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Diffstat (limited to 'io_scene_x3d/export_x3d.py')
-rw-r--r--io_scene_x3d/export_x3d.py33
1 files changed, 14 insertions, 19 deletions
diff --git a/io_scene_x3d/export_x3d.py b/io_scene_x3d/export_x3d.py
index a2ba87a4..7a1249a7 100644
--- a/io_scene_x3d/export_x3d.py
+++ b/io_scene_x3d/export_x3d.py
@@ -82,7 +82,7 @@ def prefix_quoted_str(value, prefix):
def build_hierarchy(objects):
- """ returns parent child relationships, skipping
+ """ returns parent child relationships, skipping
"""
objects_set = set(objects)
par_lookup = {}
@@ -101,6 +101,7 @@ def build_hierarchy(objects):
return par_lookup[None]
+
# -----------------------------------------------------------------------------
# H3D Functions
# -----------------------------------------------------------------------------
@@ -110,7 +111,7 @@ def h3d_shader_glsl_frag_patch(filepath):
for l in h3d_file:
l = l.replace("uniform mat4 unfinvviewmat;", "")
l = l.replace("unfinvviewmat", "gl_ModelViewMatrixInverse")
-
+
'''
l = l.replace("varying vec3 varposition;", "")
l = l.replace("varposition", "gl_Vertex") # not needed int H3D
@@ -121,14 +122,12 @@ def h3d_shader_glsl_frag_patch(filepath):
#l = l.replace("varnormal", "normalize(-(gl_ModelViewMatrix * gl_Vertex).xyz)") # view normal
# l = l.replace("varnormal", "gl_NormalMatrix * gl_Normal") # view normal
lines.append(l)
-
-
+
h3d_file.close()
h3d_file = open(filepath, 'w')
h3d_file.writelines(lines)
h3d_file.close()
-
# -----------------------------------------------------------------------------
@@ -155,7 +154,7 @@ def export(file,
from xml.sax.saxutils import quoteattr
uuid_cache_object = {} # object
- uuid_cache_lamp = {} # 'LA_' + object.name
+ uuid_cache_lamp = {} # 'LA_' + object.name
uuid_cache_view = {} # object, different namespace
uuid_cache_mesh = {} # mesh
uuid_cache_material = {} # material
@@ -268,7 +267,7 @@ def export(file,
fw(ident_step + '>\n')
ident += '\t'
return ident
-
+
def writeTransform_end(ident):
ident = ident[:-1]
fw('%s</Transform>\n' % ident)
@@ -796,9 +795,9 @@ def export(file,
ident = ident[:-1]
fw('%s</Shape>\n' % ident)
-
+
# XXX
-
+
#fw('%s<PythonScript DEF="PS" url="object.py" >\n' % ident)
#fw('%s <ShaderProgram USE="MA_Material.005" containerField="references"/>\n' % ident)
#fw('%s</PythonScript>\n' % ident)
@@ -865,7 +864,7 @@ def export(file,
fw('%s<ComposedShader USE=%s />\n' % (ident, material_id))
else:
material.tag = True
-
+
# GPU_material_bind_uniforms
# GPU_begin_object_materials
@@ -1023,7 +1022,7 @@ def export(file,
fw('%s<field name="%s" type="SFNode" accessType="inputOutput">\n' % (ident, uniform['varname']))
ident += '\t'
-
+
ident_step = ident + (' ' * (-len(ident) + \
fw('%s<PixelTexture \n' % ident)))
fw(ident_step + 'repeatS="false"\n')
@@ -1032,21 +1031,17 @@ def export(file,
fw(ident_step + 'image="%s 1 4 %s"\n' % (len(value), " ".join(value)))
fw(ident_step + '/>\n')
-
+
ident = ident[:-1]
fw('%s</field>\n' % ident)
-
+
#for i in range(0, 10, 4)
#value = ' '.join(['%d' % f for f in uniform['texpixels']])
# value = ' '.join(['%.6g' % (f / 256) for f in uniform['texpixels']])
-
#fw('%s<field name="%s" type="SFInt32" accessType="inputOutput" value="%s" />\n' % (ident, uniform['varname'], value))
#print('test', len(uniform['texpixels']))
-
-
-
else:
assert(0)
else:
@@ -1187,12 +1182,12 @@ def export(file,
obj_main_matrix_world_invert = obj_main_matrix_world.inverted()
obj_main_id = unique_name(obj_main, obj_main.name, uuid_cache_object, clean_func=quoteattr)
-
+
ident = writeTransform_begin(ident, obj_main_matrix if obj_main_parent else global_matrix * obj_main_matrix, obj_main_id)
for obj, obj_matrix in derived:
obj_type = obj.type
-
+
if use_hierarchy:
# make transform node relative
obj_matrix = obj_main_matrix_world_invert * obj_matrix