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Diffstat (limited to 'modules/misc_utils.py')
-rw-r--r-- | modules/misc_utils.py | 77 |
1 files changed, 77 insertions, 0 deletions
diff --git a/modules/misc_utils.py b/modules/misc_utils.py new file mode 100644 index 00000000..fb03fe78 --- /dev/null +++ b/modules/misc_utils.py @@ -0,0 +1,77 @@ +# -*- coding: utf-8 -*- +# ##### BEGIN GPL LICENSE BLOCK ##### +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +# +# ##### END GPL LICENSE BLOCK ##### + +''' + misc_util.py + + Miscellaneous helper methods. + + + +''' + + + +import bpy +from mathutils import Vector, Matrix + + + +class BlenderFake: + + @classmethod + def forceUpdate(cls): + if bpy.context.mode == 'EDIT_MESH': + bpy.ops.object.mode_set(mode='OBJECT') + bpy.ops.object.mode_set(mode='EDIT') + + @classmethod + def forceRedraw(cls): + CursorAccess.setCursor(CursorAccess.getCursor()) + + + +# Converts 3D coordinates in a 3DRegion +# into 2D screen coordinates for that region. +# Borrowed from Buerbaum Martin (Pontiac) +def region3d_get_2d_coordinates(context, loc_3d): + # Get screen information + mid_x = context.region.width / 2.0 + mid_y = context.region.height / 2.0 + width = context.region.width + height = context.region.height + + # Get matrices + view_mat = context.space_data.region_3d.perspective_matrix + total_mat = view_mat + + # order is important + vec = Vector((loc_3d[0], loc_3d[1], loc_3d[2], 1.0)) * total_mat + + # dehomogenise + vec = Vector(( + vec[0] / vec[3], + vec[1] / vec[3], + vec[2] / vec[3])) + + x = int(mid_x + vec[0] * width / 2.0) + y = int(mid_y + vec[1] * height / 2.0) + z = vec[2] + + return Vector((x, y, z)) |