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Diffstat (limited to 'io_scene_x/__init__.py')
-rw-r--r--io_scene_x/__init__.py167
1 files changed, 167 insertions, 0 deletions
diff --git a/io_scene_x/__init__.py b/io_scene_x/__init__.py
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+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation, either version 3
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program. If not, see <http://www.gnu.org/licenses/>.
+# All rights reserved.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+
+bl_info = {
+ "name": "DirectX X Format",
+ "author": "Chris Foster",
+ "version": (3, 0, 0),
+ "blender": (2, 66, 0),
+ "location": "File > Export > DirectX (.x)",
+ "description": "Export mesh vertices, UV's, materials, textures, "\
+ "vertex colors, armatures, empties, and actions.",
+ "warning": "This script is a WIP!",
+ "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/"\
+ "Scripts/Import-Export/DirectX_Exporter",
+ "tracker_url": "https://projects.blender.org/tracker/index.php?"\
+ "func=detail&aid=22795",
+ "category": "Import-Export"}
+
+import bpy
+from bpy.props import BoolProperty
+from bpy.props import EnumProperty
+from bpy.props import StringProperty
+
+
+class ExportDirectX(bpy.types.Operator):
+ """Export selection to DirectX"""
+
+ bl_idname = "export_scene.x"
+ bl_label = "Export DirectX"
+
+ filepath = StringProperty(subtype='FILE_PATH')
+
+ # Export options
+
+ SelectedOnly = BoolProperty(
+ name="Export Selected Objects Only",
+ description="Export only selected objects",
+ default=True)
+
+ ExportMeshes = BoolProperty(
+ name="Export Meshes",
+ description="Export mesh objects",
+ default=True)
+
+ ExportNormals = BoolProperty(
+ name=" Export Normals",
+ description="Export mesh normals",
+ default=True)
+
+ ExportUVCoordinates = BoolProperty(
+ name=" Export UV Coordinates",
+ description="Export mesh UV coordinates, if any",
+ default=True)
+
+ ExportMaterials = BoolProperty(
+ name=" Export Materials",
+ description="Export material properties and reference image textures",
+ default=True)
+
+ ExportVertexColors = BoolProperty(
+ name=" Export Vertex Colors",
+ description="Export mesh vertex colors, if any",
+ default=False)
+
+ ExportSkinWeights = BoolProperty(
+ name=" Export Skin Weights",
+ description="Bind mesh vertices to armature bones",
+ default=False)
+
+ ApplyModifiers = BoolProperty(
+ name=" Apply Modifiers",
+ description="Apply the effects of object modifiers before export",
+ default=False)
+
+ ExportArmatureBones = BoolProperty(
+ name="Export Armature Bones",
+ description="Export armatures bones",
+ default=False)
+
+ ExportRestBone = BoolProperty(
+ name=" Export Rest Position",
+ description="Export bones in their rest position (recommended for "\
+ "animation)",
+ default=False)
+
+ ExportAnimation = BoolProperty(
+ name="Export Animations",
+ description="Export object and bone animations. Data is exported for "\
+ "every frame",
+ default=False)
+
+ IncludeFrameRate = BoolProperty(
+ name=" Include Frame Rate",
+ description="Include the AnimTicksPerSecond template which is "\
+ "used by some engines to control animation speed",
+ default=False)
+
+ ExportActionsAsSets = BoolProperty(
+ name=" Export Actions as AnimationSets",
+ description="Export each action of each object as a separate "\
+ "AnimationSet. Otherwise all current actions are lumped "\
+ "together into a single set",
+ default=False)
+
+ AttachToFirstArmature = BoolProperty(
+ name=" Attach Unused Actions to First Armature",
+ description="Export each unused action as if used by the first "\
+ "armature object",
+ default=False)
+
+ Verbose = BoolProperty(
+ name="Verbose",
+ description="Run the exporter in debug mode. Check the console for "\
+ "output",
+ default=False)
+
+ def execute(self, context):
+ self.filepath = bpy.path.ensure_ext(self.filepath, ".x")
+
+ import export_x
+ Exporter = export_x.DirectXExporter(self, context)
+ Exporter.Export()
+ return {'FINISHED'}
+
+ def invoke(self, context, event):
+ if not self.filepath:
+ self.filepath = bpy.path.ensure_ext(bpy.data.filepath, ".x")
+ context.window_manager.fileselect_add(self)
+ return {'RUNNING_MODAL'}
+
+
+def menu_func(self, context):
+ self.layout.operator(ExportDirectX.bl_idname, text="DirectX (.x)")
+
+
+def register():
+ bpy.utils.register_module(__name__)
+
+ bpy.types.INFO_MT_file_export.append(menu_func)
+
+
+def unregister():
+ bpy.utils.unregister_module(__name__)
+
+ bpy.types.INFO_MT_file_export.remove(menu_func)
+
+
+if __name__ == "__main__":
+ register()
+