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Diffstat (limited to 'io_scene_x/__init__.py')
-rw-r--r--io_scene_x/__init__.py40
1 files changed, 20 insertions, 20 deletions
diff --git a/io_scene_x/__init__.py b/io_scene_x/__init__.py
index 404d9dc2..c8e2bc73 100644
--- a/io_scene_x/__init__.py
+++ b/io_scene_x/__init__.py
@@ -43,112 +43,112 @@ class ExportDirectX(bpy.types.Operator):
bl_idname = "export_scene.x"
bl_label = "Export DirectX"
- filepath = StringProperty(subtype='FILE_PATH')
+ filepath: StringProperty(subtype='FILE_PATH')
# Export options
- SelectedOnly = BoolProperty(
+ SelectedOnly: BoolProperty(
name="Export Selected Objects Only",
description="Export only selected objects",
default=True)
- CoordinateSystem = EnumProperty(
+ CoordinateSystem: EnumProperty(
name="Coordinate System",
description="Use the selected coordinate system for export",
items=(('LEFT_HANDED', "Left-Handed", "Use a Y up, Z forward system or a Z up, -Y forward system"),
('RIGHT_HANDED', "Right-Handed", "Use a Y up, -Z forward system or a Z up, Y forward system")),
default='LEFT_HANDED')
- UpAxis = EnumProperty(
+ UpAxis: EnumProperty(
name="Up Axis",
description="The selected axis points upward",
items=(('Y', "Y", "The Y axis points up"),
('Z', "Z", "The Z axis points up")),
default='Y')
- ExportMeshes = BoolProperty(
+ ExportMeshes: BoolProperty(
name="Export Meshes",
description="Export mesh objects",
default=True)
- ExportNormals = BoolProperty(
+ ExportNormals: BoolProperty(
name=" Export Normals",
description="Export mesh normals",
default=True)
- FlipNormals = BoolProperty(
+ FlipNormals: BoolProperty(
name=" Flip Normals",
description="Flip mesh normals before export",
default=False)
- ExportUVCoordinates = BoolProperty(
+ ExportUVCoordinates: BoolProperty(
name=" Export UV Coordinates",
description="Export mesh UV coordinates, if any",
default=True)
- ExportMaterials = BoolProperty(
+ ExportMaterials: BoolProperty(
name=" Export Materials",
description="Export material properties and reference image textures",
default=True)
- ExportActiveImageMaterials = BoolProperty(
+ ExportActiveImageMaterials: BoolProperty(
name=" Reference Active Images as Textures",
description="Reference the active image of each face as a texture, "\
"as opposed to the image assigned to the material",
default=False)
- ExportVertexColors = BoolProperty(
+ ExportVertexColors: BoolProperty(
name=" Export Vertex Colors",
description="Export mesh vertex colors, if any",
default=False)
- ExportSkinWeights = BoolProperty(
+ ExportSkinWeights: BoolProperty(
name=" Export Skin Weights",
description="Bind mesh vertices to armature bones",
default=False)
- ApplyModifiers = BoolProperty(
+ ApplyModifiers: BoolProperty(
name=" Apply Modifiers",
description="Apply the effects of object modifiers before export",
default=False)
- ExportArmatureBones = BoolProperty(
+ ExportArmatureBones: BoolProperty(
name="Export Armature Bones",
description="Export armatures bones",
default=False)
- ExportRestBone = BoolProperty(
+ ExportRestBone: BoolProperty(
name=" Export Rest Position",
description="Export bones in their rest position (recommended for "\
"animation)",
default=False)
- ExportAnimation = BoolProperty(
+ ExportAnimation: BoolProperty(
name="Export Animations",
description="Export object and bone animations. Data is exported for "\
"every frame",
default=False)
- IncludeFrameRate = BoolProperty(
+ IncludeFrameRate: BoolProperty(
name=" Include Frame Rate",
description="Include the AnimTicksPerSecond template which is "\
"used by some engines to control animation speed",
default=False)
- ExportActionsAsSets = BoolProperty(
+ ExportActionsAsSets: BoolProperty(
name=" Export Actions as AnimationSets",
description="Export each action of each object as a separate "\
"AnimationSet. Otherwise all current actions are lumped "\
"together into a single set",
default=False)
- AttachToFirstArmature = BoolProperty(
+ AttachToFirstArmature: BoolProperty(
name=" Attach Unused Actions to First Armature",
description="Export each unused action as if used by the first "\
"armature object",
default=False)
- Verbose = BoolProperty(
+ Verbose: BoolProperty(
name="Verbose",
description="Run the exporter in debug mode. Check the console for "\
"output",