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Diffstat (limited to 'mesh_snap_utilities_line/common_classes.py')
-rw-r--r--mesh_snap_utilities_line/common_classes.py47
1 files changed, 46 insertions, 1 deletions
diff --git a/mesh_snap_utilities_line/common_classes.py b/mesh_snap_utilities_line/common_classes.py
index 784ec568..e5ee0a91 100644
--- a/mesh_snap_utilities_line/common_classes.py
+++ b/mesh_snap_utilities_line/common_classes.py
@@ -256,7 +256,10 @@ class SnapNavigation():
evkey = (self.convert_to_flag(event.shift, event.ctrl, event.alt), event.type, event.value)
if evkey in self._rotate:
- bpy.ops.view3d.rotate('INVOKE_DEFAULT')
+ if snap_location:
+ bpy.ops.view3d.rotate_custom_pivot('INVOKE_DEFAULT', pivot=snap_location)
+ else:
+ bpy.ops.view3d.rotate('INVOKE_DEFAULT', use_mouse_init=True)
return True
if evkey in self._move:
@@ -432,3 +435,45 @@ class MousePointWidgetGroup(bpy.types.GizmoGroup):
snap_widget = self.gizmos.new(MousePointWidget.bl_idname)
props = snap_widget.target_set_operator("mesh.make_line")
props.wait_for_input = False
+
+
+class VIEW3D_OT_rotate_custom_pivot(bpy.types.Operator):
+ bl_idname = "view3d.rotate_custom_pivot"
+ bl_label = "Rotate the view"
+ bl_options = {'BLOCKING', 'GRAB_CURSOR'}
+
+ pivot = bpy.props.FloatVectorProperty("Pivot", subtype='XYZ')
+ g_up_axis = bpy.props.FloatVectorProperty("up_axis", default=(0.0, 0.0, 1.0), subtype='XYZ')
+ sensitivity = bpy.props.FloatProperty("sensitivity", default=0.007)
+
+ def modal(self, context, event):
+ from mathutils import Matrix
+ if event.value == 'PRESS' and event.type in {'MOUSEMOVE', 'INBETWEEN_MOUSEMOVE'}:
+ dx = self.init_coord[0] - event.mouse_region_x
+ dy = self.init_coord[1] - event.mouse_region_y
+ rot_ver = Matrix.Rotation(dx * self.sensitivity, 3, self.g_up_axis)
+ rot_hor = Matrix.Rotation(dy * self.sensitivity, 3, self.view_rot[0])
+ rot_mat = rot_hor @ rot_ver
+ view_matrix = self.view_rot @ rot_mat
+
+ pos = self.pos1 @ rot_mat + self.pivot
+ qua = view_matrix.to_quaternion()
+ qua.invert()
+
+ self.rv3d.view_location = pos
+ self.rv3d.view_rotation = qua
+ #self.rv3d.view_distance = dist
+
+ context.area.tag_redraw()
+ return {'RUNNING_MODAL'}
+
+ return {'FINISHED'}
+
+ def invoke(self, context, event):
+ self.rv3d = context.region_data
+ self.init_coord = event.mouse_region_x, event.mouse_region_y
+ self.pos1 = self.rv3d.view_location - self.pivot
+ self.view_rot = self.rv3d.view_matrix.to_3x3()
+
+ context.window_manager.modal_handler_add(self)
+ return {'RUNNING_MODAL'}