diff options
Diffstat (limited to 'lighting_dynamic_sky.py')
-rw-r--r-- | lighting_dynamic_sky.py | 405 |
1 files changed, 405 insertions, 0 deletions
diff --git a/lighting_dynamic_sky.py b/lighting_dynamic_sky.py new file mode 100644 index 00000000..85b57ce0 --- /dev/null +++ b/lighting_dynamic_sky.py @@ -0,0 +1,405 @@ +# Dynamic Sky.py (c) 2015 Pratik Solanki (Draguu) + +# ##### BEGIN GPL LICENSE BLOCK ##### +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +# +# ##### END GPL LICENSE BLOCK ##### + +bl_info = { + "name": "Dynamic Sky", + "author": "Pratik Solanki", + "version": (1, 0, 2), + "blender": (2, 78, 0), + "location": "View3D > Tools", + "description": "Creates Dynamic Sky for Cycles", + "warning": "", + "wiki_url": "http://www.dragoneex.com/downloads/dynamic-skyadd-on", + "category": "Lighting", + } + +import bpy +from bpy.props import StringProperty +from bpy.types import ( + Operator, + Panel, + ) + + +# Handle error notifications +def error_handlers(self, error, reports="ERROR"): + if self and reports: + self.report({'WARNING'}, reports + " (See Console for more info)") + + print("\n[Dynamic Sky]\nError: {}\n".format(error)) + + +def check_world_name(name_id="Dynamic"): + # check if the new name pattern is in world data + name_list = [] + suffix = 1 + try: + name_list = [world.name for world in bpy.data.worlds if name_id in world.name] + new_name = "{}_{}".format(name_id, len(name_list) + suffix) + if new_name in name_list: + # KISS failed - numbering is not sequential + # try harvesting numbers in world names, find the rightmost ones + test_num = [] + from re import findall + for words in name_list: + test_num.append(findall("\d+", words)) + + suffix += max([int(l[-1]) for l in test_num]) + new_name = "{}_{}".format(name_id, suffix) + return new_name + except Exception as e: + error_handlers(False, e) + pass + return name_id + + +class dsky(Operator): + bl_idname = "sky.dyn" + bl_label = "Make a Procedural sky" + bl_description = "Make a Procedural Sky" + + def execute(self, context): + try: + get_name = check_world_name() + context.scene.dynamic_sky_name = get_name + bpy.context.scene.render.engine = 'CYCLES' + + world = bpy.data.worlds.new(get_name) + world.cycles.sample_as_light = True + world.cycles.sample_map_resolution = 2048 + world.use_nodes = True + + nt = world.node_tree + bg = world.node_tree.nodes['Background'] + + bg.inputs[0].default_value[:3] = (0.5, .1, 0.6) + bg.inputs[1].default_value = 1 + ntl = nt.links.new + tcor = nt.nodes.new(type="ShaderNodeTexCoord") + map = nt.nodes.new(type="ShaderNodeMapping") + map.vector_type = 'NORMAL' + + nor = nt.nodes.new(type="ShaderNodeNormal") + + cr1 = nt.nodes.new(type="ShaderNodeValToRGB") + cr1.color_ramp.elements[0].position = 0.969 + cr1.color_ramp.interpolation = 'EASE' + cr2 = nt.nodes.new(type="ShaderNodeValToRGB") + cr2.color_ramp.elements[0].position = 0.991 + cr2.color_ramp.elements[1].position = 1 + cr2.color_ramp.interpolation = 'EASE' + cr3 = nt.nodes.new(type="ShaderNodeValToRGB") + cr3.color_ramp.elements[0].position = 0.779 + cr3.color_ramp.elements[1].position = 1 + cr3.color_ramp.interpolation = 'EASE' + + mat1 = nt.nodes.new(type="ShaderNodeMath") + mat1.operation = 'MULTIPLY' + mat1.inputs[1].default_value = 0.2 + mat2 = nt.nodes.new(type="ShaderNodeMath") + mat2.operation = 'MULTIPLY' + mat2.inputs[1].default_value = 2 + mat3 = nt.nodes.new(type="ShaderNodeMath") + mat3.operation = 'MULTIPLY' + mat3.inputs[1].default_value = 40.9 + mat4 = nt.nodes.new(type="ShaderNodeMath") + mat4.operation = 'SUBTRACT' + mat4.inputs[1].default_value = 1 + ntl(mat2.inputs[0], mat1.outputs[0]) + ntl(mat4.inputs[0], mat3.outputs[0]) + ntl(mat1.inputs[0], cr3.outputs[0]) + ntl(mat3.inputs[0], cr2.outputs[0]) + + soft = nt.nodes.new(type="ShaderNodeMixRGB") + soft_1 = nt.nodes.new(type="ShaderNodeMixRGB") + soft.inputs[0].default_value = 1 + soft_1.inputs[0].default_value = 0.466 + ntl(soft.inputs[1], mat2.outputs[0]) + ntl(soft.inputs[2], mat4.outputs[0]) + ntl(soft_1.inputs[1], mat2.outputs[0]) + ntl(soft_1.inputs[2], cr2.outputs[0]) + + mix1 = nt.nodes.new(type="ShaderNodeMixRGB") + mix1.blend_type = 'MULTIPLY' + mix1.inputs[0].default_value = 1 + mix1_1 = nt.nodes.new(type="ShaderNodeMixRGB") + mix1_1.blend_type = 'MULTIPLY' + mix1_1.inputs[0].default_value = 1 + + mix2 = nt.nodes.new(type="ShaderNodeMixRGB") + mix2_1 = nt.nodes.new(type="ShaderNodeMixRGB") + mix2.inputs[1].default_value = (0, 0, 0, 1) + mix2.inputs[2].default_value = (32, 22, 14, 200) + mix2_1.inputs[1].default_value = (0, 0, 0, 1) + mix2_1.inputs[2].default_value = (1, 0.820, 0.650, 1) + + ntl(mix1.inputs[1], soft.outputs[0]) + ntl(mix1_1.inputs[1], soft_1.outputs[0]) + ntl(mix2.inputs[0], mix1.outputs[0]) + ntl(mix2_1.inputs[0], mix1_1.outputs[0]) + + gam = nt.nodes.new(type="ShaderNodeGamma") + gam.inputs[1].default_value = 2.3 + gam2 = nt.nodes.new(type="ShaderNodeGamma") + gam2.inputs[1].default_value = 1 + gam3 = nt.nodes.new(type="ShaderNodeGamma") + gam3.inputs[1].default_value = 1 + + sunopa = nt.nodes.new(type="ShaderNodeMixRGB") + sunopa.blend_type = 'ADD' + sunopa.inputs[0].default_value = 1 + sunopa_1 = nt.nodes.new(type="ShaderNodeMixRGB") + sunopa_1.blend_type = 'ADD' + sunopa_1.inputs[0].default_value = 1 + + combine = nt.nodes.new(type="ShaderNodeMixRGB") + ntl(combine.inputs[1], sunopa.outputs[0]) + ntl(combine.inputs[2], sunopa_1.outputs[0]) + lp = nt.nodes.new(type="ShaderNodeLightPath") + ntl(combine.inputs[0], lp.outputs[0]) + + ntl(gam2.inputs[0], gam.outputs[0]) + ntl(gam.inputs[0], mix2.outputs[0]) + ntl(bg.inputs[0], combine.outputs[0]) + + map2 = nt.nodes.new(type="ShaderNodeMapping") + map2.scale[2] = 6.00 + map2.scale[0] = 1.5 + map2.scale[1] = 1.5 + + n1 = nt.nodes.new(type="ShaderNodeTexNoise") + n1.inputs[1].default_value = 3.8 + n1.inputs[2].default_value = 2.4 + n1.inputs[3].default_value = 0.5 + + n2 = nt.nodes.new(type="ShaderNodeTexNoise") + n2.inputs[1].default_value = 2.0 + n2.inputs[2].default_value = 10 + n2.inputs[3].default_value = 0.2 + + ntl(n2.inputs[0], map2.outputs[0]) + ntl(n1.inputs[0], map2.outputs[0]) + + sc1 = nt.nodes.new(type="ShaderNodeValToRGB") + sc2 = nt.nodes.new(type="ShaderNodeValToRGB") + sc3 = nt.nodes.new(type="ShaderNodeValToRGB") + sc3_1 = nt.nodes.new(type="ShaderNodeValToRGB") + sc4 = nt.nodes.new(type="ShaderNodeValToRGB") + + sc1.color_ramp.elements[1].position = 0.649 + sc1.color_ramp.elements[0].position = 0.408 + + sc2.color_ramp.elements[1].position = 0.576 + sc2.color_ramp.elements[0].position = 0.408 + + sc3.color_ramp.elements.new(0.5) + sc3.color_ramp.elements[2].position = 0.435 + + sc3.color_ramp.elements[1].position = 0.160 + sc3.color_ramp.elements[0].position = 0.027 + + sc3.color_ramp.elements[1].color = (1, 1, 1, 1) + sc3.color_ramp.elements[0].color = (0.419, 0.419, 0.419, 0.419) + + sc3.color_ramp.elements[0].position = 0.0 + sc4.color_ramp.elements[0].position = 0.0 + sc4.color_ramp.elements[1].position = 0.469 + sc4.color_ramp.elements[1].color = (0, 0, 0, 1) + sc4.color_ramp.elements[0].color = (1, 1, 0.917412, 1) + + sc3_1.color_ramp.elements.new(0.5) + sc3_1.color_ramp.elements[2].position = 0.435 + + sc3_1.color_ramp.elements[1].position = 0.187 + sc3_1.color_ramp.elements[1].color = (1, 1, 1, 1) + sc3_1.color_ramp.elements[0].color = (0, 0, 0, 0) + sc3_1.color_ramp.elements[0].position = 0.0 + + smix1 = nt.nodes.new(type="ShaderNodeMixRGB") + smix2 = nt.nodes.new(type="ShaderNodeMixRGB") + smix2_1 = nt.nodes.new(type="ShaderNodeMixRGB") + smix3 = nt.nodes.new(type="ShaderNodeMixRGB") + smix4 = nt.nodes.new(type="ShaderNodeMixRGB") + smix5 = nt.nodes.new(type="ShaderNodeMixRGB") + + smix1.inputs[1].default_value = (1, 1, 1, 1) + smix1.inputs[2].default_value = (0, 0, 0, 1) + smix2.inputs[0].default_value = 0.267 + smix2.blend_type = 'MULTIPLY' + smix2_1.inputs[0].default_value = 1 + smix2_1.blend_type = 'MULTIPLY' + + smix3.inputs[1].default_value = (0.434, 0.838, 1, 1) + smix3.inputs[2].default_value = (0.962, 0.822, 0.822, 1) + smix4.blend_type = 'MULTIPLY' + smix4.inputs[0].default_value = 1 + smix5.blend_type = 'SCREEN' + smix5.inputs[0].default_value = 1 + + srgb = nt.nodes.new(type="ShaderNodeSeparateRGB") + aniadd = nt.nodes.new(type="ShaderNodeMath") + crgb = nt.nodes.new(type="ShaderNodeCombineRGB") + sunrgb = nt.nodes.new(type="ShaderNodeMixRGB") + sunrgb.blend_type = 'MULTIPLY' + sunrgb.inputs[2].default_value = (32, 30, 30, 200) + sunrgb.inputs[0].default_value = 1 + + ntl(mix2.inputs[2], sunrgb.outputs[0]) + + ntl(smix1.inputs[0], sc2.outputs[0]) + ntl(smix2.inputs[1], smix1.outputs[0]) + ntl(smix2.inputs[2], sc1.outputs[0]) + ntl(smix2_1.inputs[2], sc3_1.outputs[0]) + ntl(smix3.inputs[0], sc4.outputs[0]) + ntl(smix4.inputs[2], smix3.outputs[0]) + ntl(smix4.inputs[1], sc3.outputs[0]) + ntl(smix5.inputs[1], smix4.outputs[0]) + ntl(smix2_1.inputs[1], smix2.outputs[0]) + ntl(smix5.inputs[2], smix2_1.outputs[0]) + ntl(sunopa.inputs[1], gam3.outputs[0]) + ntl(gam3.inputs[0], smix5.outputs[0]) + ntl(mix1.inputs[2], sc3.outputs[0]) + ntl(sunopa.inputs[2], gam2.outputs[0]) + + ntl(sc1.inputs[0], n1.outputs[0]) + ntl(sc2.inputs[0], n2.outputs[0]) + + skynor = nt.nodes.new(type="ShaderNodeNormal") + + ntl(sc3.inputs[0], skynor.outputs[1]) + ntl(sc4.inputs[0], skynor.outputs[1]) + ntl(sc3_1.inputs[0], skynor.outputs[1]) + ntl(map2.inputs[0], crgb.outputs[0]) + ntl(skynor.inputs[0], tcor.outputs[0]) + ntl(mix1_1.inputs[2], sc3.outputs[0]) + ntl(srgb.inputs[0], tcor.outputs[0]) + ntl(crgb.inputs[1], srgb.outputs[1]) + ntl(crgb.inputs[2], srgb.outputs[2]) + ntl(aniadd.inputs[1], srgb.outputs[0]) + ntl(crgb.inputs[0], aniadd.outputs[0]) + + ntl(cr1.inputs[0], nor.outputs[1]) + ntl(cr2.inputs[0], cr1.outputs[0]) + ntl(cr3.inputs[0], nor.outputs[1]) + ntl(nor.inputs[0], map.outputs[0]) + ntl(map.inputs[0], tcor.outputs[0]) + ntl(sunopa_1.inputs[1], smix5.outputs[0]) + ntl(sunopa_1.inputs[2], mix2_1.outputs[0]) + + except Exception as e: + error_handlers(self, e, "Make a Procedural sky has failed") + + return {"CANCELLED"} + + return {'FINISHED'} + + +def draw_world_settings(col, context): + get_world = context.scene.world + stored_name = context.scene.dynamic_sky_name + get_world_keys = bpy.data.worlds.keys() + + if stored_name not in get_world_keys or len(get_world_keys) < 1: + col.label(text="The {} World could not".format(stored_name), + icon="INFO") + col.label(text="be found in the Worlds' Data", icon="BLANK1") + return + + elif not (get_world and get_world.name == stored_name): + col.label(text="Please select the World", icon="INFO") + col.label(text="named {}".format(stored_name), icon="BLANK1") + col.label(text="from the Properties > World", icon="BLANK1") + return + + pick_world = bpy.data.worlds[stored_name] + try: + m = pick_world.node_tree.nodes[28] + m = pick_world.node_tree.nodes['Mix.012'].inputs[1] + n = pick_world.node_tree.nodes['Mix.012'].inputs[2] + o = pick_world.node_tree.nodes['Mix.014'].inputs[0] + d = pick_world.node_tree.nodes['Mix.010'].inputs[0] + so = pick_world.node_tree.nodes['Gamma.001'].inputs[1] + so2 = pick_world.node_tree.nodes['Gamma.002'].inputs[1] + # sc = pick_world.node_tree.nodes['Mix.004'].inputs[2] + no = pick_world.node_tree.nodes['Normal'].outputs[0] + sof = pick_world.node_tree.nodes['Mix'].inputs[0] + bgp = pick_world.node_tree.nodes['Background'].inputs[1] + + suc = pick_world.node_tree.nodes['Mix.015'].inputs[1] + except: + col.label(text="Please Create a new World", icon="INFO") + col.label(text="seems that there was already", icon="BLANK1") + col.label(text="one called {}".format(stored_name), icon="BLANK1") + return + + col.label("World: %s" % stored_name) + col.separator() + + col.label("Scene Control") + col.prop(bgp, "default_value", text="Brightness") + col.prop(so2, "default_value", text="Shadow color saturation") + + col.label("Sky Control") + col.prop(m, "default_value", text="Cloud color") + col.prop(n, "default_value", text="Horizon Color") + col.prop(o, "default_value", text="Cloud opacity") + col.prop(d, "default_value", text="Cloud density") + + col.label("Sun Control") + col.prop(suc, "default_value", text="") + col.prop(so, "default_value", text="Sun value") + col.prop(sof, "default_value", text="Soft hard") + + col.prop(no, "default_value", text="") + + +class Dynapanel(Panel): + bl_label = "Dynamic sky" + bl_idname = "SCENE_PT_layout" + bl_space_type = 'VIEW_3D' + bl_region_type = 'TOOLS' + bl_context = "objectmode" + bl_category = "Tools" + + def draw(self, context): + layout = self.layout + layout.operator("sky.dyn", text="Create", icon='MAT_SPHERE_SKY') + + col = layout.column() + draw_world_settings(col, context) + + +def register(): + bpy.utils.register_class(Dynapanel) + bpy.utils.register_class(dsky) + bpy.types.Scene.dynamic_sky_name = StringProperty( + name="", + default="Dynamic" + ) + + +def unregister(): + bpy.utils.unregister_class(Dynapanel) + bpy.utils.unregister_class(dsky) + del bpy.types.Scene.dynamic_sky_name + + +if __name__ == "__main__": + register() |