Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender-addons.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'mesh_snap_utilities_line/common_classes.py')
-rw-r--r--mesh_snap_utilities_line/common_classes.py510
1 files changed, 510 insertions, 0 deletions
diff --git a/mesh_snap_utilities_line/common_classes.py b/mesh_snap_utilities_line/common_classes.py
new file mode 100644
index 00000000..8227f485
--- /dev/null
+++ b/mesh_snap_utilities_line/common_classes.py
@@ -0,0 +1,510 @@
+### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 3
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program. If not, see <http://www.gnu.org/licenses/>.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+import bpy
+import bgl
+import gpu
+import numpy as np
+
+from .common_utilities import snap_utilities
+
+
+class SnapDrawn():
+ def __init__(self, out_color, face_color,
+ edge_color, vert_color, center_color,
+ perpendicular_color, constrain_shift_color,
+ axis_x_color, axis_y_color, axis_z_color):
+
+ self.out_color = out_color
+ self.face_color = face_color
+ self.edge_color = edge_color
+ self.vert_color = vert_color
+ self.center_color = center_color
+ self.perpendicular_color = perpendicular_color
+ self.constrain_shift_color = constrain_shift_color
+
+ self.axis_x_color = axis_x_color
+ self.axis_y_color = axis_y_color
+ self.axis_z_color = axis_z_color
+
+ self._format_pos = gpu.types.GPUVertFormat()
+ self._format_pos.attr_add(id="pos", comp_type='F32', len=3, fetch_mode='FLOAT')
+
+ self._format_pos_and_color = gpu.types.GPUVertFormat()
+ self._format_pos_and_color.attr_add(id="pos", comp_type='F32', len=3, fetch_mode='FLOAT')
+ self._format_pos_and_color.attr_add(id="color", comp_type='F32', len=4, fetch_mode='FLOAT')
+
+ self._program_unif_col = gpu.shader.from_builtin("3D_UNIFORM_COLOR")
+ self._program_smooth_col = gpu.shader.from_builtin("3D_SMOOTH_COLOR")
+
+ self._batch_point = None
+ self._batch_circle = None
+ self._batch_vector = None
+
+
+ def batch_line_strip_create(self, coords):
+ vbo = gpu.types.GPUVertBuf(self._format_pos, len = len(coords))
+ vbo.attr_fill(0, data = coords)
+ batch_lines = gpu.types.GPUBatch(type = "LINE_STRIP", buf = vbo)
+ return batch_lines
+
+ def batch_lines_smooth_color_create(self, coords, colors):
+ vbo = gpu.types.GPUVertBuf(self._format_pos_and_color, len = len(coords))
+ vbo.attr_fill(0, data = coords)
+ vbo.attr_fill(1, data = colors)
+ batch_lines = gpu.types.GPUBatch(type = "LINES", buf = vbo)
+ return batch_lines
+
+ def batch_triangles_create(self, coords):
+ vbo = gpu.types.GPUVertBuf(self._format_pos, len = len(coords))
+ vbo.attr_fill(0, data = coords)
+ batch_tris = gpu.types.GPUBatch(type = "TRIS", buf = vbo)
+ return batch_tris
+
+ def batch_point_get(self):
+ if self._batch_point is None:
+ vbo = gpu.types.GPUVertBuf(self._format_pos, len = 1)
+ vbo.attr_fill(0, ((0.0, 0.0, 0.0),))
+ self._batch_point = gpu.types.GPUBatch(type = "POINTS", buf = vbo)
+ return self._batch_point
+
+ def draw(self, type, location, list_verts_co, vector_constrain, prevloc):
+ # draw 3d point OpenGL in the 3D View
+ bgl.glEnable(bgl.GL_BLEND)
+ gpu.matrix.push()
+ self._program_unif_col.bind()
+
+ if list_verts_co:
+ # draw 3d line OpenGL in the 3D View
+ bgl.glDepthRange(0, 0.9999)
+ bgl.glLineWidth(3.0)
+
+ batch = self.batch_line_strip_create([v.to_tuple() for v in list_verts_co] + [location.to_tuple()])
+
+ self._program_unif_col.uniform_float("color", (1.0, 0.8, 0.0, 0.5))
+ batch.draw(self._program_unif_col)
+ del batch
+
+ bgl.glDisable(bgl.GL_DEPTH_TEST)
+
+ point_batch = self.batch_point_get()
+ if vector_constrain:
+ if prevloc:
+ bgl.glPointSize(5)
+ gpu.matrix.translate(prevloc)
+ self._program_unif_col.uniform_float("color", (1.0, 1.0, 1.0, 0.5))
+ point_batch.draw(self._program_unif_col)
+ gpu.matrix.translate(-prevloc)
+
+ if vector_constrain[2] == 'X':
+ Color4f = self.axis_x_color
+ elif vector_constrain[2] == 'Y':
+ Color4f = self.axis_y_color
+ elif vector_constrain[2] == 'Z':
+ Color4f = self.axis_z_color
+ else:
+ Color4f = self.constrain_shift_color
+ else:
+ if type == 'OUT':
+ Color4f = self.out_color
+ elif type == 'FACE':
+ Color4f = self.face_color
+ elif type == 'EDGE':
+ Color4f = self.edge_color
+ elif type == 'VERT':
+ Color4f = self.vert_color
+ elif type == 'CENTER':
+ Color4f = self.center_color
+ elif type == 'PERPENDICULAR':
+ Color4f = self.perpendicular_color
+ else: # type == None
+ Color4f = self.out_color
+
+ bgl.glPointSize(10)
+
+ gpu.matrix.translate(location)
+ self._program_unif_col.uniform_float("color", Color4f)
+ point_batch.draw(self._program_unif_col)
+
+ # restore opengl defaults
+ bgl.glDepthRange(0.0, 1.0)
+ bgl.glPointSize(1.0)
+ bgl.glLineWidth(1.0)
+ bgl.glEnable(bgl.GL_DEPTH_TEST)
+ bgl.glDisable(bgl.GL_BLEND)
+
+ gpu.matrix.pop()
+
+ def draw_elem(self, snap_obj, bm, elem):
+ from bmesh.types import(
+ BMVert,
+ BMEdge,
+ BMFace,
+ )
+ # draw 3d point OpenGL in the 3D View
+ bgl.glEnable(bgl.GL_BLEND)
+ bgl.glDisable(bgl.GL_DEPTH_TEST)
+
+ with gpu.matrix.push_pop():
+ gpu.matrix.multiply_matrix(snap_obj.mat)
+
+ if isinstance(elem, BMVert):
+ if elem.link_edges:
+ color = self.vert_color
+ edges = np.empty((len(elem.link_edges), 2), [("pos", "f4", 3), ("color", "f4", 4)])
+ edges["pos"][:, 0] = elem.co
+ edges["pos"][:, 1] = [e.other_vert(elem).co for e in elem.link_edges]
+ edges["color"][:, 0] = color
+ edges["color"][:, 1] = (color[0], color[1], color[2], 0.0)
+ edges.shape = -1
+
+ self._program_smooth_col.bind()
+ bgl.glLineWidth(3.0)
+ batch = self.batch_lines_smooth_color_create(edges["pos"], edges["color"])
+ batch.draw(self._program_smooth_col)
+ bgl.glLineWidth(1.0)
+ else:
+ self._program_unif_col.bind()
+
+ if isinstance(elem, BMEdge):
+ self._program_unif_col.uniform_float("color", self.edge_color)
+
+ bgl.glLineWidth(3.0)
+ batch = self.batch_line_strip_create([v.co for v in elem.verts])
+ batch.draw(self._program_unif_col)
+ bgl.glLineWidth(1.0)
+
+ elif isinstance(elem, BMFace):
+ if len(snap_obj.data) == 2:
+ face_color = self.face_color[0], self.face_color[1], self.face_color[2], self.face_color[3] * 0.2
+ self._program_unif_col.uniform_float("color", face_color)
+
+ tris = snap_obj.data[1].get_loop_tri_co_by_bmface(bm, elem)
+ tris.shape = (-1, 3)
+ batch = self.batch_triangles_create(tris)
+ batch.draw(self._program_unif_col)
+
+ # restore opengl defaults
+ bgl.glEnable(bgl.GL_DEPTH_TEST)
+ bgl.glDisable(bgl.GL_BLEND)
+
+
+class SnapNavigation():
+ @staticmethod
+ def debug_key(key):
+ for member in dir(key):
+ print(member, getattr(key, member))
+
+ @staticmethod
+ def convert_to_flag(shift, ctrl, alt):
+ return (shift << 0) | (ctrl << 1) | (alt << 2)
+
+ def __init__(self, context, use_ndof):
+ # TO DO:
+ # 'View Orbit', 'View Pan', 'NDOF Orbit View', 'NDOF Pan View'
+ self.use_ndof = use_ndof and context.user_preferences.inputs.use_ndof
+
+ self._rotate = set()
+ self._move = set()
+ self._zoom = set()
+
+ if self.use_ndof:
+ self._ndof_all = set()
+ self._ndof_orbit = set()
+ self._ndof_orbit_zoom = set()
+ self._ndof_pan = set()
+
+ for key in context.window_manager.keyconfigs.user.keymaps['3D View'].keymap_items:
+ if key.idname == 'view3d.rotate':
+ self._rotate.add((self.convert_to_flag(key.shift, key.ctrl, key.alt), key.type, key.value))
+ elif key.idname == 'view3d.move':
+ self._move.add((self.convert_to_flag(key.shift, key.ctrl, key.alt), key.type, key.value))
+ elif key.idname == 'view3d.zoom':
+ if key.type == 'WHEELINMOUSE':
+ self._zoom.add((self.convert_to_flag(key.shift, key.ctrl, key.alt), 'WHEELUPMOUSE', key.value, key.properties.delta))
+ elif key.type == 'WHEELOUTMOUSE':
+ self._zoom.add((self.convert_to_flag(key.shift, key.ctrl, key.alt), 'WHEELDOWNMOUSE', key.value, key.properties.delta))
+ else:
+ self._zoom.add((self.convert_to_flag(key.shift, key.ctrl, key.alt), key.type, key.value, key.properties.delta))
+
+ elif self.use_ndof:
+ if key.idname == 'view3d.ndof_all':
+ self._ndof_all.add((self.convert_to_flag(key.shift, key.ctrl, key.alt), key.type))
+ elif key.idname == 'view3d.ndof_orbit':
+ self._ndof_orbit.add((self.convert_to_flag(key.shift, key.ctrl, key.alt), key.type))
+ elif key.idname == 'view3d.ndof_orbit_zoom':
+ self._ndof_orbit_zoom.add((self.convert_to_flag(key.shift, key.ctrl, key.alt), key.type))
+ elif key.idname == 'view3d.ndof_pan':
+ self._ndof_pan.add((self.convert_to_flag(key.shift, key.ctrl, key.alt), key.type))
+
+
+ def run(self, context, event, snap_location):
+ evkey = (self.convert_to_flag(event.shift, event.ctrl, event.alt), event.type, event.value)
+
+ if evkey in self._rotate:
+ if snap_location:
+ bpy.ops.view3d.rotate_custom_pivot('INVOKE_DEFAULT', pivot=snap_location)
+ else:
+ bpy.ops.view3d.rotate('INVOKE_DEFAULT', use_mouse_init=True)
+ return True
+
+ if evkey in self._move:
+ #if event.shift and self.vector_constrain and \
+ # self.vector_constrain[2] in {'RIGHT_SHIFT', 'LEFT_SHIFT', 'shift'}:
+ # self.vector_constrain = None
+ bpy.ops.view3d.move('INVOKE_DEFAULT')
+ return True
+
+ for key in self._zoom:
+ if evkey == key[0:3]:
+ if snap_location and key[3]:
+ bpy.ops.view3d.zoom_custom_target('INVOKE_DEFAULT', delta=key[3], target=snap_location)
+ else:
+ bpy.ops.view3d.zoom('INVOKE_DEFAULT', delta=key[3])
+ return True
+
+ if self.use_ndof:
+ ndofkey = evkey[:2]
+ if ndofkey in self._ndof_all:
+ bpy.ops.view3d.ndof_all('INVOKE_DEFAULT')
+ return True
+ if ndofkey in self._ndof_orbit:
+ bpy.ops.view3d.ndof_orbit('INVOKE_DEFAULT')
+ return True
+ if ndofkey in self._ndof_orbit_zoom:
+ bpy.ops.view3d.ndof_orbit_zoom('INVOKE_DEFAULT')
+ return True
+ if ndofkey in self._ndof_pan:
+ bpy.ops.view3d.ndof_pan('INVOKE_DEFAULT')
+ return True
+
+ return False
+
+
+class CharMap:
+ ascii = {
+ ".", ",", "-", "+", "1", "2", "3",
+ "4", "5", "6", "7", "8", "9", "0",
+ "c", "m", "d", "k", "h", "a",
+ " ", "/", "*", "'", "\""
+ # "="
+ }
+ type = {
+ 'BACK_SPACE', 'DEL',
+ 'LEFT_ARROW', 'RIGHT_ARROW'
+ }
+
+ @staticmethod
+ def modal(self, context, event):
+ c = event.ascii
+ if c:
+ if c == ",":
+ c = "."
+ self.length_entered = self.length_entered[:self.line_pos] + c + self.length_entered[self.line_pos:]
+ self.line_pos += 1
+ if self.length_entered:
+ if event.type == 'BACK_SPACE':
+ self.length_entered = self.length_entered[:self.line_pos - 1] + self.length_entered[self.line_pos:]
+ self.line_pos -= 1
+
+ elif event.type == 'DEL':
+ self.length_entered = self.length_entered[:self.line_pos] + self.length_entered[self.line_pos + 1:]
+
+ elif event.type == 'LEFT_ARROW':
+ self.line_pos = (self.line_pos - 1) % (len(self.length_entered) + 1)
+
+ elif event.type == 'RIGHT_ARROW':
+ self.line_pos = (self.line_pos + 1) % (len(self.length_entered) + 1)
+
+g_snap_widget = [None]
+
+class MousePointWidget(bpy.types.Gizmo):
+ bl_idname = "VIEW3D_GT_mouse_point"
+
+ __slots__ = (
+ "sctx",
+ "bm",
+ "draw_cache",
+ "geom",
+ "incremental",
+ "preferences",
+ "loc",
+ "snap_obj",
+ "snap_to_grid",
+ "type",
+ )
+
+ def test_select(self, context, mval):
+ #print('test_select', mval)
+ self.snap_obj, prev_loc, self.loc, self.type, self.bm, self.geom, len = snap_utilities(
+ self.sctx,
+ None,
+ mval,
+ increment=self.incremental
+ )
+ context.area.tag_redraw()
+ return False
+
+ def draw(self, context):
+ if self.bm:
+ self.draw_cache.draw_elem(self.snap_obj, self.bm, self.geom)
+ self.draw_cache.draw(self.type, self.loc, None, None, None)
+
+ def setup(self):
+ if not hasattr(self, "sctx"):
+ global g_snap_widget
+ g_snap_widget[0] = self
+
+ context = bpy.context
+
+ self.preferences = preferences = context.user_preferences.addons[__package__].preferences
+
+ #Configure the unit of measure
+ self.snap_to_grid = preferences.increments_grid
+ self.incremental = bpy.utils.units.to_value(
+ context.scene.unit_settings.system, 'LENGTH', str(preferences.incremental))
+
+ self.draw_cache = SnapDrawn(
+ preferences.out_color,
+ preferences.face_color,
+ preferences.edge_color,
+ preferences.vert_color,
+ preferences.center_color,
+ preferences.perpendicular_color,
+ preferences.constrain_shift_color,
+ (*context.user_preferences.themes[0].user_interface.axis_x, 1.0),
+ (*context.user_preferences.themes[0].user_interface.axis_y, 1.0),
+ (*context.user_preferences.themes[0].user_interface.axis_z, 1.0)
+ )
+
+ #Init Snap Context
+ from .snap_context_l import SnapContext
+ from mathutils import Vector
+
+ self.sctx = SnapContext(context.region, context.space_data)
+ self.sctx.set_pixel_dist(12)
+ self.sctx.use_clip_planes(True)
+
+ if preferences.outer_verts:
+ for base in context.visible_bases:
+ self.sctx.add_obj(base.object, base.object.matrix_world)
+
+ self.sctx.set_snap_mode(True, True, True)
+ self.bm = None
+ self.type = 'OUT'
+ self.loc = Vector()
+
+ def __del__(self):
+ global g_snap_widget
+ g_snap_widget[0] = None
+
+
+class MousePointWidgetGroup(bpy.types.GizmoGroup):
+ bl_idname = "MESH_GGT_mouse_point"
+ bl_label = "Draw Mouse Point"
+ bl_space_type = 'VIEW_3D'
+ bl_region_type = 'WINDOW'
+ bl_options = {'3D'}
+
+ def setup(self, context):
+ snap_widget = self.gizmos.new(MousePointWidget.bl_idname)
+ props = snap_widget.target_set_operator("mesh.make_line")
+ props.wait_for_input = False
+
+
+class VIEW3D_OT_rotate_custom_pivot(bpy.types.Operator):
+ bl_idname = "view3d.rotate_custom_pivot"
+ bl_label = "Rotate the view"
+ bl_options = {'BLOCKING', 'GRAB_CURSOR'}
+
+ pivot: bpy.props.FloatVectorProperty("Pivot", subtype='XYZ')
+ g_up_axis: bpy.props.FloatVectorProperty("up_axis", default=(0.0, 0.0, 1.0), subtype='XYZ')
+ sensitivity: bpy.props.FloatProperty("sensitivity", default=0.007)
+
+ def modal(self, context, event):
+ from mathutils import Matrix
+ if event.value == 'PRESS' and event.type in {'MOUSEMOVE', 'INBETWEEN_MOUSEMOVE'}:
+ dx = self.init_coord[0] - event.mouse_region_x
+ dy = self.init_coord[1] - event.mouse_region_y
+ rot_ver = Matrix.Rotation(-dx * self.sensitivity, 3, self.g_up_axis)
+ rot_hor = Matrix.Rotation(dy * self.sensitivity, 3, self.view_rot[0])
+ rot_mat = rot_hor @ rot_ver
+ view_matrix = self.view_rot @ rot_mat
+
+ pos = self.pos1 @ rot_mat + self.pivot
+ qua = view_matrix.to_quaternion()
+ qua.invert()
+
+ self.rv3d.view_location = pos
+ self.rv3d.view_rotation = qua
+
+ context.area.tag_redraw()
+ return {'RUNNING_MODAL'}
+
+ return {'FINISHED'}
+
+ def invoke(self, context, event):
+ self.rv3d = context.region_data
+ self.init_coord = event.mouse_region_x, event.mouse_region_y
+ self.pos1 = self.rv3d.view_location - self.pivot
+ self.view_rot = self.rv3d.view_matrix.to_3x3()
+
+ context.window_manager.modal_handler_add(self)
+ return {'RUNNING_MODAL'}
+
+
+class VIEW3D_OT_zoom_custom_target(bpy.types.Operator):
+ bl_idname = "view3d.zoom_custom_target"
+ bl_label = "Zoom the view"
+ bl_options = {'BLOCKING', 'GRAB_CURSOR'}
+
+ target: bpy.props.FloatVectorProperty("target", subtype='XYZ')
+ delta: bpy.props.IntProperty("delta", default=0)
+ step_factor = 0.333
+
+ def modal(self, context, event):
+ if event.value == 'PRESS' and event.type in {'MOUSEMOVE', 'INBETWEEN_MOUSEMOVE'}:
+ if not hasattr(self, "init_mouse_region_y"):
+ self.init_mouse_region_y = event.mouse_region_y
+ self.heigt_up = context.area.height - self.init_mouse_region_y
+ self.rv3d.view_location = self.target
+
+ fac = (event.mouse_region_y - self.init_mouse_region_y) / self.heigt_up
+ ret = 'RUNNING_MODAL'
+ else:
+ fac = self.step_factor * self.delta
+ ret = 'FINISHED'
+
+ self.rv3d.view_location = self.init_loc + (self.target - self.init_loc) * fac
+ self.rv3d.view_distance = self.init_dist - self.init_dist * fac
+
+ context.area.tag_redraw()
+ return {ret}
+
+ def invoke(self, context, event):
+ v3d = context.space_data
+ dist_range = (v3d.clip_start, v3d.clip_end)
+ self.rv3d = context.region_data
+ self.init_dist = self.rv3d.view_distance
+ if ((self.delta <= 0 and self.init_dist < dist_range[1]) or
+ (self.delta > 0 and self.init_dist > dist_range[0])):
+ self.init_loc = self.rv3d.view_location.copy()
+
+ context.window_manager.modal_handler_add(self)
+ return {'RUNNING_MODAL'}
+
+ return {'FINISHED'}