Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender-addons.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'io_shape_mdd/import_mdd.py')
-rw-r--r--io_shape_mdd/import_mdd.py99
1 files changed, 99 insertions, 0 deletions
diff --git a/io_shape_mdd/import_mdd.py b/io_shape_mdd/import_mdd.py
new file mode 100644
index 00000000..332b7590
--- /dev/null
+++ b/io_shape_mdd/import_mdd.py
@@ -0,0 +1,99 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+
+# mdd importer by Bill L.Nieuwendorp
+# conversion to blender 2.5: Ivo Grigull (loolarge)
+#
+# Warning if the vertex order or vertex count differs from the
+# origonal model the mdd was Baked out from their will be Strange
+# behavior
+#
+# vertex animation to ShapeKeys with ipo and gives the frame a value of 1.0
+# A modifier to read mdd files would be Ideal but thats for another day :)
+#
+# Please send any fixes,updates,bugs to Slow67_at_Gmail.com
+# Bill Niewuendorp
+
+import bpy
+from struct import unpack
+
+
+def load(operator, context, filepath, frame_start=0, frame_step=1):
+
+ scene = context.scene
+ obj = context.object
+
+ print('\n\nimporting mdd %r' % filepath)
+
+ if bpy.ops.object.mode_set.poll():
+ bpy.ops.object.mode_set(mode='OBJECT')
+
+ file = open(filepath, 'rb')
+ frames, points = unpack(">2i", file.read(8))
+ time = unpack((">%df" % frames), file.read(frames * 4))
+
+ print('\tpoints:%d frames:%d' % (points, frames))
+
+ # If target object doesn't have Basis shape key, create it.
+ if not obj.data.shape_keys:
+ basis = obj.shape_key_add()
+ basis.name = "Basis"
+ obj.data.update()
+
+ scene.frame_current = frame_start
+
+ def UpdateMesh(ob, fr):
+
+ # Insert new shape key
+ new_shapekey = obj.shape_key_add()
+ new_shapekey.name = ("frame_%.4d" % fr)
+
+ obj.active_shape_key_index = len(obj.data.shape_keys.keys) - 1
+ index = len(obj.data.shape_keys.keys) - 1
+ obj.show_only_shape_key = True
+
+ verts = obj.data.shape_keys.keys[len(obj.data.shape_keys.keys) - 1].data
+
+ for v in verts: # 12 is the size of 3 floats
+ v.co[:] = unpack('>3f', file.read(12))
+ # me.update()
+ obj.show_only_shape_key = False
+
+ # insert keyframes
+ shape_keys = obj.data.shape_keys
+
+ scene.frame_current -= 1
+ obj.data.shape_keys.keys[index].value = 0.0
+ shape_keys.keys[len(obj.data.shape_keys.keys) - 1].keyframe_insert("value")
+
+ scene.frame_current += 1
+ obj.data.shape_keys.keys[index].value = 1.0
+ shape_keys.keys[len(obj.data.shape_keys.keys) - 1].keyframe_insert("value")
+
+ scene.frame_current += 1
+ obj.data.shape_keys.keys[index].value = 0.0
+ shape_keys.keys[len(obj.data.shape_keys.keys) - 1].keyframe_insert("value")
+
+ obj.data.update()
+
+ for i in range(frames):
+ UpdateMesh(obj, i)
+
+ return {'FINISHED'}