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Diffstat (limited to 'node_wrangler.py')
-rw-r--r--node_wrangler.py47
1 files changed, 16 insertions, 31 deletions
diff --git a/node_wrangler.py b/node_wrangler.py
index 0fad2cca..df761b4e 100644
--- a/node_wrangler.py
+++ b/node_wrangler.py
@@ -544,9 +544,6 @@ draw_color_sets = {
}
-def is_cycles_or_eevee(context):
- return context.scene.render.engine in {'CYCLES', 'BLENDER_EEVEE'}
-
def is_visible_socket(socket):
return not socket.hide and socket.enabled
@@ -1583,10 +1580,9 @@ class NWEmissionViewer(Operator, NWBase):
@classmethod
def poll(cls, context):
- is_cycles = is_cycles_or_eevee(context)
if nw_check(context):
space = context.space_data
- if space.tree_type == 'ShaderNodeTree' and is_cycles:
+ if space.tree_type == 'ShaderNodeTree':
if context.active_node:
if context.active_node.type != "OUTPUT_MATERIAL" or context.active_node.type != "OUTPUT_WORLD":
return True
@@ -2583,7 +2579,7 @@ class NWAddTextureSetup(Operator, NWBase):
valid = False
if nw_check(context):
space = context.space_data
- if space.tree_type == 'ShaderNodeTree' and is_cycles_or_eevee(context):
+ if space.tree_type == 'ShaderNodeTree':
valid = True
return valid
@@ -2687,7 +2683,7 @@ class NWAddPrincipledSetup(Operator, NWBase, ImportHelper):
valid = False
if nw_check(context):
space = context.space_data
- if space.tree_type == 'ShaderNodeTree' and is_cycles_or_eevee(context):
+ if space.tree_type == 'ShaderNodeTree':
valid = True
return valid
@@ -3261,10 +3257,7 @@ class NWLinkToOutputNode(Operator, NWBase):
if not output_node:
bpy.ops.node.select_all(action="DESELECT")
if tree_type == 'ShaderNodeTree':
- if is_cycles_or_eevee(context):
- output_node = nodes.new('ShaderNodeOutputMaterial')
- else:
- output_node = nodes.new('ShaderNodeOutput')
+ output_node = nodes.new('ShaderNodeOutputMaterial')
elif tree_type == 'CompositorNodeTree':
output_node = nodes.new('CompositorNodeComposite')
elif tree_type == 'TextureNodeTree':
@@ -3282,7 +3275,7 @@ class NWLinkToOutputNode(Operator, NWBase):
break
out_input_index = 0
- if tree_type == 'ShaderNodeTree' and is_cycles_or_eevee(context):
+ if tree_type == 'ShaderNodeTree':
if active.outputs[output_index].name == 'Volume':
out_input_index = 1
elif active.outputs[output_index].type != 'SHADER': # connect to displacement if not a shader
@@ -3730,7 +3723,7 @@ def drawlayout(context, layout, mode='non-panel'):
col.menu(NWSwitchNodeTypeMenu.bl_idname, text="Switch Node Type")
col.separator()
- if tree_type == 'ShaderNodeTree' and is_cycles_or_eevee(context):
+ if tree_type == 'ShaderNodeTree':
col = layout.column(align=True)
col.operator(NWAddTextureSetup.bl_idname, text="Add Texture Setup", icon='NODE_SEL')
col.operator(NWAddPrincipledSetup.bl_idname, text="Add Principled Setup", icon='NODE_SEL')
@@ -3815,7 +3808,7 @@ class NWMergeNodesMenu(Menu, NWBase):
def draw(self, context):
type = context.space_data.tree_type
layout = self.layout
- if type == 'ShaderNodeTree' and is_cycles_or_eevee(context):
+ if type == 'ShaderNodeTree':
layout.menu(NWMergeShadersMenu.bl_idname, text="Use Shaders")
layout.menu(NWMergeMixMenu.bl_idname, text="Use Mix Nodes")
layout.menu(NWMergeMathMenu.bl_idname, text="Use Math Nodes")
@@ -4039,7 +4032,7 @@ class NWVertColMenu(bpy.types.Menu):
valid = False
if nw_check(context):
snode = context.space_data
- valid = snode.tree_type == 'ShaderNodeTree' and is_cycles_or_eevee(context)
+ valid = snode.tree_type == 'ShaderNodeTree'
return valid
def draw(self, context):
@@ -4074,22 +4067,14 @@ class NWSwitchNodeTypeMenu(Menu, NWBase):
layout = self.layout
tree = context.space_data.node_tree
if tree.type == 'SHADER':
- if is_cycles_or_eevee(context):
- layout.menu(NWSwitchShadersInputSubmenu.bl_idname)
- layout.menu(NWSwitchShadersOutputSubmenu.bl_idname)
- layout.menu(NWSwitchShadersShaderSubmenu.bl_idname)
- layout.menu(NWSwitchShadersTextureSubmenu.bl_idname)
- layout.menu(NWSwitchShadersColorSubmenu.bl_idname)
- layout.menu(NWSwitchShadersVectorSubmenu.bl_idname)
- layout.menu(NWSwitchShadersConverterSubmenu.bl_idname)
- layout.menu(NWSwitchShadersLayoutSubmenu.bl_idname)
- else:
- layout.menu(NWSwitchMatInputSubmenu.bl_idname)
- layout.menu(NWSwitchMatOutputSubmenu.bl_idname)
- layout.menu(NWSwitchMatColorSubmenu.bl_idname)
- layout.menu(NWSwitchMatVectorSubmenu.bl_idname)
- layout.menu(NWSwitchMatConverterSubmenu.bl_idname)
- layout.menu(NWSwitchMatLayoutSubmenu.bl_idname)
+ layout.menu(NWSwitchShadersInputSubmenu.bl_idname)
+ layout.menu(NWSwitchShadersOutputSubmenu.bl_idname)
+ layout.menu(NWSwitchShadersShaderSubmenu.bl_idname)
+ layout.menu(NWSwitchShadersTextureSubmenu.bl_idname)
+ layout.menu(NWSwitchShadersColorSubmenu.bl_idname)
+ layout.menu(NWSwitchShadersVectorSubmenu.bl_idname)
+ layout.menu(NWSwitchShadersConverterSubmenu.bl_idname)
+ layout.menu(NWSwitchShadersLayoutSubmenu.bl_idname)
if tree.type == 'COMPOSITING':
layout.menu(NWSwitchCompoInputSubmenu.bl_idname)
layout.menu(NWSwitchCompoOutputSubmenu.bl_idname)