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Diffstat (limited to 'modules/misc_utils.py')
-rw-r--r--modules/misc_utils.py72
1 files changed, 0 insertions, 72 deletions
diff --git a/modules/misc_utils.py b/modules/misc_utils.py
deleted file mode 100644
index 0eb60425..00000000
--- a/modules/misc_utils.py
+++ /dev/null
@@ -1,72 +0,0 @@
-# -*- coding: utf-8 -*-
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-"""
- misc_util.py
-
- Miscellaneous helper methods.
-
-"""
-
-import bpy
-from cursor_utils import *
-from mathutils import Vector, Matrix
-
-
-class BlenderFake:
-
- @classmethod
- def forceUpdate(cls):
- if bpy.context.mode == 'EDIT_MESH':
- bpy.ops.object.mode_set(mode='OBJECT')
- bpy.ops.object.mode_set(mode='EDIT')
-
- @classmethod
- def forceRedraw(cls):
- CursorAccess.setCursor(CursorAccess.getCursor())
-
-
-# Converts 3D coordinates in a 3DRegion
-# into 2D screen coordinates for that region.
-# Borrowed from Buerbaum Martin (Pontiac)
-def region3d_get_2d_coordinates(context, loc_3d):
- # Get screen information
- mid_x = context.region.width / 2.0
- mid_y = context.region.height / 2.0
- width = context.region.width
- height = context.region.height
-
- # Get matrices
- view_mat = context.space_data.region_3d.perspective_matrix
- total_mat = view_mat
-
- # order is important
- vec = total_mat * Vector((loc_3d[0], loc_3d[1], loc_3d[2], 1.0))
-
- # dehomogenise
- vec = Vector((
- vec[0] / vec[3],
- vec[1] / vec[3],
- vec[2] / vec[3]))
-
- x = int(mid_x + vec[0] * width / 2.0)
- y = int(mid_y + vec[1] * height / 2.0)
- z = vec[2]
-
- return Vector((x, y, z))