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Diffstat (limited to 'mesh_tools/mesh_mextrude_plus.py')
-rw-r--r--mesh_tools/mesh_mextrude_plus.py370
1 files changed, 370 insertions, 0 deletions
diff --git a/mesh_tools/mesh_mextrude_plus.py b/mesh_tools/mesh_mextrude_plus.py
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+++ b/mesh_tools/mesh_mextrude_plus.py
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+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# Repeats extrusion + rotation + scale for one or more faces
+# Original code by liero
+# Update by Jimmy Hazevoet 03/2017 for Blender 2.79
+# normal rotation, probability, scaled offset, object coords, initial and per step noise
+
+
+bl_info = {
+ "name": "MExtrude Plus1",
+ "author": "liero, Jimmy Hazevoet",
+ "version": (1, 3, 0),
+ "blender": (2, 77, 0),
+ "location": "View3D > Tool Shelf",
+ "description": "Repeat extrusions from faces to create organic shapes",
+ "warning": "",
+ "wiki_url": "",
+ "category": "Mesh"}
+
+
+import bpy
+import bmesh
+import random
+from bpy.types import Operator
+from random import gauss
+from math import radians
+from mathutils import (
+ Euler, Vector,
+ )
+from bpy.props import (
+ FloatProperty,
+ IntProperty,
+ BoolProperty,
+ )
+
+
+def gloc(self, r):
+ return Vector((self.offx, self.offy, self.offz))
+
+
+def vloc(self, r):
+ random.seed(self.ran + r)
+ return self.off * (1 + gauss(0, self.var1 / 3))
+
+
+def nrot(self, n):
+ return Euler((radians(self.nrotx) * n[0],
+ radians(self.nroty) * n[1],
+ radians(self.nrotz) * n[2]), 'XYZ')
+
+
+def vrot(self, r):
+ random.seed(self.ran + r)
+ return Euler((radians(self.rotx) + gauss(0, self.var2 / 3),
+ radians(self.roty) + gauss(0, self.var2 / 3),
+ radians(self.rotz) + gauss(0, self.var2 / 3)), 'XYZ')
+
+
+def vsca(self, r):
+ random.seed(self.ran + r)
+ return self.sca * (1 + gauss(0, self.var3 / 3))
+
+
+class MExtrude(Operator):
+ bl_idname = "object.mextrude"
+ bl_label = "Multi Extrude"
+ bl_description = ("Extrude selected Faces with Rotation,\n"
+ "Scaling, Variation, Randomization")
+ bl_options = {"REGISTER", "UNDO", "PRESET"}
+
+ off: FloatProperty(
+ name="Offset",
+ soft_min=0.001, soft_max=10,
+ min=-100, max=100,
+ default=1.0,
+ description="Translation"
+ )
+ offx: FloatProperty(
+ name="Loc X",
+ soft_min=-10.0, soft_max=10.0,
+ min=-100.0, max=100.0,
+ default=0.0,
+ description="Global Translation X"
+ )
+ offy: FloatProperty(
+ name="Loc Y",
+ soft_min=-10.0, soft_max=10.0,
+ min=-100.0, max=100.0,
+ default=0.0,
+ description="Global Translation Y"
+ )
+ offz: FloatProperty(
+ name="Loc Z",
+ soft_min=-10.0, soft_max=10.0,
+ min=-100.0, max=100.0,
+ default=0.0,
+ description="Global Translation Z"
+ )
+ rotx: FloatProperty(
+ name="Rot X",
+ min=-85, max=85,
+ soft_min=-30, soft_max=30,
+ default=0,
+ description="X Rotation"
+ )
+ roty: FloatProperty(
+ name="Rot Y",
+ min=-85, max=85,
+ soft_min=-30,
+ soft_max=30,
+ default=0,
+ description="Y Rotation"
+ )
+ rotz: FloatProperty(
+ name="Rot Z",
+ min=-85, max=85,
+ soft_min=-30, soft_max=30,
+ default=-0,
+ description="Z Rotation"
+ )
+ nrotx: FloatProperty(
+ name="N Rot X",
+ min=-85, max=85,
+ soft_min=-30, soft_max=30,
+ default=0,
+ description="Normal X Rotation"
+ )
+ nroty: FloatProperty(
+ name="N Rot Y",
+ min=-85, max=85,
+ soft_min=-30, soft_max=30,
+ default=0,
+ description="Normal Y Rotation"
+ )
+ nrotz: FloatProperty(
+ name="N Rot Z",
+ min=-85, max=85,
+ soft_min=-30, soft_max=30,
+ default=-0,
+ description="Normal Z Rotation"
+ )
+ sca: FloatProperty(
+ name="Scale",
+ min=0.01, max=10,
+ soft_min=0.5, soft_max=1.5,
+ default=1.0,
+ description="Scaling of the selected faces after extrusion"
+ )
+ var1: FloatProperty(
+ name="Offset Var", min=-10, max=10,
+ soft_min=-1, soft_max=1,
+ default=0,
+ description="Offset variation"
+ )
+ var2: FloatProperty(
+ name="Rotation Var",
+ min=-10, max=10,
+ soft_min=-1, soft_max=1,
+ default=0,
+ description="Rotation variation"
+ )
+ var3: FloatProperty(
+ name="Scale Noise",
+ min=-10, max=10,
+ soft_min=-1, soft_max=1,
+ default=0,
+ description="Scaling noise"
+ )
+ var4: IntProperty(
+ name="Probability",
+ min=0, max=100,
+ default=100,
+ description="Probability, chance of extruding a face"
+ )
+ num: IntProperty(
+ name="Repeat",
+ min=1, max=500,
+ soft_max=100,
+ default=5,
+ description="Repetitions"
+ )
+ ran: IntProperty(
+ name="Seed",
+ min=-9999, max=9999,
+ default=0,
+ description="Seed to feed random values"
+ )
+ opt1: BoolProperty(
+ name="Polygon coordinates",
+ default=True,
+ description="Polygon coordinates, Object coordinates"
+ )
+ opt2: BoolProperty(
+ name="Proportional offset",
+ default=False,
+ description="Scale * Offset"
+ )
+ opt3: BoolProperty(
+ name="Per step rotation noise",
+ default=False,
+ description="Per step rotation noise, Initial rotation noise"
+ )
+ opt4: BoolProperty(
+ name="Per step scale noise",
+ default=False,
+ description="Per step scale noise, Initial scale noise"
+ )
+
+ @classmethod
+ def poll(cls, context):
+ obj = context.object
+ return (obj and obj.type == 'MESH')
+
+ def draw(self, context):
+ layout = self.layout
+ col = layout.column(align=True)
+ col.label(text="Transformations:")
+ col.prop(self, "off", slider=True)
+ col.prop(self, "offx", slider=True)
+ col.prop(self, "offy", slider=True)
+ col.prop(self, "offz", slider=True)
+
+ col = layout.column(align=True)
+ col.prop(self, "rotx", slider=True)
+ col.prop(self, "roty", slider=True)
+ col.prop(self, "rotz", slider=True)
+ col.prop(self, "nrotx", slider=True)
+ col.prop(self, "nroty", slider=True)
+ col.prop(self, "nrotz", slider=True)
+ col = layout.column(align=True)
+ col.prop(self, "sca", slider=True)
+
+ col = layout.column(align=True)
+ col.label(text="Variation settings:")
+ col.prop(self, "var1", slider=True)
+ col.prop(self, "var2", slider=True)
+ col.prop(self, "var3", slider=True)
+ col.prop(self, "var4", slider=True)
+ col.prop(self, "ran")
+ col = layout.column(align=False)
+ col.prop(self, 'num')
+
+ col = layout.column(align=True)
+ col.label(text="Options:")
+ col.prop(self, "opt1")
+ col.prop(self, "opt2")
+ col.prop(self, "opt3")
+ col.prop(self, "opt4")
+
+ def execute(self, context):
+ obj = bpy.context.object
+ om = obj.mode
+ bpy.context.tool_settings.mesh_select_mode = [False, False, True]
+ origin = Vector([0.0, 0.0, 0.0])
+
+ # bmesh operations
+ bpy.ops.object.mode_set()
+ bm = bmesh.new()
+ bm.from_mesh(obj.data)
+ sel = [f for f in bm.faces if f.select]
+
+ after = []
+
+ # faces loop
+ for i, of in enumerate(sel):
+ nro = nrot(self, of.normal)
+ off = vloc(self, i)
+ loc = gloc(self, i)
+ of.normal_update()
+
+ # initial rotation noise
+ if self.opt3 is False:
+ rot = vrot(self, i)
+ # initial scale noise
+ if self.opt4 is False:
+ s = vsca(self, i)
+
+ # extrusion loop
+ for r in range(self.num):
+ # random probability % for extrusions
+ if self.var4 > int(random.random() * 100):
+ nf = of.copy()
+ nf.normal_update()
+ no = nf.normal.copy()
+
+ # face/obj coördinates
+ if self.opt1 is True:
+ ce = nf.calc_center_bounds()
+ else:
+ ce = origin
+
+ # per step rotation noise
+ if self.opt3 is True:
+ rot = vrot(self, i + r)
+ # per step scale noise
+ if self.opt4 is True:
+ s = vsca(self, i + r)
+
+ # proportional, scale * offset
+ if self.opt2 is True:
+ off = s * off
+
+ for v in nf.verts:
+ v.co -= ce
+ v.co.rotate(nro)
+ v.co.rotate(rot)
+ v.co += ce + loc + no * off
+ v.co = v.co.lerp(ce, 1 - s)
+
+ # extrude code from TrumanBlending
+ for a, b in zip(of.loops, nf.loops):
+ sf = bm.faces.new((a.vert, a.link_loop_next.vert,
+ b.link_loop_next.vert, b.vert))
+ sf.normal_update()
+ bm.faces.remove(of)
+ of = nf
+
+ after.append(of)
+
+ for v in bm.verts:
+ v.select = False
+ for e in bm.edges:
+ e.select = False
+
+ for f in after:
+ if f not in sel:
+ f.select = True
+ else:
+ f.select = False
+
+ bm.to_mesh(obj.data)
+ obj.data.update()
+
+ # restore user settings
+ bpy.ops.object.mode_set(mode=om)
+
+ if not len(sel):
+ self.report({"WARNING"},
+ "No suitable Face selection found. Operation cancelled")
+ return {'CANCELLED'}
+
+ return {'FINISHED'}
+
+
+def register():
+ bpy.utils.register_module(__name__)
+
+
+def unregister():
+ bpy.utils.unregister_module(__name__)
+
+
+if __name__ == '__main__':
+ register()