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+# #####BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# #####END GPL LICENSE BLOCK #####
+
+bl_info = {
+ "name": "Material Library",
+ "author": "Mackraken (mackraken2023@hotmail.com)",
+ "version": (0, 5, 61),
+ "blender": (2, 7, 2),
+ "api": 60995,
+ "location": "Properties > Material",
+ "description": "Material Library VX",
+ "warning": "",
+ "wiki_url": "https://sites.google.com/site/aleonserra/home/scripts/matlib-vx",
+ "tracker_url": "",
+ "category": "System"}
+
+MATLIB 5.6.1
+
+Installation:
+- AVOID USING THE INSTALL ADDON BUTTON
+- Copy the matlib folder inside Blender's addons.
+Example: D:\Blender\2.72\scripts\addon\
+
+- Start Blender.
+- Goto File->User Preferences->Addons
+- Enable "Material Library"
+
+
+Updates:
+v 0.5.61
+- Libraries arent read on each draw call, only on startup or when added. This fixes potential crashes and is less stressful, but when a library is deleted blender should be restarted.
+-Moved the addon from "System" category to "Materials"
+
+v 0.5.6
+- Create new libraries.
+ Libraries are read from the matlib folder. If you want to change this behaviour, edit the variable "matlib_path" at line 40. (Untested)
+
+ To delete a library delete the blend file within the matlib folder.
+
+- Apply material to all selected objects.
+
+- Apply material in edit mesh mode.
+
+- Improved Material preview.
+ You can apply a material to the last selected object/s while you are previewing.
+
+- Categories are saved within the library blend file.
+
+- More warnings when things goes wrong.
+
+- Options Added:
+ - Force Import. False By default.
+ This option helps to avoid material duplicates when the same material its applied several times.
+ When this option is disabled the script will try to find the selected material within the working scene, instead of importing a new one from the library.
+ - Linked.
+ Import the material by making a link to the library.
+ - Hide search.
+ Shows or hides the search box.
+
+