Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender-addons.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'io_scene_obj/import_obj.py')
-rw-r--r--io_scene_obj/import_obj.py1219
1 files changed, 1219 insertions, 0 deletions
diff --git a/io_scene_obj/import_obj.py b/io_scene_obj/import_obj.py
new file mode 100644
index 00000000..c0c64c3d
--- /dev/null
+++ b/io_scene_obj/import_obj.py
@@ -0,0 +1,1219 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+
+# Script copyright (C) Campbell Barton
+# Contributors: Campbell Barton, Jiri Hnidek, Paolo Ciccone
+
+"""
+This script imports a Wavefront OBJ files to Blender.
+
+Usage:
+Run this script from "File->Import" menu and then load the desired OBJ file.
+Note, This loads mesh objects and materials only, nurbs and curves are not supported.
+
+http://wiki.blender.org/index.php/Scripts/Manual/Import/wavefront_obj
+"""
+
+import os
+import time
+import bpy
+import mathutils
+from mathutils.geometry import tesselate_polygon
+from io_utils import load_image, unpack_list, unpack_face_list
+
+
+def BPyMesh_ngon(from_data, indices, PREF_FIX_LOOPS= True):
+ '''
+ Takes a polyline of indices (fgon)
+ and returns a list of face indicie lists.
+ Designed to be used for importers that need indices for an fgon to create from existing verts.
+
+ from_data: either a mesh, or a list/tuple of vectors.
+ indices: a list of indicies to use this list is the ordered closed polyline to fill, and can be a subset of the data given.
+ PREF_FIX_LOOPS: If this is enabled polylines that use loops to make multiple polylines are delt with correctly.
+ '''
+
+ if not set: # Need sets for this, otherwise do a normal fill.
+ PREF_FIX_LOOPS= False
+
+ Vector= mathutils.Vector
+ if not indices:
+ return []
+
+ # return []
+ def rvec(co): return round(co.x, 6), round(co.y, 6), round(co.z, 6)
+ def mlen(co): return abs(co[0])+abs(co[1])+abs(co[2]) # manhatten length of a vector, faster then length
+
+ def vert_treplet(v, i):
+ return v, rvec(v), i, mlen(v)
+
+ def ed_key_mlen(v1, v2):
+ if v1[3] > v2[3]:
+ return v2[1], v1[1]
+ else:
+ return v1[1], v2[1]
+
+
+ if not PREF_FIX_LOOPS:
+ '''
+ Normal single concave loop filling
+ '''
+ if type(from_data) in (tuple, list):
+ verts= [Vector(from_data[i]) for ii, i in enumerate(indices)]
+ else:
+ verts= [from_data.vertices[i].co for ii, i in enumerate(indices)]
+
+ for i in range(len(verts)-1, 0, -1): # same as reversed(xrange(1, len(verts))):
+ if verts[i][1]==verts[i-1][0]:
+ verts.pop(i-1)
+
+ fill= fill_polygon([verts])
+
+ else:
+ '''
+ Seperate this loop into multiple loops be finding edges that are used twice
+ This is used by lightwave LWO files a lot
+ '''
+
+ if type(from_data) in (tuple, list):
+ verts= [vert_treplet(Vector(from_data[i]), ii) for ii, i in enumerate(indices)]
+ else:
+ verts= [vert_treplet(from_data.vertices[i].co, ii) for ii, i in enumerate(indices)]
+
+ edges= [(i, i-1) for i in range(len(verts))]
+ if edges:
+ edges[0]= (0,len(verts)-1)
+
+ if not verts:
+ return []
+
+
+ edges_used= set()
+ edges_doubles= set()
+ # We need to check if any edges are used twice location based.
+ for ed in edges:
+ edkey= ed_key_mlen(verts[ed[0]], verts[ed[1]])
+ if edkey in edges_used:
+ edges_doubles.add(edkey)
+ else:
+ edges_used.add(edkey)
+
+ # Store a list of unconnected loop segments split by double edges.
+ # will join later
+ loop_segments= []
+
+ v_prev= verts[0]
+ context_loop= [v_prev]
+ loop_segments= [context_loop]
+
+ for v in verts:
+ if v!=v_prev:
+ # Are we crossing an edge we removed?
+ if ed_key_mlen(v, v_prev) in edges_doubles:
+ context_loop= [v]
+ loop_segments.append(context_loop)
+ else:
+ if context_loop and context_loop[-1][1]==v[1]:
+ #raise "as"
+ pass
+ else:
+ context_loop.append(v)
+
+ v_prev= v
+ # Now join loop segments
+
+ def join_seg(s1,s2):
+ if s2[-1][1]==s1[0][1]: #
+ s1,s2= s2,s1
+ elif s1[-1][1]==s2[0][1]:
+ pass
+ else:
+ return False
+
+ # If were stuill here s1 and s2 are 2 segments in the same polyline
+ s1.pop() # remove the last vert from s1
+ s1.extend(s2) # add segment 2 to segment 1
+
+ if s1[0][1]==s1[-1][1]: # remove endpoints double
+ s1.pop()
+
+ s2[:]= [] # Empty this segment s2 so we dont use it again.
+ return True
+
+ joining_segments= True
+ while joining_segments:
+ joining_segments= False
+ segcount= len(loop_segments)
+
+ for j in range(segcount-1, -1, -1): #reversed(range(segcount)):
+ seg_j= loop_segments[j]
+ if seg_j:
+ for k in range(j-1, -1, -1): # reversed(range(j)):
+ if not seg_j:
+ break
+ seg_k= loop_segments[k]
+
+ if seg_k and join_seg(seg_j, seg_k):
+ joining_segments= True
+
+ loop_list= loop_segments
+
+ for verts in loop_list:
+ while verts and verts[0][1]==verts[-1][1]:
+ verts.pop()
+
+ loop_list= [verts for verts in loop_list if len(verts)>2]
+ # DONE DEALING WITH LOOP FIXING
+
+
+ # vert mapping
+ vert_map= [None]*len(indices)
+ ii=0
+ for verts in loop_list:
+ if len(verts)>2:
+ for i, vert in enumerate(verts):
+ vert_map[i+ii]= vert[2]
+ ii+=len(verts)
+
+ fill= tesselate_polygon([ [v[0] for v in loop] for loop in loop_list ])
+ #draw_loops(loop_list)
+ #raise 'done loop'
+ # map to original indicies
+ fill= [[vert_map[i] for i in reversed(f)] for f in fill]
+
+
+ if not fill:
+ print('Warning Cannot scanfill, fallback on a triangle fan.')
+ fill= [ [0, i-1, i] for i in range(2, len(indices)) ]
+ else:
+ # Use real scanfill.
+ # See if its flipped the wrong way.
+ flip= None
+ for fi in fill:
+ if flip != None:
+ break
+ for i, vi in enumerate(fi):
+ if vi==0 and fi[i-1]==1:
+ flip= False
+ break
+ elif vi==1 and fi[i-1]==0:
+ flip= True
+ break
+
+ if not flip:
+ for i, fi in enumerate(fill):
+ fill[i]= tuple([ii for ii in reversed(fi)])
+
+ return fill
+
+def line_value(line_split):
+ '''
+ Returns 1 string represneting the value for this line
+ None will be returned if theres only 1 word
+ '''
+ length= len(line_split)
+ if length == 1:
+ return None
+
+ elif length == 2:
+ return line_split[1]
+
+ elif length > 2:
+ return ' '.join( line_split[1:] )
+
+
+def obj_image_load(imagepath, DIR, IMAGE_SEARCH):
+ if '_' in imagepath:
+ image= load_image(imagepath.replace('_', ' '), DIR)
+ if image:
+ return image
+
+ image = load_image(imagepath, DIR)
+ if image:
+ return image
+
+ print("failed to load '%s' doesn't exist", imagepath)
+ return None
+
+# def obj_image_load(imagepath, DIR, IMAGE_SEARCH):
+# '''
+# Mainly uses comprehensiveImageLoad
+# but tries to replace '_' with ' ' for Max's exporter replaces spaces with underscores.
+# '''
+
+# if '_' in imagepath:
+# image= BPyImage.comprehensiveImageLoad(imagepath, DIR, PLACE_HOLDER= False, RECURSIVE= IMAGE_SEARCH)
+# if image: return image
+# # Did the exporter rename the image?
+# image= BPyImage.comprehensiveImageLoad(imagepath.replace('_', ' '), DIR, PLACE_HOLDER= False, RECURSIVE= IMAGE_SEARCH)
+# if image: return image
+
+# # Return an image, placeholder if it dosnt exist
+# image= BPyImage.comprehensiveImageLoad(imagepath, DIR, PLACE_HOLDER= True, RECURSIVE= IMAGE_SEARCH)
+# return image
+
+
+def create_materials(filepath, material_libs, unique_materials, unique_material_images, IMAGE_SEARCH):
+ '''
+ Create all the used materials in this obj,
+ assign colors and images to the materials from all referenced material libs
+ '''
+ DIR= os.path.dirname(filepath)
+
+ #==================================================================================#
+ # This function sets textures defined in .mtl file #
+ #==================================================================================#
+ def load_material_image(blender_material, context_material_name, imagepath, type):
+
+ texture= bpy.data.textures.new(name=type, type='IMAGE')
+
+ # Absolute path - c:\.. etc would work here
+ image = obj_image_load(imagepath, DIR, IMAGE_SEARCH)
+ has_data = False
+
+ if image:
+ texture.image = image
+ has_data = image.has_data
+
+ # Adds textures for materials (rendering)
+ if type == 'Kd':
+ if has_data and image.depth == 32:
+ # Image has alpha
+
+ mtex = blender_material.texture_slots.add()
+ mtex.texture = texture
+ mtex.texture_coords = 'UV'
+ mtex.use_map_color_diffuse = True
+ mtex.use_map_alpha = True
+
+ texture.mipmap = True
+ texture.interpolation = True
+ texture.use_alpha = True
+ blender_material.use_transparency = True
+ blender_material.alpha = 0.0
+ else:
+ mtex = blender_material.texture_slots.add()
+ mtex.texture = texture
+ mtex.texture_coords = 'UV'
+ mtex.use_map_color_diffuse = True
+
+ # adds textures to faces (Textured/Alt-Z mode)
+ # Only apply the diffuse texture to the face if the image has not been set with the inline usemat func.
+ unique_material_images[context_material_name]= image, has_data # set the texface image
+
+ elif type == 'Ka':
+ mtex = blender_material.texture_slots.add()
+ mtex.texture = texture
+ mtex.texture_coords = 'UV'
+ mtex.use_map_ambient = True
+
+ elif type == 'Ks':
+ mtex = blender_material.texture_slots.add()
+ mtex.texture = texture
+ mtex.texture_coords = 'UV'
+ mtex.use_map_specular = True
+
+ elif type == 'Bump':
+ mtex = blender_material.texture_slots.add()
+ mtex.texture = texture
+ mtex.texture_coords = 'UV'
+ mtex.use_map_normal = True
+
+ elif type == 'D':
+ mtex = blender_material.texture_slots.add()
+ mtex.texture = texture
+ mtex.texture_coords = 'UV'
+ mtex.use_map_alpha = True
+ blender_material.use_transparency = True
+ blender_material.transparency_method = 'Z_TRANSPARENCY'
+ blender_material.alpha = 0.0
+ # Todo, unset deffuse material alpha if it has an alpha channel
+
+ elif type == 'refl':
+ mtex = blender_material.texture_slots.add()
+ mtex.texture = texture
+ mtex.texture_coords = 'UV'
+ mtex.use_map_reflect = True
+
+
+ # Add an MTL with the same name as the obj if no MTLs are spesified.
+ temp_mtl = os.path.splitext((os.path.basename(filepath)))[0] + '.mtl'
+
+ if os.path.exists(os.path.join(DIR, temp_mtl)) and temp_mtl not in material_libs:
+ material_libs.append( temp_mtl )
+ del temp_mtl
+
+ #Create new materials
+ for name in unique_materials: # .keys()
+ if name != None:
+ unique_materials[name]= bpy.data.materials.new(name)
+ unique_material_images[name]= None, False # assign None to all material images to start with, add to later.
+
+ unique_materials[None]= None
+ unique_material_images[None]= None, False
+
+ for libname in material_libs:
+ mtlpath= os.path.join(DIR, libname)
+ if not os.path.exists(mtlpath):
+ print ("\tError Missing MTL: '%s'" % mtlpath)
+ else:
+ #print '\t\tloading mtl: "%s"' % mtlpath
+ context_material= None
+ mtl= open(mtlpath, 'rU')
+ for line in mtl: #.xreadlines():
+ if line.startswith('newmtl'):
+ context_material_name= line_value(line.split())
+ if context_material_name in unique_materials:
+ context_material = unique_materials[ context_material_name ]
+ else:
+ context_material = None
+
+ elif context_material:
+ # we need to make a material to assign properties to it.
+ line_split= line.split()
+ line_lower= line.lower().lstrip()
+ if line_lower.startswith('ka'):
+ context_material.mirror_color = float(line_split[1]), float(line_split[2]), float(line_split[3])
+ elif line_lower.startswith('kd'):
+ context_material.diffuse_color = float(line_split[1]), float(line_split[2]), float(line_split[3])
+ elif line_lower.startswith('ks'):
+ context_material.specular_color = float(line_split[1]), float(line_split[2]), float(line_split[3])
+ elif line_lower.startswith('ns'):
+ context_material.specular_hardness = int((float(line_split[1]) * 0.51))
+ elif line_lower.startswith('ni'): # Refraction index
+ context_material.raytrace_transparency.ior = max(1, min(float(line_split[1]), 3)) # between 1 and 3
+ elif line_lower.startswith('d') or line_lower.startswith('tr'):
+ context_material.alpha = float(line_split[1])
+ context_material.use_transparency = True
+ context_material.transparency_method = 'Z_TRANSPARENCY'
+ elif line_lower.startswith('map_ka'):
+ img_filepath= line_value(line.split())
+ if img_filepath:
+ load_material_image(context_material, context_material_name, img_filepath, 'Ka')
+ elif line_lower.startswith('map_ks'):
+ img_filepath= line_value(line.split())
+ if img_filepath:
+ load_material_image(context_material, context_material_name, img_filepath, 'Ks')
+ elif line_lower.startswith('map_kd'):
+ img_filepath= line_value(line.split())
+ if img_filepath:
+ load_material_image(context_material, context_material_name, img_filepath, 'Kd')
+ elif line_lower.startswith('map_bump'):
+ img_filepath= line_value(line.split())
+ if img_filepath:
+ load_material_image(context_material, context_material_name, img_filepath, 'Bump')
+ elif line_lower.startswith('map_d') or line_lower.startswith('map_tr'): # Alpha map - Dissolve
+ img_filepath= line_value(line.split())
+ if img_filepath:
+ load_material_image(context_material, context_material_name, img_filepath, 'D')
+
+ elif line_lower.startswith('refl'): # reflectionmap
+ img_filepath= line_value(line.split())
+ if img_filepath:
+ load_material_image(context_material, context_material_name, img_filepath, 'refl')
+ mtl.close()
+
+
+
+
+def split_mesh(verts_loc, faces, unique_materials, filepath, SPLIT_OB_OR_GROUP):
+ '''
+ Takes vert_loc and faces, and separates into multiple sets of
+ (verts_loc, faces, unique_materials, dataname)
+ '''
+
+ filename = os.path.splitext((os.path.basename(filepath)))[0]
+
+ if not SPLIT_OB_OR_GROUP:
+ # use the filename for the object name since we arnt chopping up the mesh.
+ return [(verts_loc, faces, unique_materials, filename)]
+
+ def key_to_name(key):
+ # if the key is a tuple, join it to make a string
+ if not key:
+ return filename # assume its a string. make sure this is true if the splitting code is changed
+ else:
+ return key
+
+ # Return a key that makes the faces unique.
+ face_split_dict= {}
+
+ oldkey= -1 # initialize to a value that will never match the key
+
+ for face in faces:
+ key= face[4]
+
+ if oldkey != key:
+ # Check the key has changed.
+ try:
+ verts_split, faces_split, unique_materials_split, vert_remap= face_split_dict[key]
+ except KeyError:
+ faces_split= []
+ verts_split= []
+ unique_materials_split= {}
+ vert_remap= [-1]*len(verts_loc)
+
+ face_split_dict[key]= (verts_split, faces_split, unique_materials_split, vert_remap)
+
+ oldkey= key
+
+ face_vert_loc_indicies= face[0]
+
+ # Remap verts to new vert list and add where needed
+ for enum, i in enumerate(face_vert_loc_indicies):
+ if vert_remap[i] == -1:
+ new_index= len(verts_split)
+ vert_remap[i]= new_index # set the new remapped index so we only add once and can reference next time.
+ face_vert_loc_indicies[enum] = new_index # remap to the local index
+ verts_split.append( verts_loc[i] ) # add the vert to the local verts
+ else:
+ face_vert_loc_indicies[enum] = vert_remap[i] # remap to the local index
+
+ matname= face[2]
+ if matname and matname not in unique_materials_split:
+ unique_materials_split[matname] = unique_materials[matname]
+
+ faces_split.append(face)
+
+ # remove one of the itemas and reorder
+ return [(value[0], value[1], value[2], key_to_name(key)) for key, value in list(face_split_dict.items())]
+
+
+def create_mesh(new_objects, has_ngons, CREATE_FGONS, CREATE_EDGES, verts_loc, verts_tex, faces, unique_materials, unique_material_images, unique_smooth_groups, vertex_groups, dataname):
+ '''
+ Takes all the data gathered and generates a mesh, adding the new object to new_objects
+ deals with fgons, sharp edges and assigning materials
+ '''
+ if not has_ngons:
+ CREATE_FGONS= False
+
+ if unique_smooth_groups:
+ sharp_edges= {}
+ smooth_group_users = {context_smooth_group: {} for context_smooth_group in list(unique_smooth_groups.keys())}
+ context_smooth_group_old= -1
+
+ # Split fgons into tri's
+ fgon_edges= {} # Used for storing fgon keys
+ if CREATE_EDGES:
+ edges= []
+
+ context_object= None
+
+ # reverse loop through face indicies
+ for f_idx in range(len(faces)-1, -1, -1):
+
+ face_vert_loc_indicies,\
+ face_vert_tex_indicies,\
+ context_material,\
+ context_smooth_group,\
+ context_object= faces[f_idx]
+
+ len_face_vert_loc_indicies = len(face_vert_loc_indicies)
+
+ if len_face_vert_loc_indicies==1:
+ faces.pop(f_idx)# cant add single vert faces
+
+ elif not face_vert_tex_indicies or len_face_vert_loc_indicies == 2: # faces that have no texture coords are lines
+ if CREATE_EDGES:
+ # generators are better in python 2.4+ but can't be used in 2.3
+ # edges.extend( (face_vert_loc_indicies[i], face_vert_loc_indicies[i+1]) for i in xrange(len_face_vert_loc_indicies-1) )
+ edges.extend( [(face_vert_loc_indicies[i], face_vert_loc_indicies[i+1]) for i in range(len_face_vert_loc_indicies-1)] )
+
+ faces.pop(f_idx)
+ else:
+
+ # Smooth Group
+ if unique_smooth_groups and context_smooth_group:
+ # Is a part of of a smooth group and is a face
+ if context_smooth_group_old is not context_smooth_group:
+ edge_dict= smooth_group_users[context_smooth_group]
+ context_smooth_group_old= context_smooth_group
+
+ for i in range(len_face_vert_loc_indicies):
+ i1= face_vert_loc_indicies[i]
+ i2= face_vert_loc_indicies[i-1]
+ if i1>i2: i1,i2= i2,i1
+
+ try:
+ edge_dict[i1,i2]+= 1
+ except KeyError:
+ edge_dict[i1,i2]= 1
+
+ # FGons into triangles
+ if has_ngons and len_face_vert_loc_indicies > 4:
+
+ ngon_face_indices= BPyMesh_ngon(verts_loc, face_vert_loc_indicies)
+ faces.extend(
+ [(
+ [face_vert_loc_indicies[ngon[0]], face_vert_loc_indicies[ngon[1]], face_vert_loc_indicies[ngon[2]] ],
+ [face_vert_tex_indicies[ngon[0]], face_vert_tex_indicies[ngon[1]], face_vert_tex_indicies[ngon[2]] ],
+ context_material,
+ context_smooth_group,
+ context_object)
+ for ngon in ngon_face_indices]
+ )
+
+ # edges to make fgons
+ if CREATE_FGONS:
+ edge_users= {}
+ for ngon in ngon_face_indices:
+ for i in (0,1,2):
+ i1= face_vert_loc_indicies[ngon[i ]]
+ i2= face_vert_loc_indicies[ngon[i-1]]
+ if i1>i2: i1,i2= i2,i1
+
+ try:
+ edge_users[i1,i2]+=1
+ except KeyError:
+ edge_users[i1,i2]= 1
+
+ for key, users in edge_users.items():
+ if users>1:
+ fgon_edges[key]= None
+
+ # remove all after 3, means we dont have to pop this one.
+ faces.pop(f_idx)
+
+
+ # Build sharp edges
+ if unique_smooth_groups:
+ for edge_dict in list(smooth_group_users.values()):
+ for key, users in list(edge_dict.items()):
+ if users==1: # This edge is on the boundry of a group
+ sharp_edges[key]= None
+
+
+ # map the material names to an index
+ material_mapping = {name: i for i, name in enumerate(unique_materials)} # enumerate over unique_materials keys()
+
+ materials= [None] * len(unique_materials)
+
+ for name, index in list(material_mapping.items()):
+ materials[index]= unique_materials[name]
+
+ me= bpy.data.meshes.new(dataname)
+
+ # make sure the list isnt too big
+ for material in materials:
+ me.materials.append(material)
+
+ me.vertices.add(len(verts_loc))
+ me.faces.add(len(faces))
+
+ # verts_loc is a list of (x, y, z) tuples
+ me.vertices.foreach_set("co", unpack_list(verts_loc))
+
+ # faces is a list of (vert_indices, texco_indices, ...) tuples
+ # XXX faces should contain either 3 or 4 verts
+ # XXX no check for valid face indices
+ me.faces.foreach_set("vertices_raw", unpack_face_list([f[0] for f in faces]))
+
+ if verts_tex and me.faces:
+ me.uv_textures.new()
+
+ context_material_old= -1 # avoid a dict lookup
+ mat= 0 # rare case it may be un-initialized.
+ me_faces= me.faces
+
+ for i, face in enumerate(faces):
+ if len(face[0]) < 2:
+ pass #raise "bad face"
+ elif len(face[0])==2:
+ if CREATE_EDGES:
+ edges.append(face[0])
+ else:
+
+ blender_face = me.faces[i]
+
+ face_vert_loc_indicies,\
+ face_vert_tex_indicies,\
+ context_material,\
+ context_smooth_group,\
+ context_object= face
+
+
+
+ if context_smooth_group:
+ blender_face.use_smooth = True
+
+ if context_material:
+ if context_material_old is not context_material:
+ mat= material_mapping[context_material]
+ context_material_old= context_material
+
+ blender_face.material_index= mat
+# blender_face.mat= mat
+
+
+ if verts_tex:
+
+ blender_tface= me.uv_textures[0].data[i]
+
+ if context_material:
+ image, has_data = unique_material_images[context_material]
+ if image: # Can be none if the material dosnt have an image.
+ blender_tface.image = image
+ blender_tface.use_image = True
+ if has_data and image.depth == 32:
+ blender_tface.blend_type = 'ALPHA'
+
+ # BUG - Evil eekadoodle problem where faces that have vert index 0 location at 3 or 4 are shuffled.
+ if len(face_vert_loc_indicies)==4:
+ if face_vert_loc_indicies[2]==0 or face_vert_loc_indicies[3]==0:
+ face_vert_tex_indicies= face_vert_tex_indicies[2], face_vert_tex_indicies[3], face_vert_tex_indicies[0], face_vert_tex_indicies[1]
+ else: # length of 3
+ if face_vert_loc_indicies[2]==0:
+ face_vert_tex_indicies= face_vert_tex_indicies[1], face_vert_tex_indicies[2], face_vert_tex_indicies[0]
+ # END EEEKADOODLE FIX
+
+ # assign material, uv's and image
+ blender_tface.uv1= verts_tex[face_vert_tex_indicies[0]]
+ blender_tface.uv2= verts_tex[face_vert_tex_indicies[1]]
+ blender_tface.uv3= verts_tex[face_vert_tex_indicies[2]]
+
+ if len(face_vert_loc_indicies)==4:
+ blender_tface.uv4= verts_tex[face_vert_tex_indicies[3]]
+
+# for ii, uv in enumerate(blender_face.uv):
+# uv.x, uv.y= verts_tex[face_vert_tex_indicies[ii]]
+ del me_faces
+# del ALPHA
+
+ if CREATE_EDGES and not edges:
+ CREATE_EDGES = False
+
+ if CREATE_EDGES:
+ me.edges.add(len(edges))
+
+ # edges should be a list of (a, b) tuples
+ me.edges.foreach_set("vertices", unpack_list(edges))
+# me_edges.extend( edges )
+
+# del me_edges
+
+ # Add edge faces.
+# me_edges= me.edges
+
+ def edges_match(e1, e2):
+ return (e1[0] == e2[0] and e1[1] == e2[1]) or (e1[0] == e2[1] and e1[1] == e2[0])
+
+ # XXX slow
+# if CREATE_FGONS and fgon_edges:
+# for fgon_edge in fgon_edges.keys():
+# for ed in me.edges:
+# if edges_match(fgon_edge, ed.vertices):
+# ed.is_fgon = True
+
+# if CREATE_FGONS and fgon_edges:
+# FGON= Mesh.EdgeFlags.FGON
+# for ed in me.findEdges( fgon_edges.keys() ):
+# if ed is not None:
+# me_edges[ed].flag |= FGON
+# del FGON
+
+ # XXX slow
+# if unique_smooth_groups and sharp_edges:
+# for sharp_edge in sharp_edges.keys():
+# for ed in me.edges:
+# if edges_match(sharp_edge, ed.vertices):
+# ed.use_edge_sharp = True
+
+# if unique_smooth_groups and sharp_edges:
+# SHARP= Mesh.EdgeFlags.SHARP
+# for ed in me.findEdges( sharp_edges.keys() ):
+# if ed is not None:
+# me_edges[ed].flag |= SHARP
+# del SHARP
+
+ me.update(calc_edges=CREATE_EDGES)
+# me.calcNormals()
+
+ ob= bpy.data.objects.new("Mesh", me)
+ new_objects.append(ob)
+
+ # Create the vertex groups. No need to have the flag passed here since we test for the
+ # content of the vertex_groups. If the user selects to NOT have vertex groups saved then
+ # the following test will never run
+ for group_name, group_indicies in vertex_groups.items():
+ group= ob.vertex_groups.new(group_name)
+ ob.vertex_groups.assign(group_indicies, group, 1.0, 'REPLACE')
+
+
+def create_nurbs(context_nurbs, vert_loc, new_objects):
+ '''
+ Add nurbs object to blender, only support one type at the moment
+ '''
+ deg = context_nurbs.get('deg', (3,))
+ curv_range = context_nurbs.get('curv_range')
+ curv_idx = context_nurbs.get('curv_idx', [])
+ parm_u = context_nurbs.get('parm_u', [])
+ parm_v = context_nurbs.get('parm_v', [])
+ name = context_nurbs.get('name', 'ObjNurb')
+ cstype = context_nurbs.get('cstype')
+
+ if cstype is None:
+ print('\tWarning, cstype not found')
+ return
+ if cstype != 'bspline':
+ print('\tWarning, cstype is not supported (only bspline)')
+ return
+ if not curv_idx:
+ print('\tWarning, curv argument empty or not set')
+ return
+ if len(deg) > 1 or parm_v:
+ print('\tWarning, surfaces not supported')
+ return
+
+ cu = bpy.data.curves.new(name, 'CURVE')
+ cu.dimensions = '3D'
+
+ nu = cu.splines.new('NURBS')
+ nu.points.add(len(curv_idx) - 1) # a point is added to start with
+ nu.points.foreach_set("co", [co_axis for vt_idx in curv_idx for co_axis in (vert_loc[vt_idx] + (1.0,))])
+
+ nu.order_u = deg[0] + 1
+
+ # get for endpoint flag from the weighting
+ if curv_range and len(parm_u) > deg[0]+1:
+ do_endpoints = True
+ for i in range(deg[0]+1):
+
+ if abs(parm_u[i]-curv_range[0]) > 0.0001:
+ do_endpoints = False
+ break
+
+ if abs(parm_u[-(i+1)]-curv_range[1]) > 0.0001:
+ do_endpoints = False
+ break
+
+ else:
+ do_endpoints = False
+
+ if do_endpoints:
+ nu.use_endpoint_u = True
+
+
+ # close
+ '''
+ do_closed = False
+ if len(parm_u) > deg[0]+1:
+ for i in xrange(deg[0]+1):
+ #print curv_idx[i], curv_idx[-(i+1)]
+
+ if curv_idx[i]==curv_idx[-(i+1)]:
+ do_closed = True
+ break
+
+ if do_closed:
+ nu.use_cyclic_u = True
+ '''
+
+ ob= bpy.data.objects.new("Nurb", cu)
+
+ new_objects.append(ob)
+
+
+def strip_slash(line_split):
+ if line_split[-1][-1]== '\\':
+ if len(line_split[-1])==1:
+ line_split.pop() # remove the \ item
+ else:
+ line_split[-1]= line_split[-1][:-1] # remove the \ from the end last number
+ return True
+ return False
+
+
+
+def get_float_func(filepath):
+ '''
+ find the float function for this obj file
+ - whether to replace commas or not
+ '''
+ file= open(filepath, 'rU')
+ for line in file: #.xreadlines():
+ line = line.lstrip()
+ if line.startswith('v'): # vn vt v
+ if ',' in line:
+ return lambda f: float(f.replace(',', '.'))
+ elif '.' in line:
+ return float
+
+ # incase all vert values were ints
+ return float
+
+def load(operator, context, filepath,
+ CLAMP_SIZE= 0.0,
+ CREATE_FGONS= True,
+ CREATE_SMOOTH_GROUPS= True,
+ CREATE_EDGES= True,
+ SPLIT_OBJECTS= True,
+ SPLIT_GROUPS= True,
+ ROTATE_X90= True,
+ IMAGE_SEARCH=True,
+ POLYGROUPS=False):
+ '''
+ Called by the user interface or another script.
+ load_obj(path) - should give acceptable results.
+ This function passes the file and sends the data off
+ to be split into objects and then converted into mesh objects
+ '''
+ print('\nimporting obj %r' % filepath)
+
+ if SPLIT_OBJECTS or SPLIT_GROUPS:
+ POLYGROUPS = False
+
+ time_main= time.time()
+# time_main= sys.time()
+
+ verts_loc= []
+ verts_tex= []
+ faces= [] # tuples of the faces
+ material_libs= [] # filanems to material libs this uses
+ vertex_groups = {} # when POLYGROUPS is true
+
+ # Get the string to float conversion func for this file- is 'float' for almost all files.
+ float_func= get_float_func(filepath)
+
+ # Context variables
+ context_material= None
+ context_smooth_group= None
+ context_object= None
+ context_vgroup = None
+
+ # Nurbs
+ context_nurbs = {}
+ nurbs = []
+ context_parm = '' # used by nurbs too but could be used elsewhere
+
+ has_ngons= False
+ # has_smoothgroups= False - is explicit with len(unique_smooth_groups) being > 0
+
+ # Until we can use sets
+ unique_materials= {}
+ unique_material_images= {}
+ unique_smooth_groups= {}
+ # unique_obects= {} - no use for this variable since the objects are stored in the face.
+
+ # when there are faces that end with \
+ # it means they are multiline-
+ # since we use xreadline we cant skip to the next line
+ # so we need to know whether
+ context_multi_line= ''
+
+ print("\tparsing obj file...")
+ time_sub= time.time()
+# time_sub= sys.time()
+
+ file= open(filepath, 'rU')
+ for line in file: #.xreadlines():
+ line = line.lstrip() # rare cases there is white space at the start of the line
+
+ if line.startswith('v '):
+ line_split= line.split()
+ # rotate X90: (x,-z,y)
+ verts_loc.append( (float_func(line_split[1]), -float_func(line_split[3]), float_func(line_split[2])) )
+
+ elif line.startswith('vn '):
+ pass
+
+ elif line.startswith('vt '):
+ line_split= line.split()
+ verts_tex.append( (float_func(line_split[1]), float_func(line_split[2])) )
+
+ # Handel faces lines (as faces) and the second+ lines of fa multiline face here
+ # use 'f' not 'f ' because some objs (very rare have 'fo ' for faces)
+ elif line.startswith('f') or context_multi_line == 'f':
+
+ if context_multi_line:
+ # use face_vert_loc_indicies and face_vert_tex_indicies previously defined and used the obj_face
+ line_split= line.split()
+
+ else:
+ line_split= line[2:].split()
+ face_vert_loc_indicies= []
+ face_vert_tex_indicies= []
+
+ # Instance a face
+ faces.append((\
+ face_vert_loc_indicies,\
+ face_vert_tex_indicies,\
+ context_material,\
+ context_smooth_group,\
+ context_object\
+ ))
+
+ if strip_slash(line_split):
+ context_multi_line = 'f'
+ else:
+ context_multi_line = ''
+
+ for v in line_split:
+ obj_vert= v.split('/')
+
+ vert_loc_index= int(obj_vert[0])-1
+ # Add the vertex to the current group
+ # *warning*, this wont work for files that have groups defined around verts
+ if POLYGROUPS and context_vgroup:
+ vertex_groups[context_vgroup].append(vert_loc_index)
+
+ # Make relative negative vert indicies absolute
+ if vert_loc_index < 0:
+ vert_loc_index= len(verts_loc) + vert_loc_index + 1
+
+ face_vert_loc_indicies.append(vert_loc_index)
+
+ if len(obj_vert)>1 and obj_vert[1]:
+ # formatting for faces with normals and textures us
+ # loc_index/tex_index/nor_index
+
+ vert_tex_index= int(obj_vert[1])-1
+ # Make relative negative vert indicies absolute
+ if vert_tex_index < 0:
+ vert_tex_index= len(verts_tex) + vert_tex_index + 1
+
+ face_vert_tex_indicies.append(vert_tex_index)
+ else:
+ # dummy
+ face_vert_tex_indicies.append(0)
+
+ if len(face_vert_loc_indicies) > 4:
+ has_ngons= True
+
+ elif CREATE_EDGES and (line.startswith('l ') or context_multi_line == 'l'):
+ # very similar to the face load function above with some parts removed
+
+ if context_multi_line:
+ # use face_vert_loc_indicies and face_vert_tex_indicies previously defined and used the obj_face
+ line_split= line.split()
+
+ else:
+ line_split= line[2:].split()
+ face_vert_loc_indicies= []
+ face_vert_tex_indicies= []
+
+ # Instance a face
+ faces.append((\
+ face_vert_loc_indicies,\
+ face_vert_tex_indicies,\
+ context_material,\
+ context_smooth_group,\
+ context_object\
+ ))
+
+ if strip_slash(line_split):
+ context_multi_line = 'l'
+ else:
+ context_multi_line = ''
+
+ isline= line.startswith('l')
+
+ for v in line_split:
+ vert_loc_index= int(v)-1
+
+ # Make relative negative vert indicies absolute
+ if vert_loc_index < 0:
+ vert_loc_index= len(verts_loc) + vert_loc_index + 1
+
+ face_vert_loc_indicies.append(vert_loc_index)
+
+ elif line.startswith('s'):
+ if CREATE_SMOOTH_GROUPS:
+ context_smooth_group= line_value(line.split())
+ if context_smooth_group=='off':
+ context_smooth_group= None
+ elif context_smooth_group: # is not None
+ unique_smooth_groups[context_smooth_group]= None
+
+ elif line.startswith('o'):
+ if SPLIT_OBJECTS:
+ context_object= line_value(line.split())
+ # unique_obects[context_object]= None
+
+ elif line.startswith('g'):
+ if SPLIT_GROUPS:
+ context_object= line_value(line.split())
+ # print 'context_object', context_object
+ # unique_obects[context_object]= None
+ elif POLYGROUPS:
+ context_vgroup = line_value(line.split())
+ if context_vgroup and context_vgroup != '(null)':
+ vertex_groups.setdefault(context_vgroup, [])
+ else:
+ context_vgroup = None # dont assign a vgroup
+
+ elif line.startswith('usemtl'):
+ context_material= line_value(line.split())
+ unique_materials[context_material]= None
+ elif line.startswith('mtllib'): # usemap or usemat
+ material_libs = list(set(material_libs) | set(line.split()[1:])) # can have multiple mtllib filenames per line, mtllib can appear more than once, so make sure only occurance of material exists
+
+ # Nurbs support
+ elif line.startswith('cstype '):
+ context_nurbs['cstype']= line_value(line.split()) # 'rat bspline' / 'bspline'
+ elif line.startswith('curv ') or context_multi_line == 'curv':
+ line_split= line.split()
+
+ curv_idx = context_nurbs['curv_idx'] = context_nurbs.get('curv_idx', []) # incase were multiline
+
+ if not context_multi_line:
+ context_nurbs['curv_range'] = float_func(line_split[1]), float_func(line_split[2])
+ line_split[0:3] = [] # remove first 3 items
+
+ if strip_slash(line_split):
+ context_multi_line = 'curv'
+ else:
+ context_multi_line = ''
+
+
+ for i in line_split:
+ vert_loc_index = int(i)-1
+
+ if vert_loc_index < 0:
+ vert_loc_index= len(verts_loc) + vert_loc_index + 1
+
+ curv_idx.append(vert_loc_index)
+
+ elif line.startswith('parm') or context_multi_line == 'parm':
+ line_split= line.split()
+
+ if context_multi_line:
+ context_multi_line = ''
+ else:
+ context_parm = line_split[1]
+ line_split[0:2] = [] # remove first 2
+
+ if strip_slash(line_split):
+ context_multi_line = 'parm'
+ else:
+ context_multi_line = ''
+
+ if context_parm.lower() == 'u':
+ context_nurbs.setdefault('parm_u', []).extend( [float_func(f) for f in line_split] )
+ elif context_parm.lower() == 'v': # surfaces not suported yet
+ context_nurbs.setdefault('parm_v', []).extend( [float_func(f) for f in line_split] )
+ # else: # may want to support other parm's ?
+
+ elif line.startswith('deg '):
+ context_nurbs['deg']= [int(i) for i in line.split()[1:]]
+ elif line.startswith('end'):
+ # Add the nurbs curve
+ if context_object:
+ context_nurbs['name'] = context_object
+ nurbs.append(context_nurbs)
+ context_nurbs = {}
+ context_parm = ''
+
+ ''' # How to use usemap? depricated?
+ elif line.startswith('usema'): # usemap or usemat
+ context_image= line_value(line.split())
+ '''
+
+ file.close()
+ time_new= time.time()
+# time_new= sys.time()
+ print('%.4f sec' % (time_new-time_sub))
+ time_sub= time_new
+
+
+ print('\tloading materials and images...')
+ create_materials(filepath, material_libs, unique_materials, unique_material_images, IMAGE_SEARCH)
+
+ time_new= time.time()
+# time_new= sys.time()
+ print('%.4f sec' % (time_new-time_sub))
+ time_sub= time_new
+
+ if not ROTATE_X90:
+ verts_loc[:] = [(v[0], v[2], -v[1]) for v in verts_loc]
+
+ # deselect all
+ bpy.ops.object.select_all(action='DESELECT')
+
+ scene = context.scene
+# scn.objects.selected = []
+ new_objects= [] # put new objects here
+
+ print('\tbuilding geometry...\n\tverts:%i faces:%i materials: %i smoothgroups:%i ...' % ( len(verts_loc), len(faces), len(unique_materials), len(unique_smooth_groups) ))
+ # Split the mesh by objects/materials, may
+ if SPLIT_OBJECTS or SPLIT_GROUPS: SPLIT_OB_OR_GROUP = True
+ else: SPLIT_OB_OR_GROUP = False
+
+ for verts_loc_split, faces_split, unique_materials_split, dataname in split_mesh(verts_loc, faces, unique_materials, filepath, SPLIT_OB_OR_GROUP):
+ # Create meshes from the data, warning 'vertex_groups' wont support splitting
+ create_mesh(new_objects, has_ngons, CREATE_FGONS, CREATE_EDGES, verts_loc_split, verts_tex, faces_split, unique_materials_split, unique_material_images, unique_smooth_groups, vertex_groups, dataname)
+
+ # nurbs support
+ for context_nurbs in nurbs:
+ create_nurbs(context_nurbs, verts_loc, new_objects)
+
+ # Create new obj
+ for obj in new_objects:
+ base = scene.objects.link(obj)
+ base.select = True
+
+ scene.update()
+
+
+ axis_min= [ 1000000000]*3
+ axis_max= [-1000000000]*3
+
+# if CLAMP_SIZE:
+# # Get all object bounds
+# for ob in new_objects:
+# for v in ob.getBoundBox():
+# for axis, value in enumerate(v):
+# if axis_min[axis] > value: axis_min[axis]= value
+# if axis_max[axis] < value: axis_max[axis]= value
+
+# # Scale objects
+# max_axis= max(axis_max[0]-axis_min[0], axis_max[1]-axis_min[1], axis_max[2]-axis_min[2])
+# scale= 1.0
+
+# while CLAMP_SIZE < max_axis * scale:
+# scale= scale/10.0
+
+# for ob in new_objects:
+# ob.setSize(scale, scale, scale)
+
+ # Better rotate the vert locations
+ #if not ROTATE_X90:
+ # for ob in new_objects:
+ # ob.RotX = -1.570796326794896558
+
+ time_new= time.time()
+# time_new= sys.time()
+
+ print('finished importing: %r in %.4f sec.' % (filepath, (time_new-time_main)))
+ return {'FINISHED'}
+
+
+# NOTES (all line numbers refer to 2.4x import_obj.py, not this file)
+# check later: line 489
+# can convert now: edge flags, edges: lines 508-528
+# ngon (uses python module BPyMesh): 384-414
+# NEXT clamp size: get bound box with RNA
+# get back to l 140 (here)
+# search image in bpy.config.textureDir - load_image
+# replaced BPyImage.comprehensiveImageLoad with a simplified version that only checks additional directory specified, but doesn't search dirs recursively (obj_image_load)
+# bitmask won't work? - 132
+# uses bpy.sys.time()
+
+if __name__ == "__main__":
+ register()