 1, 2):
+ i1 = face_vert_loc_indices[ngon[i]]
+ i2 = face_vert_loc_indices[ngon[i - 1]]
+ if i1 > i2:
+ i1, i2 = i2, i1
+
+ try:
+ edge_users[i1, i2] += 1
+ except KeyError:
+ edge_users[i1, i2] = 1
+
+ for key, users in edge_users.items():
+ if users > 1:
+ fgon_edges[key] = None
+
+ # remove all after 3, means we dont have to pop this one.
+ faces.pop(f_idx)
+
+ # Build sharp edges
+ if unique_smooth_groups:
+ for edge_dict in list(smooth_group_users.values()):
+ for key, users in list(edge_dict.items()):
+ if users == 1: # This edge is on the boundry of a group
+ sharp_edges[key] = None
+
+ # map the material names to an index
+ material_mapping = {name: i for i, name in enumerate(unique_materials)} # enumerate over unique_materials keys()
+
+ materials = [None] * len(unique_materials)
+
+ for name, index in list(material_mapping.items()):
+ materials[index] = unique_materials[name]
+
+ me = bpy.data.meshes.new(dataname.decode('utf-8', "replace"))
+
+ # make sure the list isnt too big
+ for material in materials:
+ me.materials.append(material)
+
+ me.vertices.add(len(verts_loc))
+ me.faces.add(len(faces))
+
+ # verts_loc is a list of (x, y, z) tuples
+ me.vertices.foreach_set("co", unpack_list(verts_loc))
+
+ # faces is a list of (vert_indices, texco_indices, ...) tuples
+ # XXX faces should contain either 3 or 4 verts
+ # XXX no check for valid face indices
+ me.faces.foreach_set("vertices_raw", unpack_face_list([f[0] for f in faces]))
+
+ if verts_tex and me.faces:
+ me.uv_textures.new()
+
+ context_material_old = -1 # avoid a dict lookup
+ mat = 0 # rare case it may be un-initialized.
+ me_faces = me.faces
+
+ for i, face in enumerate(faces):
+ if len(face[0]) < 2:
+ pass # raise "bad face"
+ elif len(face[0]) == 2:
+ if use_edges:
+ edges.append(face[0])
+ else:
+
+ blender_face = me.faces[i]
+
+ (face_vert_loc_indices,
+ face_vert_tex_indices,
+ context_material,
+ context_smooth_group,
+ context_object,
+ ) = face
+
+ if context_smooth_group:
+ blender_face.use_smooth = True
+
+ if context_material:
+ if context_material_old is not context_material:
+ mat = material_mapping[context_material]
+ context_material_old = context_material
+
+ blender_face.material_index = mat
+# blender_face.mat= mat
+
+ if verts_tex:
+
+ blender_tface = me.uv_textures[0].data[i]
+
+ if context_material:
+ image, has_data = unique_material_images[context_material]
+ if image: # Can be none if the material dosnt have an image.
+ blender_tface.image = image
+ blender_tface.use_image = True
+ if has_data and image.depth == 32:
+ blender_tface.blend_type = 'ALPHA'
+
+ # BUG - Evil eekadoodle problem where faces that have vert index 0 location at 3 or 4 are shuffled.
+ if len(face_vert_loc_indices) == 4:
+ if face_vert_loc_indices[2] == 0 or face_vert_loc_indices[3] == 0:
+ face_vert_tex_indices = face_vert_tex_indices[2], face_vert_tex_indices[3], face_vert_tex_indices[0], face_vert_tex_indices[1]
+ else: # length of 3
+ if face_vert_loc_indices[2] == 0:
+ face_vert_tex_indices = face_vert_tex_indices[1], face_vert_tex_indices[2], face_vert_tex_indices[0]
+ # END EEEKADOODLE FIX
+
+ # assign material, uv's and image
+ blender_tface.uv1 = verts_tex[face_vert_tex_indices[0]]
+ blender_tface.uv2 = verts_tex[face_vert_tex_indices[1]]
+ blender_tface.uv3 = verts_tex[face_vert_tex_indices[2]]
+
+ if len(face_vert_loc_indices) == 4:
+ blender_tface.uv4 = verts_tex[face_vert_tex_indices[3]]
+
+# for ii, uv in enumerate(blender_face.uv):
+# uv.x, uv.y= verts_tex[face_vert_tex_indices[ii]]
+ del me_faces
+# del ALPHA
+
+ if use_edges and not edges:
+ use_edges = False
+
+ if use_edges:
+ me.edges.add(len(edges))
+
+ # edges should be a list of (a, b) tuples
+ me.edges.foreach_set("vertices", unpack_list(edges))
+# me_edges.extend( edges )
+
+# del me_edges
+
+ # Add edge faces.
+# me_edges= me.edges
+
+ def edges_match(e1, e2):
+ return (e1[0] == e2[0] and e1[1] == e2[1]) or (e1[0] == e2[1] and e1[1] == e2[0])
+
+ # XXX slow
+# if use_ngons and fgon_edges:
+# for fgon_edge in fgon_edges.keys():
+# for ed in me.edges:
+# if edges_match(fgon_edge, ed.vertices):
+# ed.is_fgon = True
+
+# if use_ngons and fgon_edges:
+# FGON= Mesh.EdgeFlags.FGON
+# for ed in me.findEdges( fgon_edges.keys() ):
+# if ed is not None:
+# me_edges[ed].flag |= FGON
+# del FGON
+
+ # XXX slow
+# if unique_smooth_groups and sharp_edges:
+# for sharp_edge in sharp_edges.keys():
+# for ed in me.edges:
+# if edges_match(sharp_edge, ed.vertices):
+# ed.use_edge_sharp = True
+
+# if unique_smooth_groups and sharp_edges:
+# SHARP= Mesh.EdgeFlags.SHARP
+# for ed in me.findEdges( sharp_edges.keys() ):
+# if ed is not None:
+# me_edges[ed].flag |= SHARP
+# del SHARP
+
+ me.validate()
+ me.update(calc_edges=use_edges)
+
+ ob = bpy.data.objects.new("Mesh", me)
+ new_objects.append(ob)
+
+ # Create the vertex groups. No need to have the flag passed here since we test for the
+ # content of the vertex_groups. If the user selects to NOT have vertex groups saved then
+ # the following test will never run
+ for group_name, group_indices in vertex_groups.items():
+ group = ob.vertex_groups.new(group_name.decode('utf-8', "replace"))
+ group.add(group_indices, 1.0, 'REPLACE')
+
+
+def create_nurbs(context_nurbs, vert_loc, new_objects):
+ '''
+ Add nurbs object to blender, only support one type at the moment
+ '''
+ deg = context_nurbs.get(b'deg', (3,))
+ curv_range = context_nurbs.get(b'curv_range')
+ curv_idx = context_nurbs.get(b'curv_idx', [])
+ parm_u = context_nurbs.get(b'parm_u', [])
+ parm_v = context_nurbs.get(b'parm_v', [])
+ name = context_nurbs.get(b'name', b'ObjNurb')
+ cstype = context_nurbs.get(b'cstype')
+
+ if cstype is None:
+ print('\tWarning, cstype not found')
+ return
+ if cstype != b'bspline':
+ print('\tWarning, cstype is not supported (only bspline)')
+ return
+ if not curv_idx:
+ print('\tWarning, curv argument empty or not set')
+ return
+ if len(deg) > 1 or parm_v:
+ print('\tWarning, surfaces not supported')
+ return
+
+ cu = bpy.data.curves.new(name.decode('utf-8', "replace"), 'CURVE')
+ cu.dimensions = '3D'
+
+ nu = cu.splines.new('NURBS')
+ nu.points.add(len(curv_idx) - 1) # a point is added to start with
+ nu.points.foreach_set("co", [co_axis for vt_idx in curv_idx for co_axis in (vert_loc[vt_idx] + (1.0,))])
+
+ nu.order_u = deg[0] + 1
+
+ # get for endpoint flag from the weighting
+ if curv_range and len(parm_u) > deg[0] + 1:
+ do_endpoints = True
+ for i in range(deg[0] + 1):
+
+ if abs(parm_u[i] - curv_range[0]) > 0.0001:
+ do_endpoints = False
+ break
+
+ if abs(parm_u[-(i + 1)] - curv_range[1]) > 0.0001:
+ do_endpoints = False
+ break
+
+ else:
+ do_endpoints = False
+
+ if do_endpoints:
+ nu.use_endpoint_u = True
+
+ # close
+ '''
+ do_closed = False
+ if len(parm_u) > deg[0]+1:
+ for i in xrange(deg[0]+1):
+ #print curv_idx[i], curv_idx[-(i+1)]
+
+ if curv_idx[i]==curv_idx[-(i+1)]:
+ do_closed = True
+ break
+
+ if do_closed:
+ nu.use_cyclic_u = True
+ '''
+
+ ob = bpy.data.objects.new(name.decode('utf-8', "replace"), cu)
+
+ new_objects.append(ob)
+
+
+def strip_slash(line_split):
+ if line_split[-1][-1] == 92: # '\' char
+ if len(line_split[-1]) == 1:
+ line_split.pop() # remove the \ item
+ else:
+ line_split[-1] = line_split[-1][:-1] # remove the \ from the end last number
+ return True
+ return False
+
+
+def get_float_func(filepath):
+ '''
+ find the float function for this obj file
+ - whether to replace commas or not
+ '''
+ file = open(filepath, 'rb')
+ for line in file: # .readlines():
+ line = line.lstrip()
+ if line.startswith(b'v'): # vn vt v
+ if b',' in line:
+ file.close()
+ return lambda f: float(f.replace(b',', b'.'))
+ elif b'.' in line:
+ file.close()
+ return float
+
+ file.close()
+ # incase all vert values were ints
+ return float
+
+
+def load(operator, context, filepath,
+ global_clamp_size=0.0,
+ use_ngons=True,
+ use_smooth_groups=True,
+ use_edges=True,
+ use_split_objects=True,
+ use_split_groups=True,
+ use_image_search=True,
+ use_groups_as_vgroups=False,
+ global_matrix=None,
+ ):
+ '''
+ Called by the user interface or another script.
+ load_obj(path) - should give acceptable results.
+ This function passes the file and sends the data off
+ to be split into objects and then converted into mesh objects
+ '''
+ print('\nimporting obj %r' % filepath)
+
+ filepath = os.fsencode(filepath)
+
+ if global_matrix is None:
+ global_matrix = mathutils.Matrix()
+
+ if use_split_objects or use_split_groups:
+ use_groups_as_vgroups = False
+
+ time_main = time.time()
+
+ verts_loc = []
+ verts_tex = []
+ faces = [] # tuples of the faces
+ material_libs = [] # filanems to material libs this uses
+ vertex_groups = {} # when use_groups_as_vgroups is true
+
+ # Get the string to float conversion func for this file- is 'float' for almost all files.
+ float_func = get_float_func(filepath)
+
+ # Context variables
+ context_material = None
+ context_smooth_group = None
+ context_object = None
+ context_vgroup = None
+
+ # Nurbs
+ context_nurbs = {}
+ nurbs = []
+ context_parm = b'' # used by nurbs too but could be used elsewhere
+
+ has_ngons = False
+ # has_smoothgroups= False - is explicit with len(unique_smooth_groups) being > 0
+
+ # Until we can use sets
+ unique_materials = {}
+ unique_material_images = {}
+ unique_smooth_groups = {}
+ # unique_obects= {} - no use for this variable since the objects are stored in the face.
+
+ # when there are faces that end with \
+ # it means they are multiline-
+ # since we use xreadline we cant skip to the next line
+ # so we need to know whether
+ context_multi_line = b''
+
+ print("\tparsing obj file...")
+ time_sub = time.time()
+# time_sub= sys.time()
+
+ file = open(filepath, 'rb')
+ for line in file: # .readlines():
+ line = line.lstrip() # rare cases there is white space at the start of the line
+
+ if line.startswith(b"v "):
+ line_split = line.split()
+ verts_loc.append((float_func(line_split[1]), float_func(line_split[2]), float_func(line_split[3])))
+
+ elif line.startswith(b"vn "):
+ pass
+
+ elif line.startswith(b"vt "):
+ line_split = line.split()
+ verts_tex.append((float_func(line_split[1]), float_func(line_split[2])))
+
+ # Handel faces lines (as faces) and the second+ lines of fa multiline face here
+ # use 'f' not 'f ' because some objs (very rare have 'fo ' for faces)
+ elif line.startswith(b'f') or context_multi_line == b'f':
+
+ if context_multi_line:
+ # use face_vert_loc_indices and face_vert_tex_indices previously defined and used the obj_face
+ line_split = line.split()
+
+ else:
+ line_split = line[2:].split()
+ face_vert_loc_indices = []
+ face_vert_tex_indices = []
+
+ # Instance a face
+ faces.append((face_vert_loc_indices,
+ face_vert_tex_indices,
+ context_material,
+ context_smooth_group,
+ context_object,
+ ))
+
+ if strip_slash(line_split):
+ context_multi_line = b'f'
+ else:
+ context_multi_line = b''
+
+ for v in line_split:
+ obj_vert = v.split(b'/')
+ vert_loc_index = int(obj_vert[0]) - 1
+ # Add the vertex to the current group
+ # *warning*, this wont work for files that have groups defined around verts
+ if use_groups_as_vgroups and context_vgroup:
+ vertex_groups[context_vgroup].append(vert_loc_index)
+
+ # Make relative negative vert indices absolute
+ if vert_loc_index < 0:
+ vert_loc_index = len(verts_loc) + vert_loc_index + 1
+
+ face_vert_loc_indices.append(vert_loc_index)
+
+ if len(obj_vert) > 1 and obj_vert[1]:
+ # formatting for faces with normals and textures us
+ # loc_index/tex_index/nor_index
+
+ vert_tex_index = int(obj_vert[1]) - 1
+ # Make relative negative vert indices absolute
+ if vert_tex_index < 0:
+ vert_tex_index = len(verts_tex) + vert_tex_index + 1
+
+ face_vert_tex_indices.append(vert_tex_index)
+ else:
+ # dummy
+ face_vert_tex_indices.append(0)
+
+ if len(face_vert_loc_indices) > 4:
+ has_ngons = True
+
+ elif use_edges and (line.startswith(b'l ') or context_multi_line == b'l'):
+ # very similar to the face load function above with some parts removed
+
+ if context_multi_line:
+ # use face_vert_loc_indices and face_vert_tex_indices previously defined and used the obj_face
+ line_split = line.split()
+
+ else:
+ line_split = line[2:].split()
+ face_vert_loc_indices = []
+ face_vert_tex_indices = []
+
+ # Instance a face
+ faces.append((face_vert_loc_indices,
+ face_vert_tex_indices,
+ context_material,
+ context_smooth_group,
+ context_object,
+ ))
+
+ if strip_slash(line_split):
+ context_multi_line = b'l'
+ else:
+ context_multi_line = b''
+
+ # isline = line.startswith(b'l') # UNUSED
+
+ for v in line_split:
+ vert_loc_index = int(v) - 1
+
+ # Make relative negative vert indices absolute
+ if vert_loc_index < 0:
+ vert_loc_index = len(verts_loc) + vert_loc_index + 1
+
+ face_vert_loc_indices.append(vert_loc_index)
+
+ elif line.startswith(b's'):
+ if use_smooth_groups:
+ context_smooth_group = line_value(line.split())
+ if context_smooth_group == b'off':
+ context_smooth_group = None
+ elif context_smooth_group: # is not None
+ unique_smooth_groups[context_smooth_group] = None
+
+ elif line.startswith(b'o'):
+ if use_split_objects:
+ context_object = line_value(line.split())
+ # unique_obects[context_object]= None
+
+ elif line.startswith(b'g'):
+ if use_split_groups:
+ context_object = line_value(line.split())
+ # print 'context_object', context_object
+ # unique_obects[context_object]= None
+ elif use_groups_as_vgroups:
+ context_vgroup = line_value(line.split())
+ if context_vgroup and context_vgroup != b'(null)':
+ vertex_groups.setdefault(context_vgroup, [])
+ else:
+ context_vgroup = None # dont assign a vgroup
+
+ elif line.startswith(b'usemtl'):
+ context_material = line_value(line.split())
+ unique_materials[context_material] = None
+ elif line.startswith(b'mtllib'): # usemap or usemat
+ material_libs = list(set(material_libs) | set(line.split()[1:])) # can have multiple mtllib filenames per line, mtllib can appear more than once, so make sure only occurance of material exists
+
+ # Nurbs support
+ elif line.startswith(b'cstype '):
+ context_nurbs[b'cstype'] = line_value(line.split()) # 'rat bspline' / 'bspline'
+ elif line.startswith(b'curv ') or context_multi_line == b'curv':
+ line_split = line.split()
+
+ curv_idx = context_nurbs[b'curv_idx'] = context_nurbs.get(b'curv_idx', []) # incase were multiline
+
+ if not context_multi_line:
+ context_nurbs[b'curv_range'] = float_func(line_split[1]), float_func(line_split[2])
+ line_split[0:3] = [] # remove first 3 items
+
+ if strip_slash(line_split):
+ context_multi_line = b'curv'
+ else:
+ context_multi_line = b''
+
+ for i in line_split:
+ vert_loc_index = int(i) - 1
+
+ if vert_loc_index < 0:
+ vert_loc_index = len(verts_loc) + vert_loc_index + 1
+
+ curv_idx.append(vert_loc_index)
+
+ elif line.startswith(b'parm') or context_multi_line == b'parm':
+ line_split = line.split()
+
+ if context_multi_line:
+ context_multi_line = b''
+ else:
+ context_parm = line_split[1]
+ line_split[0:2] = [] # remove first 2
+
+ if strip_slash(line_split):
+ context_multi_line = b'parm'
+ else:
+ context_multi_line = b''
+
+ if context_parm.lower() == b'u':
+ context_nurbs.setdefault(b'parm_u', []).extend([float_func(f) for f in line_split])
+ elif context_parm.lower() == b'v': # surfaces not supported yet
+ context_nurbs.setdefault(b'parm_v', []).extend([float_func(f) for f in line_split])
+ # else: # may want to support other parm's ?
+
+ elif line.startswith(b'deg '):
+ context_nurbs[b'deg'] = [int(i) for i in line.split()[1:]]
+ elif line.startswith(b'end'):
+ # Add the nurbs curve
+ if context_object:
+ context_nurbs[b'name'] = context_object
+ nurbs.append(context_nurbs)
+ context_nurbs = {}
+ context_parm = b''
+
+ ''' # How to use usemap? depricated?
+ elif line.startswith(b'usema'): # usemap or usemat
+ context_image= line_value(line.split())
+ '''
+
+ file.close()
+ time_new = time.time()
+ print("%.4f sec" % (time_new - time_sub))
+ time_sub = time_new
+
+ print('\tloading materials and images...')
+ create_materials(filepath, material_libs, unique_materials, unique_material_images, use_image_search)
+
+ time_new = time.time()
+ print("%.4f sec" % (time_new - time_sub))
+ time_sub = time_new
+
+ # deselect all
+ if bpy.ops.object.select_all.poll():
+ bpy.ops.object.select_all(action='DESELECT')
+
+ scene = context.scene
+# scn.objects.selected = []
+ new_objects = [] # put new objects here
+
+ print('\tbuilding geometry...\n\tverts:%i faces:%i materials: %i smoothgroups:%i ...' % (len(verts_loc), len(faces), len(unique_materials), len(unique_smooth_groups)))
+ # Split the mesh by objects/materials, may
+ if use_split_objects or use_split_groups:
+ SPLIT_OB_OR_GROUP = True
+ else:
+ SPLIT_OB_OR_GROUP = False
+
+ for verts_loc_split, faces_split, unique_materials_split, dataname in split_mesh(verts_loc, faces, unique_materials, filepath, SPLIT_OB_OR_GROUP):
+ # Create meshes from the data, warning 'vertex_groups' wont support splitting
+ create_mesh(new_objects,
+ has_ngons,
+ use_ngons,
+ use_edges,
+ verts_loc_split,
+ verts_tex,
+ faces_split,
+ unique_materials_split,
+ unique_material_images,
+ unique_smooth_groups,
+ vertex_groups,
+ dataname,
+ )
+
+ # nurbs support
+ for context_nurbs in nurbs:
+ create_nurbs(context_nurbs, verts_loc, new_objects)
+
+ # Create new obj
+ for obj in new_objects:
+ base = scene.objects.link(obj)
+ base.select = True
+
+ # we could apply this anywhere before scaling.
+ obj.matrix_world = global_matrix
+
+ scene.update()
+
+ axis_min = [1000000000] * 3
+ axis_max = [-1000000000] * 3
+
+ if global_clamp_size:
+ # Get all object bounds
+ for ob in new_objects:
+ for v in ob.bound_box:
+ for axis, value in enumerate(v):
+ if axis_min[axis] > value:
+ axis_min[axis] = value
+ if axis_max[axis] < value:
+ axis_max[axis] = value
+
+ # Scale objects
+ max_axis = max(axis_max[0] - axis_min[0], axis_max[1] - axis_min[1], axis_max[2] - axis_min[2])
+ scale = 1.0
+
+ while global_clamp_size < max_axis * scale:
+ scale = scale / 10.0
+
+ for obj in new_objects:
+ obj.scale = scale, scale, scale
+
+ time_new = time.time()
+
+ print("finished importing: %r in %.4f sec." % (filepath, (time_new - time_main)))
+ return {'FINISHED'}
+
+
+# NOTES (all line numbers refer to 2.4x import_obj.py, not this file)
+# check later: line 489
+# can convert now: edge flags, edges: lines 508-528
+# ngon (uses python module BPyMesh): 384-414
+# NEXT clamp size: get bound box with RNA
+# get back to l 140 (here)
+# search image in bpy.config.textureDir - load_image
+# replaced BPyImage.comprehensiveImageLoad with a simplified version that only checks additional directory specified, but doesn't search dirs recursively (obj_image_load)
+# bitmask won't work? - 132
+# uses bpy.sys.time()