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Diffstat (limited to 'modules')
-rw-r--r-- | modules/misc_utils.py | 77 |
1 files changed, 0 insertions, 77 deletions
diff --git a/modules/misc_utils.py b/modules/misc_utils.py deleted file mode 100644 index fb03fe78..00000000 --- a/modules/misc_utils.py +++ /dev/null @@ -1,77 +0,0 @@ -# -*- coding: utf-8 -*- -# ##### BEGIN GPL LICENSE BLOCK ##### -# -# This program is free software; you can redistribute it and/or -# modify it under the terms of the GNU General Public License -# as published by the Free Software Foundation; either version 2 -# of the License, or (at your option) any later version. -# -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU General Public License for more details. -# -# You should have received a copy of the GNU General Public License -# along with this program; if not, write to the Free Software Foundation, -# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. -# -# ##### END GPL LICENSE BLOCK ##### - -''' - misc_util.py - - Miscellaneous helper methods. - - - -''' - - - -import bpy -from mathutils import Vector, Matrix - - - -class BlenderFake: - - @classmethod - def forceUpdate(cls): - if bpy.context.mode == 'EDIT_MESH': - bpy.ops.object.mode_set(mode='OBJECT') - bpy.ops.object.mode_set(mode='EDIT') - - @classmethod - def forceRedraw(cls): - CursorAccess.setCursor(CursorAccess.getCursor()) - - - -# Converts 3D coordinates in a 3DRegion -# into 2D screen coordinates for that region. -# Borrowed from Buerbaum Martin (Pontiac) -def region3d_get_2d_coordinates(context, loc_3d): - # Get screen information - mid_x = context.region.width / 2.0 - mid_y = context.region.height / 2.0 - width = context.region.width - height = context.region.height - - # Get matrices - view_mat = context.space_data.region_3d.perspective_matrix - total_mat = view_mat - - # order is important - vec = Vector((loc_3d[0], loc_3d[1], loc_3d[2], 1.0)) * total_mat - - # dehomogenise - vec = Vector(( - vec[0] / vec[3], - vec[1] / vec[3], - vec[2] / vec[3])) - - x = int(mid_x + vec[0] * width / 2.0) - y = int(mid_y + vec[1] * height / 2.0) - z = vec[2] - - return Vector((x, y, z)) |