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Diffstat (limited to 'mesh_snap_utilities_line.py')
-rw-r--r-- | mesh_snap_utilities_line.py | 1191 |
1 files changed, 0 insertions, 1191 deletions
diff --git a/mesh_snap_utilities_line.py b/mesh_snap_utilities_line.py deleted file mode 100644 index 8f2f2a94..00000000 --- a/mesh_snap_utilities_line.py +++ /dev/null @@ -1,1191 +0,0 @@ -# ##### BEGIN GPL LICENSE BLOCK ##### -# -# This program is free software; you can redistribute it and/or -# modify it under the terms of the GNU General Public License -# as published by the Free Software Foundation; either version 3 -# of the License, or (at your option) any later version. -# -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU General Public License for more details. -# -# You should have received a copy of the GNU General Public License -# along with this program. If not, see <http://www.gnu.org/licenses/>. -# -# ##### END GPL LICENSE BLOCK ##### - -# Contact for more information about the Addon: -# Email: germano.costa@ig.com.br -# Twitter: wii_mano @mano_wii - - -bl_info = { - "name": "Snap Utilities Line", - "author": "Germano Cavalcante", - "version": (5, 7, 6), - "blender": (2, 75, 0), - "location": "View3D > TOOLS > Snap Utilities > snap utilities", - "description": "Extends Blender Snap controls", - "wiki_url": "https://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Modeling/Snap_Utils_Line", - "category": "Mesh"} - -import bpy -import bgl -import bmesh -from mathutils import Vector -from mathutils.geometry import ( - intersect_point_line, - intersect_line_line, - intersect_line_plane, - intersect_ray_tri - ) -from bpy.types import ( - Operator, - Panel, - AddonPreferences, - ) -from bpy.props import ( - BoolProperty, - FloatProperty, - FloatVectorProperty, - StringProperty, - ) - -##DEBUG = False -##if DEBUG: -## from .snap_framebuffer_debug import screenTexture -## from .snap_context import mesh_drawing - - -def get_units_info(scale, unit_system, separate_units): - if unit_system == 'METRIC': - scale_steps = ((1000, 'km'), (1, 'm'), (1 / 100, 'cm'), - (1 / 1000, 'mm'), (1 / 1000000, '\u00b5m')) - elif unit_system == 'IMPERIAL': - scale_steps = ((5280, 'mi'), (1, '\''), - (1 / 12, '"'), (1 / 12000, 'thou')) - scale /= 0.3048 # BU to feet - else: - scale_steps = ((1, ' BU'),) - separate_units = False - - return (scale, scale_steps, separate_units) - - -def convert_distance(val, units_info, precision=5): - scale, scale_steps, separate_units = units_info - sval = val * scale - idx = 0 - while idx < len(scale_steps) - 1: - if sval >= scale_steps[idx][0]: - break - idx += 1 - factor, suffix = scale_steps[idx] - sval /= factor - if not separate_units or idx == len(scale_steps) - 1: - dval = str(round(sval, precision)) + suffix - else: - ival = int(sval) - dval = str(round(ival, precision)) + suffix - fval = sval - ival - idx += 1 - while idx < len(scale_steps): - fval *= scale_steps[idx - 1][0] / scale_steps[idx][0] - if fval >= 1: - dval += ' ' \ - + ("%.1f" % fval) \ - + scale_steps[idx][1] - break - idx += 1 - - return dval - - -def location_3d_to_region_2d(region, rv3d, coord): - prj = rv3d.perspective_matrix * Vector((coord[0], coord[1], coord[2], 1.0)) - width_half = region.width / 2.0 - height_half = region.height / 2.0 - return Vector((width_half + width_half * (prj.x / prj.w), - height_half + height_half * (prj.y / prj.w), - prj.z / prj.w - )) - - -def out_Location(rv3d, region, orig, vector): - view_matrix = rv3d.view_matrix - v1 = Vector((int(view_matrix[0][0] * 1.5), int(view_matrix[0][1] * 1.5), int(view_matrix[0][2] * 1.5))) - v2 = Vector((int(view_matrix[1][0] * 1.5), int(view_matrix[1][1] * 1.5), int(view_matrix[1][2] * 1.5))) - - hit = intersect_ray_tri(Vector((1, 0, 0)), Vector((0, 1, 0)), Vector(), (vector), (orig), False) - if hit is None: - hit = intersect_ray_tri(v1, v2, Vector(), (vector), (orig), False) - if hit is None: - hit = intersect_ray_tri(v1, v2, Vector(), (-vector), (orig), False) - if hit is None: - hit = Vector() - return hit - - -def get_closest_edge(bm, point, dist): - r_edge = None - for edge in bm.edges: - v1 = edge.verts[0].co - v2 = edge.verts[1].co - # Test the BVH (AABB) first - for i in range(3): - if v1[i] <= v2[i]: - isect = v1[i] - dist <= point[i] <= v2[i] + dist - else: - isect = v2[i] - dist <= point[i] <= v1[i] + dist - - if not isect: - break - else: - ret = intersect_point_line(point, v1, v2) - - if ret[1] < 0.0: - tmp = v1 - elif ret[1] > 1.0: - tmp = v2 - else: - tmp = ret[0] - - new_dist = (point - tmp).length - if new_dist <= dist: - dist = new_dist - r_edge = edge - - return r_edge - - -class SnapCache(): - bvert = None - vco = None - - bedge = None - v0 = None - v1 = None - vmid = None - vperp = None - v2d0 = None - v2d1 = None - v2dmid = None - v2dperp = None - - bm_geom_selected = None - - -def snap_utilities( - sctx, obj, - cache, context, obj_matrix_world, - bm, mcursor, - constrain = None, - previous_vert = None, - increment = 0.0): - - rv3d = context.region_data - region = context.region - scene = context.scene - is_increment = False - r_loc = None - r_type = None - r_len = 0.0 - bm_geom = None - - if cache.bm_geom_selected: - try: - cache.bm_geom_selected.select = False - except ReferenceError as e: - print(e) - - snp_obj, loc, elem = sctx.snap_get(mcursor) - view_vector, orig = sctx.last_ray - - if not snp_obj: - is_increment = True - if constrain: - end = orig + view_vector - t_loc = intersect_line_line(constrain[0], constrain[1], orig, end) - if t_loc is None: - t_loc = constrain - r_loc = t_loc[0] - else: - r_type = 'OUT' - r_loc = out_Location(rv3d, region, orig, view_vector) - - elif snp_obj.data[0] != obj: #OUT - r_loc = loc - - if constrain: - is_increment = False - r_loc = intersect_point_line(r_loc, constrain[0], constrain[1])[0] - if not r_loc: - r_loc = out_Location(rv3d, region, orig, view_vector) - elif len(elem) == 1: - is_increment = False - r_type = 'VERT' - elif len(elem) == 2: - is_increment = True - r_type = 'EDGE' - else: - is_increment = True - r_type = 'FACE' - - elif len(elem) == 1: - r_type = 'VERT' - bm_geom = bm.verts[elem[0]] - - if cache.bvert != bm_geom: - cache.bvert = bm_geom - cache.vco = loc - #cache.v2d = location_3d_to_region_2d(region, rv3d, cache.vco) - - if constrain: - r_loc = intersect_point_line(cache.vco, constrain[0], constrain[1])[0] - else: - r_loc = cache.vco - - elif len(elem) == 2: - v1 = bm.verts[elem[0]] - v2 = bm.verts[elem[1]] - bm_geom = bm.edges.get([v1, v2]) - - if cache.bedge != bm_geom: - cache.bedge = bm_geom - cache.v0 = obj_matrix_world * v1.co - cache.v1 = obj_matrix_world * v2.co - cache.vmid = 0.5 * (cache.v0 + cache.v1) - cache.v2d0 = location_3d_to_region_2d(region, rv3d, cache.v0) - cache.v2d1 = location_3d_to_region_2d(region, rv3d, cache.v1) - cache.v2dmid = location_3d_to_region_2d(region, rv3d, cache.vmid) - - if previous_vert and previous_vert not in {v1, v2}: - pvert_co = obj_matrix_world * previous_vert.co - perp_point = intersect_point_line(pvert_co, cache.v0, cache.v1) - cache.vperp = perp_point[0] - #factor = point_perpendicular[1] - cache.v2dperp = location_3d_to_region_2d(region, rv3d, perp_point[0]) - - #else: cache.v2dperp = None - - if constrain: - t_loc = intersect_line_line(constrain[0], constrain[1], cache.v0, cache.v1) - if t_loc is None: - is_increment = True - end = orig + view_vector - t_loc = intersect_line_line(constrain[0], constrain[1], orig, end) - r_loc = t_loc[0] - - elif cache.v2dperp and\ - abs(cache.v2dperp[0] - mcursor[0]) < 10 and abs(cache.v2dperp[1] - mcursor[1]) < 10: - r_type = 'PERPENDICULAR' - r_loc = cache.vperp - - elif abs(cache.v2dmid[0] - mcursor[0]) < 10 and abs(cache.v2dmid[1] - mcursor[1]) < 10: - r_type = 'CENTER' - r_loc = cache.vmid - - else: - if increment and previous_vert in cache.bedge.verts: - is_increment = True - - r_type = 'EDGE' - r_loc = loc - - elif len(elem) == 3: - is_increment = True - r_type = 'FACE' - tri = [ - bm.verts[elem[0]], - bm.verts[elem[1]], - bm.verts[elem[2]], - ] - - faces = set(tri[0].link_faces).intersection(tri[1].link_faces, tri[2].link_faces) - if len(faces) == 1: - bm_geom = faces.pop() - else: - i = -2 - edge = None - while not edge and i != 1: - edge = bm.edges.get([tri[i], tri[i + 1]]) - i += 1 - if edge: - for l in edge.link_loops: - if l.link_loop_next.vert == tri[i] or l.link_loop_prev.vert == tri[i - 2]: - bm_geom = l.face - break - else: # This should never happen!!!! - raise - bm_geom = faces.pop() - - r_loc = loc - - if constrain: - is_increment = False - r_loc = intersect_point_line(r_loc, constrain[0], constrain[1])[0] - - if previous_vert: - pv_co = obj_matrix_world * previous_vert.co - vec = r_loc - pv_co - if is_increment and increment: - r_len = round((1 / increment) * vec.length) * increment - r_loc = r_len * vec.normalized() + pv_co - else: - r_len = vec.length - - if bm_geom: - bm_geom.select = True - - cache.bm_geom_selected = bm_geom - - return r_loc, r_type, bm_geom, r_len - - -def get_loose_linked_edges(bmvert): - linked = [e for e in bmvert.link_edges if not e.link_faces] - for e in linked: - linked += [le for v in e.verts if not v.link_faces for le in v.link_edges if le not in linked] - return linked - - -def draw_line(self, obj, bm, bm_geom, location): - split_faces = set() - - drawing_is_dirt = False - update_edit_mesh = False - tessface = False - - if bm_geom is None: - vert = bm.verts.new(location) - self.list_verts.append(vert) - - elif isinstance(bm_geom, bmesh.types.BMVert): - if (bm_geom.co - location).length_squared < .001: - if self.list_verts == [] or self.list_verts[-1] != bm_geom: - self.list_verts.append(bm_geom) - else: - vert = bm.verts.new(location) - self.list_verts.append(vert) - drawing_is_dirt = True - - elif isinstance(bm_geom, bmesh.types.BMEdge): - self.list_edges.append(bm_geom) - ret = intersect_point_line(location, bm_geom.verts[0].co, bm_geom.verts[1].co) - - if (ret[0] - location).length_squared < .001: - if ret[1] == 0.0: - vert = bm_geom.verts[0] - elif ret[1] == 1.0: - vert = bm_geom.verts[1] - else: - edge, vert = bmesh.utils.edge_split(bm_geom, bm_geom.verts[0], ret[1]) - drawing_is_dirt = True - self.list_verts.append(vert) - # self.list_edges.append(edge) - - else: # constrain point is near - vert = bm.verts.new(location) - self.list_verts.append(vert) - drawing_is_dirt = True - - elif isinstance(bm_geom, bmesh.types.BMFace): - split_faces.add(bm_geom) - vert = bm.verts.new(location) - self.list_verts.append(vert) - drawing_is_dirt = True - - # draw, split and create face - if len(self.list_verts) >= 2: - v1, v2 = self.list_verts[-2:] - # v2_link_verts = [x for y in [a.verts for a in v2.link_edges] for x in y if x != v2] - edge = bm.edges.get([v1, v2]) - if edge: - self.list_edges.append(edge) - - else: # if v1 not in v2_link_verts: - if not v2.link_edges: - edge = bm.edges.new([v1, v2]) - self.list_edges.append(edge) - drawing_is_dirt = True - else: # split face - v1_link_faces = v1.link_faces - v2_link_faces = v2.link_faces - if v1_link_faces and v2_link_faces: - split_faces.update(set(v1_link_faces).intersection(v2_link_faces)) - - else: - if v1_link_faces: - faces = v1_link_faces - co2 = v2.co.copy() - else: - faces = v2_link_faces - co2 = v1.co.copy() - - for face in faces: - if bmesh.geometry.intersect_face_point(face, co2): - co = co2 - face.calc_center_median() - if co.dot(face.normal) < 0.001: - split_faces.add(face) - - if split_faces: - edge = bm.edges.new([v1, v2]) - self.list_edges.append(edge) - ed_list = get_loose_linked_edges(v2) - for face in split_faces: - facesp = bmesh.utils.face_split_edgenet(face, ed_list) - del split_faces - update_edit_mesh = True - tessface = True - else: - if self.intersect: - facesp = bmesh.ops.connect_vert_pair(bm, verts=[v1, v2], verts_exclude=bm.verts) - # print(facesp) - if not self.intersect or not facesp['edges']: - edge = bm.edges.new([v1, v2]) - self.list_edges.append(edge) - drawing_is_dirt = True - else: - for edge in facesp['edges']: - self.list_edges.append(edge) - update_edit_mesh = True - tessface = True - - # create face - if self.create_face: - ed_list = set(self.list_edges) - for edge in v2.link_edges: - for vert in edge.verts: - if vert != v2 and vert in self.list_verts: - ed_list.add(edge) - break - else: - continue - # Inner loop had a break, break the outer - break - - ed_list.update(get_loose_linked_edges(v2)) - - bmesh.ops.edgenet_fill(bm, edges=list(ed_list)) - update_edit_mesh = True - tessface = True - # print('face created') - if update_edit_mesh: - bmesh.update_edit_mesh(obj.data, tessface = tessface) - self.sctx.update_drawn_snap_object(self.snap_obj) - #bm.verts.index_update() - elif drawing_is_dirt: - self.obj.update_from_editmode() - self.sctx.update_drawn_snap_object(self.snap_obj) - - return [obj.matrix_world * v.co for v in self.list_verts] - - -class NavigationKeys: - def __init__(self, context): - # TO DO: - # 'View Orbit', 'View Pan', 'NDOF Orbit View', 'NDOF Pan View' - self._rotate = set() - self._move = set() - self._zoom = set() - for key in context.window_manager.keyconfigs.user.keymaps['3D View'].keymap_items: - if key.idname == 'view3d.rotate': - #self.keys_rotate[key.id]={'Alt': key.alt, 'Ctrl': key.ctrl, 'Shift':key.shift, 'Type':key.type, 'Value':key.value} - self._rotate.add((key.alt, key.ctrl, key.shift, key.type, key.value)) - if key.idname == 'view3d.move': - self._move.add((key.alt, key.ctrl, key.shift, key.type, key.value)) - if key.idname == 'view3d.zoom': - if key.type == 'WHEELINMOUSE': - self._zoom.add((key.alt, key.ctrl, key.shift, 'WHEELUPMOUSE', key.value, key.properties.delta)) - elif key.type == 'WHEELOUTMOUSE': - self._zoom.add((key.alt, key.ctrl, key.shift, 'WHEELDOWNMOUSE', key.value, key.properties.delta)) - else: - self._zoom.add((key.alt, key.ctrl, key.shift, key.type, key.value, key.properties.delta)) - - -class CharMap: - ascii = { - ".", ",", "-", "+", "1", "2", "3", - "4", "5", "6", "7", "8", "9", "0", - "c", "m", "d", "k", "h", "a", - " ", "/", "*", "'", "\"" - # "=" - } - type = { - 'BACK_SPACE', 'DEL', - 'LEFT_ARROW', 'RIGHT_ARROW' - } - - @staticmethod - def modal(self, context, event): - c = event.ascii - if c: - if c == ",": - c = "." - self.length_entered = self.length_entered[:self.line_pos] + c + self.length_entered[self.line_pos:] - self.line_pos += 1 - if self.length_entered: - if event.type == 'BACK_SPACE': - self.length_entered = self.length_entered[:self.line_pos - 1] + self.length_entered[self.line_pos:] - self.line_pos -= 1 - - elif event.type == 'DEL': - self.length_entered = self.length_entered[:self.line_pos] + self.length_entered[self.line_pos + 1:] - - elif event.type == 'LEFT_ARROW': - self.line_pos = (self.line_pos - 1) % (len(self.length_entered) + 1) - - elif event.type == 'RIGHT_ARROW': - self.line_pos = (self.line_pos + 1) % (len(self.length_entered) + 1) - - -class SnapUtilitiesLine(Operator): - bl_idname = "mesh.snap_utilities_line" - bl_label = "Line Tool" - bl_description = "Draw edges. Connect them to split faces" - bl_options = {'REGISTER', 'UNDO'} - - constrain_keys = { - 'X': Vector((1, 0, 0)), - 'Y': Vector((0, 1, 0)), - 'Z': Vector((0, 0, 1)), - 'RIGHT_SHIFT': 'shift', - 'LEFT_SHIFT': 'shift', - } - - @classmethod - def poll(cls, context): - preferences = context.user_preferences.addons[__name__].preferences - return (context.mode in {'EDIT_MESH', 'OBJECT'} and - preferences.create_new_obj or - (context.object is not None and - context.object.type == 'MESH')) - - - def draw_callback_px(self, context): - # draw 3d point OpenGL in the 3D View - bgl.glEnable(bgl.GL_BLEND) - bgl.glDisable(bgl.GL_DEPTH_TEST) - # bgl.glPushMatrix() - # bgl.glMultMatrixf(self.obj_glmatrix) - -## if DEBUG: -## mesh_drawing._store_current_shader_state(mesh_drawing.PreviousGLState) -## self.screen.Draw(self.sctx._texture) -## mesh_drawing._restore_shader_state(mesh_drawing.PreviousGLState) - - if self.vector_constrain: - vc = self.vector_constrain - if hasattr(self, 'preloc') and self.type in {'VERT', 'FACE'}: - bgl.glColor4f(1.0, 1.0, 1.0, 0.5) - bgl.glPointSize(5) - bgl.glBegin(bgl.GL_POINTS) - bgl.glVertex3f(*self.preloc) - bgl.glEnd() - if vc[2] == 'X': - Color4f = (self.axis_x_color + (1.0,)) - elif vc[2] == 'Y': - Color4f = (self.axis_y_color + (1.0,)) - elif vc[2] == 'Z': - Color4f = (self.axis_z_color + (1.0,)) - else: - Color4f = self.constrain_shift_color - else: - if self.type == 'OUT': - Color4f = self.out_color - elif self.type == 'FACE': - Color4f = self.face_color - elif self.type == 'EDGE': - Color4f = self.edge_color - elif self.type == 'VERT': - Color4f = self.vert_color - elif self.type == 'CENTER': - Color4f = self.center_color - elif self.type == 'PERPENDICULAR': - Color4f = self.perpendicular_color - else: # self.type == None - Color4f = self.out_color - - bgl.glColor4f(*Color4f) - bgl.glPointSize(10) - bgl.glBegin(bgl.GL_POINTS) - bgl.glVertex3f(*self.location) - bgl.glEnd() - - # draw 3d line OpenGL in the 3D View - bgl.glEnable(bgl.GL_DEPTH_TEST) - bgl.glDepthRange(0, 0.9999) - bgl.glColor4f(1.0, 0.8, 0.0, 1.0) - bgl.glLineWidth(2) - bgl.glEnable(bgl.GL_LINE_STIPPLE) - bgl.glBegin(bgl.GL_LINE_STRIP) - for vert_co in self.list_verts_co: - bgl.glVertex3f(*vert_co) - bgl.glVertex3f(*self.location) - bgl.glEnd() - - # restore opengl defaults - # bgl.glPopMatrix() - bgl.glDepthRange(0, 1) - bgl.glPointSize(1) - bgl.glLineWidth(1) - bgl.glDisable(bgl.GL_BLEND) - bgl.glDisable(bgl.GL_LINE_STIPPLE) - bgl.glColor4f(0.0, 0.0, 0.0, 1.0) - - - def modal_navigation(self, context, event): - evkey = (event.alt, event.ctrl, event.shift, event.type, event.value) - if evkey in self.navigation_keys._rotate: - bpy.ops.view3d.rotate('INVOKE_DEFAULT') - return True - elif evkey in self.navigation_keys._move: - if event.shift and self.vector_constrain and \ - self.vector_constrain[2] in {'RIGHT_SHIFT', 'LEFT_SHIFT', 'shift'}: - self.vector_constrain = None - bpy.ops.view3d.move('INVOKE_DEFAULT') - return True - else: - for key in self.navigation_keys._zoom: - if evkey == key[0:5]: - if True: # TODO: Use Zoom to mouse position - v3d = context.space_data - dist_range = (v3d.clip_start, v3d.clip_end) - rv3d = context.region_data - if (key[5] < 0 and rv3d.view_distance < dist_range[1]) or\ - (key[5] > 0 and rv3d.view_distance > dist_range[0]): - rv3d.view_location += key[5] * (self.location - rv3d.view_location) / 6 - rv3d.view_distance -= key[5] * rv3d.view_distance / 6 - else: - bpy.ops.view3d.zoom('INVOKE_DEFAULT', delta = key[5]) - return True - #break - - return False - - - def modal(self, context, event): - if self.modal_navigation(context, event): - return {'RUNNING_MODAL'} - - context.area.tag_redraw() - - if event.ctrl and event.type == 'Z' and event.value == 'PRESS': - bpy.ops.ed.undo() - self.vector_constrain = None - self.list_verts_co = [] - self.list_verts = [] - self.list_edges = [] - self.obj = bpy.context.active_object - self.obj_matrix = self.obj.matrix_world.copy() - self.bm = bmesh.from_edit_mesh(self.obj.data) - self.sctx.update_drawn_snap_object(self.snap_obj) - return {'RUNNING_MODAL'} - - if event.type == 'MOUSEMOVE' or self.bool_update: - if self.rv3d.view_matrix != self.rotMat: - self.rotMat = self.rv3d.view_matrix.copy() - self.bool_update = True - self.cache.bedge = None - else: - self.bool_update = False - - mval = Vector((event.mouse_region_x, event.mouse_region_y)) - - self.location, self.type, self.geom, self.len = snap_utilities( - self.sctx, self.obj, self.cache, context, self.obj_matrix, - self.bm, mval, - constrain = self.vector_constrain, - previous_vert = (self.list_verts[-1] if self.list_verts else None), - increment = self.incremental - ) - if self.snap_to_grid and self.type == 'OUT': - loc = self.location / self.rd - self.location = Vector((round(loc.x), - round(loc.y), - round(loc.z))) * self.rd - - if self.keyf8 and self.list_verts_co: - lloc = self.list_verts_co[-1] - view_vec, orig = self.sctx.last_ray - location = intersect_point_line(lloc, orig, (orig + view_vec)) - vec = (location[0] - lloc) - ax, ay, az = abs(vec.x), abs(vec.y), abs(vec.z) - vec.x = ax > ay > az or ax > az > ay - vec.y = ay > ax > az or ay > az > ax - vec.z = az > ay > ax or az > ax > ay - if vec == Vector(): - self.vector_constrain = None - else: - vc = lloc + vec - try: - if vc != self.vector_constrain[1]: - type = 'X' if vec.x else 'Y' if vec.y else 'Z' if vec.z else 'shift' - self.vector_constrain = [lloc, vc, type] - except: - type = 'X' if vec.x else 'Y' if vec.y else 'Z' if vec.z else 'shift' - self.vector_constrain = [lloc, vc, type] - - if event.value == 'PRESS': - if self.list_verts_co and (event.ascii in CharMap.ascii or event.type in CharMap.type): - CharMap.modal(self, context, event) - - elif event.type in self.constrain_keys: - self.bool_update = True - if self.vector_constrain and self.vector_constrain[2] == event.type: - self.vector_constrain = () - - else: - if event.shift: - if isinstance(self.geom, bmesh.types.BMEdge): - if self.list_verts: - loc = self.list_verts_co[-1] - self.vector_constrain = (loc, loc + self.geom.verts[1].co - - self.geom.verts[0].co, event.type) - else: - self.vector_constrain = [self.obj_matrix * v.co for - v in self.geom.verts] + [event.type] - else: - if self.list_verts: - loc = self.list_verts_co[-1] - else: - loc = self.location - self.vector_constrain = [loc, loc + self.constrain_keys[event.type]] + [event.type] - - elif event.type == 'LEFTMOUSE': - point = self.obj_matinv * self.location - # with constraint the intersection can be in a different element of the selected one - if self.vector_constrain and self.geom: - geom2 = get_closest_edge(self.bm, point, 0.001) - else: - geom2 = self.geom - - self.vector_constrain = None - self.list_verts_co = draw_line(self, self.obj, self.bm, geom2, point) - bpy.ops.ed.undo_push(message="Undo draw line*") - - elif event.type == 'TAB': - self.keytab = self.keytab is False - if self.keytab: - self.sctx.set_snap_mode(False, False, True) - context.tool_settings.mesh_select_mode = (False, False, True) - else: - self.sctx.set_snap_mode(True, True, True) - context.tool_settings.mesh_select_mode = (True, True, True) - - elif event.type == 'F8': - self.vector_constrain = None - self.keyf8 = self.keyf8 is False - - elif event.value == 'RELEASE': - if event.type in {'RET', 'NUMPAD_ENTER'}: - if self.length_entered != "" and self.list_verts_co: - try: - text_value = bpy.utils.units.to_value(self.unit_system, 'LENGTH', self.length_entered) - vector = (self.location - self.list_verts_co[-1]).normalized() - location = (self.list_verts_co[-1] + (vector * text_value)) - G_location = self.obj_matinv * location - self.list_verts_co = draw_line(self, self.obj, self.bm, self.geom, G_location) - self.length_entered = "" - self.vector_constrain = None - - except: # ValueError: - self.report({'INFO'}, "Operation not supported yet") - - elif event.type in {'RIGHTMOUSE', 'ESC'}: - if self.list_verts_co == [] or event.type == 'ESC': - del self.bm - del self.list_edges - del self.list_verts - del self.list_verts_co - - bpy.types.SpaceView3D.draw_handler_remove(self._handle, 'WINDOW') - context.area.header_text_set("") - self.sctx.free() - - #restore initial state - context.user_preferences.view.use_rotate_around_active = self.use_rotate_around_active - context.tool_settings.mesh_select_mode = self.select_mode - if not self.is_editmode: - bpy.ops.object.editmode_toggle() - - return {'FINISHED'} - else: - self.vector_constrain = None - self.list_edges = [] - self.list_verts = [] - self.list_verts_co = [] - - a = "" - if self.list_verts_co: - if self.length_entered: - pos = self.line_pos - a = 'length: ' + self.length_entered[:pos] + '|' + self.length_entered[pos:] - else: - length = self.len - length = convert_distance(length, self.uinfo) - a = 'length: ' + length - - context.area.header_text_set( - "hit: %.3f %.3f %.3f %s" % (self.location[0], - self.location[1], self.location[2], a) - ) - - return {'RUNNING_MODAL'} - - def invoke(self, context, event): - if context.space_data.type == 'VIEW_3D': - # print('name', __name__, __package__) - preferences = context.user_preferences.addons[__name__].preferences - - #Store the preferences that will be used in modal - self.intersect = preferences.intersect - self.create_face = preferences.create_face - self.outer_verts = preferences.outer_verts - self.snap_to_grid = preferences.increments_grid - - self.out_color = preferences.out_color - self.face_color = preferences.face_color - self.edge_color = preferences.edge_color - self.vert_color = preferences.vert_color - self.center_color = preferences.center_color - self.perpendicular_color = preferences.perpendicular_color - self.constrain_shift_color = preferences.constrain_shift_color - - self.axis_x_color = tuple(context.user_preferences.themes[0].user_interface.axis_x) - self.axis_y_color = tuple(context.user_preferences.themes[0].user_interface.axis_y) - self.axis_z_color = tuple(context.user_preferences.themes[0].user_interface.axis_z) - - if context.mode == 'OBJECT' and \ - (preferences.create_new_obj or context.object is None or context.object.type != 'MESH'): - - mesh = bpy.data.meshes.new("") - obj = bpy.data.objects.new("", mesh) - context.scene.objects.link(obj) - context.scene.objects.active = obj - - #Store current state - self.is_editmode = context.object.data.is_editmode - self.use_rotate_around_active = context.user_preferences.view.use_rotate_around_active - self.select_mode = context.tool_settings.mesh_select_mode[:] - - #Modify the current state - bpy.ops.object.mode_set(mode='EDIT') - bpy.ops.mesh.select_all(action='DESELECT') - context.user_preferences.view.use_rotate_around_active = True - context.tool_settings.mesh_select_mode = (True, True, True) - context.space_data.use_occlude_geometry = True - - #Configure the unit of measure - scale = context.scene.unit_settings.scale_length - self.unit_system = context.scene.unit_settings.system - separate_units = context.scene.unit_settings.use_separate - self.uinfo = get_units_info(scale, self.unit_system, separate_units) - - scale /= context.space_data.grid_scale * preferences.relative_scale - self.rd = bpy.utils.units.to_value(self.unit_system, 'LENGTH', str(1 / scale)) - - self.incremental = bpy.utils.units.to_value(self.unit_system, 'LENGTH', str(preferences.incremental)) - - #Store values from 3d view context - self.rv3d = context.region_data - self.rotMat = self.rv3d.view_matrix.copy() - self.obj = bpy.context.active_object - self.obj_matrix = self.obj.matrix_world.copy() - self.obj_matinv = self.obj_matrix.inverted() - # self.obj_glmatrix = bgl.Buffer(bgl.GL_FLOAT, [4, 4], self.obj_matrix.transposed()) - self.bm = bmesh.from_edit_mesh(self.obj.data) #remove at end - self.cache = SnapCache() - - #init these variables to avoid errors - self.prevloc = Vector() - self.location = Vector() - self.list_verts = [] - self.list_edges = [] - self.list_verts_co = [] - self.bool_update = False - self.vector_constrain = () - self.navigation_keys = NavigationKeys(context) - self.type = 'OUT' - self.len = 0 - self.length_entered = "" - self.line_pos = 0 - self.bm_geom_selected = None - - #Init event variables - self.keytab = False - self.keyf8 = False - - #Init Snap Context - from snap_context import SnapContext - - self.sctx = SnapContext(context.region, context.space_data) - self.sctx.set_pixel_dist(12) - self.sctx.use_clip_planes(True) - - act_base = context.active_base - - if self.outer_verts: - for base in context.visible_bases: - if base != act_base: - self.sctx.add_obj(base.object, base.object.matrix_world) - - self.snap_obj = self.sctx.add_obj(act_base.object, act_base.object.matrix_world) - - self.snap_face = context.space_data.viewport_shade not in {'BOUNDBOX', 'WIREFRAME'} - self.sctx.set_snap_mode(True, True, self.snap_face) - - #modals - self._handle = bpy.types.SpaceView3D.draw_handler_add(self.draw_callback_px, (context,), 'WINDOW', 'POST_VIEW') - context.window_manager.modal_handler_add(self) - - return {'RUNNING_MODAL'} - else: - self.report({'WARNING'}, "Active space must be a View3d") - return {'CANCELLED'} - - -class PanelSnapUtilities(Panel): - bl_space_type = "VIEW_3D" - bl_region_type = "TOOLS" - bl_category = "Snap Utilities" - bl_label = "Snap Utilities" - - @classmethod - def poll(cls, context): - preferences = context.user_preferences.addons[__name__].preferences - return (context.mode in {'EDIT_MESH', 'OBJECT'} and - preferences.create_new_obj or - (context.object is not None and - context.object.type == 'MESH')) - - def draw(self, context): - layout = self.layout - TheCol = layout.column(align=True) - TheCol.operator("mesh.snap_utilities_line", text="Line", icon="GREASEPENCIL") - - addon_prefs = context.user_preferences.addons[__name__].preferences - expand = addon_prefs.expand_snap_settings - icon = "TRIA_DOWN" if expand else "TRIA_RIGHT" - - box = layout.box() - box.prop(addon_prefs, "expand_snap_settings", icon=icon, - text="Settings:", emboss=False) - if expand: - box.prop(addon_prefs, "outer_verts") - box.prop(addon_prefs, "incremental") - box.prop(addon_prefs, "increments_grid") - if addon_prefs.increments_grid: - box.prop(addon_prefs, "relative_scale") - box.label(text="Line Tool:") - box.prop(addon_prefs, "intersect") - box.prop(addon_prefs, "create_face") - box.prop(addon_prefs, "create_new_obj") - - -# Add-ons Preferences Update Panel - -# Define Panel classes for updating -panels = ( - PanelSnapUtilities, - ) - - -def update_panel(self, context): - message = "Snap Utilities Line: Updating Panel locations has failed" - addon_prefs = context.user_preferences.addons[__name__].preferences - try: - for panel in panels: - if addon_prefs.category != panel.bl_category: - if "bl_rna" in panel.__dict__: - bpy.utils.unregister_class(panel) - - panel.bl_category = addon_prefs.category - bpy.utils.register_class(panel) - - except Exception as e: - print("\n[{}]\n{}\n\nError:\n{}".format(__name__, message, e)) - pass - - -class SnapAddonPreferences(AddonPreferences): - # this must match the addon name, use '__package__' - # when defining this in a submodule of a python package. - bl_idname = __name__ - - intersect = BoolProperty( - name="Intersect", - description="Intersects created line with the existing edges, " - "even if the lines do not intersect", - default=True - ) - create_new_obj = BoolProperty( - name="Create a new object", - description="If have not a active object, or the active object " - "is not in edit mode, it creates a new object", - default=False - ) - create_face = BoolProperty( - name="Create faces", - description="Create faces defined by enclosed edges", - default=False - ) - outer_verts = BoolProperty( - name="Snap to outer vertices", - description="The vertices of the objects are not activated also snapped", - default=True - ) - expand_snap_settings = BoolProperty( - name="Expand", - description="Expand, to display the settings", - default=False - ) - expand_color_settings = BoolProperty( - name="Color Settings", - description="Expand, to display the color settings", - default=False - ) - increments_grid = BoolProperty( - name="Increments of Grid", - description="Snap to increments of grid", - default=False - ) - category = StringProperty( - name="Category", - description="Choose a name for the category of the panel", - default="Snap Utilities", - update=update_panel - ) - incremental = FloatProperty( - name="Incremental", - description="Snap in defined increments", - default=0, - min=0, - step=1, - precision=3 - ) - relative_scale = FloatProperty( - name="Relative Scale", - description="Value that divides the global scale", - default=1, - min=0, - step=1, - precision=3 - ) - out_color = FloatVectorProperty( - name="OUT", - default=(0.0, 0.0, 0.0, 0.5), - size=4, - subtype="COLOR", - min=0, max=1 - ) - face_color = FloatVectorProperty( - name="FACE", - default=(1.0, 0.8, 0.0, 1.0), - size=4, - subtype="COLOR", - min=0, max=1 - ) - edge_color = FloatVectorProperty( - name="EDGE", - default=(0.0, 0.8, 1.0, 1.0), - size=4, - subtype="COLOR", - min=0, max=1 - ) - vert_color = FloatVectorProperty( - name="VERT", - default=(1.0, 0.5, 0.0, 1.0), - size=4, - subtype="COLOR", - min=0, max=1 - ) - center_color = FloatVectorProperty( - name="CENTER", - default=(1.0, 0.0, 1.0, 1.0), - size=4, - subtype="COLOR", - min=0, max=1 - ) - perpendicular_color = FloatVectorProperty( - name="PERPENDICULAR", - default=(0.1, 0.5, 0.5, 1.0), - size=4, - subtype="COLOR", - min=0, max=1 - ) - constrain_shift_color = FloatVectorProperty( - name="SHIFT CONSTRAIN", - default=(0.8, 0.5, 0.4, 1.0), - size=4, - subtype="COLOR", - min=0, max=1 - ) - - def draw(self, context): - layout = self.layout - icon = "TRIA_DOWN" if self.expand_color_settings else "TRIA_RIGHT" - - box = layout.box() - box.prop(self, "expand_color_settings", icon=icon, toggle=True, emboss=False) - if self.expand_color_settings: - split = box.split() - - col = split.column() - col.prop(self, "out_color") - col.prop(self, "constrain_shift_color") - col = split.column() - col.prop(self, "face_color") - col.prop(self, "center_color") - col = split.column() - col.prop(self, "edge_color") - col.prop(self, "perpendicular_color") - col = split.column() - col.prop(self, "vert_color") - - row = layout.row() - - col = row.column(align=True) - box = col.box() - box.label(text="Snap Items:") - box.prop(self, "incremental") - box.prop(self, "outer_verts") - box.prop(self, "increments_grid") - if self.increments_grid: - box.prop(self, "relative_scale") - else: - box.separator() - box.separator() - - col = row.column(align=True) - box = col.box() - box.label(text="Line Tool:") - box.prop(self, "intersect") - box.prop(self, "create_face") - box.prop(self, "create_new_obj") - box.separator() - box.separator() - - row = layout.row() - col = row.column() - col.label(text="Tab Category:") - col.prop(self, "category", text="") - - -def register(): - bpy.utils.register_class(SnapAddonPreferences) - bpy.utils.register_class(SnapUtilitiesLine) - bpy.utils.register_class(PanelSnapUtilities) - update_panel(None, bpy.context) - - -def unregister(): - bpy.utils.unregister_class(PanelSnapUtilities) - bpy.utils.unregister_class(SnapUtilitiesLine) - bpy.utils.unregister_class(SnapAddonPreferences) - - -if __name__ == "__main__": - __name__ = "mesh_snap_utilities_line" - register() |