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Diffstat (limited to 'mesh_snap_utilities_line/drawing_utilities.py')
-rw-r--r--mesh_snap_utilities_line/drawing_utilities.py118
1 files changed, 68 insertions, 50 deletions
diff --git a/mesh_snap_utilities_line/drawing_utilities.py b/mesh_snap_utilities_line/drawing_utilities.py
index cf67db4b..b4e53a00 100644
--- a/mesh_snap_utilities_line/drawing_utilities.py
+++ b/mesh_snap_utilities_line/drawing_utilities.py
@@ -15,7 +15,7 @@
#
# ##### END GPL LICENSE BLOCK #####
import gpu
-from mathutils import Vector
+from mathutils import Vector, Matrix
class SnapDrawn():
@@ -30,6 +30,7 @@ class SnapDrawn():
'axis_x_color',
'axis_y_color',
'axis_z_color',
+ 'rv3d',
'_format_pos',
'_format_pos_and_color',
'_program_unif_col',
@@ -39,7 +40,7 @@ class SnapDrawn():
def __init__(self, out_color, face_color,
edge_color, vert_color, center_color,
perpendicular_color, constrain_shift_color,
- axis_x_color, axis_y_color, axis_z_color):
+ axis_x_color, axis_y_color, axis_z_color, rv3d):
import gpu
@@ -55,6 +56,8 @@ class SnapDrawn():
self.axis_y_color = axis_y_color
self.axis_z_color = axis_z_color
+ self.rv3d = rv3d
+
self._format_pos = gpu.types.GPUVertFormat()
self._format_pos.attr_add(id="pos", comp_type='F32', len=3, fetch_mode='FLOAT')
@@ -62,18 +65,38 @@ class SnapDrawn():
self._format_pos_and_color.attr_add(id="pos", comp_type='F32', len=3, fetch_mode='FLOAT')
self._format_pos_and_color.attr_add(id="color", comp_type='F32', len=4, fetch_mode='FLOAT')
- self._program_unif_col = gpu.shader.from_builtin("3D_UNIFORM_COLOR")
- self._program_smooth_col = gpu.shader.from_builtin("3D_SMOOTH_COLOR")
-
self._batch_point = None
+ def _gl_state_push(self, ob_mat=None):
+ clip_planes = gpu.types.Buffer('FLOAT', (6, 4), self.rv3d.clip_planes) if self.rv3d.use_clip_planes else None
+
+ config = 'CLIPPED' if clip_planes else 'DEFAULT'
+ self._program_unif_col = gpu.shader.from_builtin("3D_UNIFORM_COLOR", config=config)
+ self._program_smooth_col = gpu.shader.from_builtin("3D_SMOOTH_COLOR", config=config)
- def _gl_state_push(self):
gpu.state.program_point_size_set(False)
gpu.state.blend_set('ALPHA')
+ gpu.matrix.push()
+ if ob_mat:
+ gpu.matrix.multiply_matrix(ob_mat)
+
+ if clip_planes:
+ gpu.state.clip_distances_set(4)
+ mat = ob_mat if ob_mat else Matrix.Identity(4)
+
+ self._program_unif_col.bind()
+ self._program_unif_col.uniform_float("ModelMatrix", mat)
+ self._program_unif_col.uniform_vector_float(self._program_unif_col.uniform_from_name("WorldClipPlanes"), clip_planes, 4, 4)
+
+ self._program_smooth_col.bind()
+ self._program_smooth_col.uniform_float("ModelMatrix", mat)
+ self._program_smooth_col.uniform_vector_float(self._program_smooth_col.uniform_from_name("WorldClipPlanes"), clip_planes, 4, 4)
def _gl_state_restore(self):
gpu.state.blend_set('NONE')
+ gpu.matrix.pop()
+ if self.rv3d.use_clip_planes:
+ gpu.state.clip_distances_set(0)
def batch_line_strip_create(self, coords):
from gpu.types import (
@@ -124,7 +147,6 @@ class SnapDrawn():
import gpu
self._gl_state_push()
- gpu.matrix.push()
self._program_unif_col.bind()
if list_verts_co:
@@ -139,6 +161,7 @@ class SnapDrawn():
self._program_unif_col.bind()
self._program_unif_col.uniform_float("color", (1.0, 0.8, 0.0, 0.5))
+
batch.draw(self._program_unif_col)
gpu.matrix.pop_projection()
del batch
@@ -153,6 +176,7 @@ class SnapDrawn():
self._program_unif_col.bind()
self._program_unif_col.uniform_float("color", (1.0, 1.0, 1.0, 0.5))
+
point_batch.draw(self._program_unif_col)
gpu.matrix.translate(-prevloc)
@@ -192,7 +216,6 @@ class SnapDrawn():
gpu.state.line_width_set(1.0)
gpu.state.depth_test_set('LESS_EQUAL')
- gpu.matrix.pop()
self._gl_state_restore()
def draw_elem(self, snap_obj, bm, elem):
@@ -204,53 +227,48 @@ class SnapDrawn():
BMFace,
)
- with gpu.matrix.push_pop():
- self._gl_state_push()
- gpu.state.depth_test_set('NONE')
-
- gpu.matrix.multiply_matrix(snap_obj.mat)
-
- if isinstance(elem, BMVert):
- if elem.link_edges:
- import numpy as np
-
- color = self.vert_color
- edges = np.empty((len(elem.link_edges), 2), [("pos", "f4", 3), ("color", "f4", 4)])
- edges["pos"][:, 0] = elem.co
- edges["pos"][:, 1] = [e.other_vert(elem).co for e in elem.link_edges]
- edges["color"][:, 0] = color
- edges["color"][:, 1] = (color[0], color[1], color[2], 0.0)
- edges.shape = -1
-
- self._program_smooth_col.bind()
- gpu.state.line_width_set(3.0)
- batch = self.batch_lines_smooth_color_create(edges["pos"], edges["color"])
- batch.draw(self._program_smooth_col)
- gpu.state.line_width_set(1.0)
- else:
+ self._gl_state_push(snap_obj.mat)
+ gpu.state.depth_test_set('NONE')
+
+ if isinstance(elem, BMVert):
+ if elem.link_edges:
+ import numpy as np
+
+ color = self.vert_color
+ edges = np.empty((len(elem.link_edges), 2), [("pos", "f4", 3), ("color", "f4", 4)])
+ edges["pos"][:, 0] = elem.co
+ edges["pos"][:, 1] = [e.other_vert(elem).co for e in elem.link_edges]
+ edges["color"][:, 0] = color
+ edges["color"][:, 1] = (color[0], color[1], color[2], 0.0)
+ edges.shape = -1
+
+ self._program_smooth_col.bind()
+ gpu.state.line_width_set(3.0)
+ batch = self.batch_lines_smooth_color_create(edges["pos"], edges["color"])
+ batch.draw(self._program_smooth_col)
+ gpu.state.line_width_set(1.0)
+ else:
+ if isinstance(elem, BMEdge):
self._program_unif_col.bind()
+ self._program_unif_col.uniform_float("color", self.edge_color)
- if isinstance(elem, BMEdge):
+ gpu.state.line_width_set(3.0)
+ batch = self.batch_line_strip_create([v.co for v in elem.verts])
+ batch.draw(self._program_unif_col)
+ gpu.state.line_width_set(1.0)
+
+ elif isinstance(elem, BMFace):
+ if len(snap_obj.data) == 2:
+ face_color = self.face_color[0], self.face_color[1], self.face_color[2], self.face_color[3] * 0.2
self._program_unif_col.bind()
- self._program_unif_col.uniform_float("color", self.edge_color)
+ self._program_unif_col.uniform_float("color", face_color)
- gpu.state.line_width_set(3.0)
- batch = self.batch_line_strip_create([v.co for v in elem.verts])
+ tris = snap_obj.data[1].get_loop_tri_co_by_bmface(bm, elem)
+ tris.shape = (-1, 3)
+ batch = self.batch_triangles_create(tris)
batch.draw(self._program_unif_col)
- gpu.state.line_width_set(1.0)
-
- elif isinstance(elem, BMFace):
- if len(snap_obj.data) == 2:
- face_color = self.face_color[0], self.face_color[1], self.face_color[2], self.face_color[3] * 0.2
- self._program_unif_col.bind()
- self._program_unif_col.uniform_float("color", face_color)
-
- tris = snap_obj.data[1].get_loop_tri_co_by_bmface(bm, elem)
- tris.shape = (-1, 3)
- batch = self.batch_triangles_create(tris)
- batch.draw(self._program_unif_col)
- # restore opengl defaults
- gpu.state.depth_test_set('LESS_EQUAL')
+ # restore opengl defaults
+ gpu.state.depth_test_set('LESS_EQUAL')
self._gl_state_restore()