diff options
Diffstat (limited to 'object_carver/carver_preferences.py')
-rw-r--r-- | object_carver/carver_preferences.py | 354 |
1 files changed, 177 insertions, 177 deletions
diff --git a/object_carver/carver_preferences.py b/object_carver/carver_preferences.py index b7131193..1e6bc7ab 100644 --- a/object_carver/carver_preferences.py +++ b/object_carver/carver_preferences.py @@ -1,194 +1,194 @@ import bpy from bpy.props import ( - BoolProperty, - IntProperty, - PointerProperty, - StringProperty, + BoolProperty, + IntProperty, + PointerProperty, + StringProperty, ) class CarverPrefs(bpy.types.AddonPreferences): - bl_idname = __name__ + bl_idname = __name__ - Enable_Tab_01: BoolProperty( - name="Info", - description="Some general information and settings about the add-on", - default=False - ) - Enable_Tab_02: BoolProperty( - name="Hotkeys", - description="List of the shortcuts used during carving", - default=False - ) - bpy.types.Scene.Key_Create: StringProperty( - name="Object creation", - description="Object creation", - maxlen=1, - default="C" - ) - bpy.types.Scene.Key_Update: StringProperty( - name="Auto Bevel Update", - description="Auto Bevel Update", - maxlen=1, - default="A", - ) - bpy.types.Scene.Key_Bool: StringProperty( - name="Boolean type", - description="Boolean operation type", - maxlen=1, - default="T", - ) - bpy.types.Scene.Key_Brush: StringProperty( - name="Brush Mode", - description="Brush Mode", - maxlen=1, - default="B", - ) - bpy.types.Scene.Key_Help: StringProperty( - name="Help display", - description="Help display", - maxlen=1, - default="H", - ) - bpy.types.Scene.Key_Instant: StringProperty( - name="Instantiate", - description="Instantiate object", - maxlen=1, - default="I", - ) - bpy.types.Scene.Key_Close: StringProperty( - name="Close polygonal shape", - description="Close polygonal shape", - maxlen=1, - default="X", - ) - bpy.types.Scene.Key_Apply: StringProperty( - name="Apply operation", - description="Apply operation", - maxlen=1, - default="Q", - ) - bpy.types.Scene.Key_Scale: StringProperty( - name="Scale object", - description="Scale object", - maxlen=1, - default="S", - ) - bpy.types.Scene.Key_Gapy: StringProperty( - name="Gap rows", - description="Scale gap between columns", - maxlen=1, - default="J", - ) - bpy.types.Scene.Key_Gapx: StringProperty( - name="Gap columns", - description="Scale gap between columns", - maxlen=1, - default="U", - ) - bpy.types.Scene.Key_Depth: StringProperty( - name="Depth", - description="Cursor depth or solidify pattern", - maxlen=1, - default="D", - ) - bpy.types.Scene.Key_BrushDepth: StringProperty( - name="Brush Depth", - description="Brush depth", - maxlen=1, - default="C", - ) - bpy.types.Scene.Key_Subadd: StringProperty( - name="Add subdivision", - description="Add subdivision", - maxlen=1, - default="X", - ) - bpy.types.Scene.Key_Subrem: StringProperty( - name="Remove subdivision", - description="Remove subdivision", - maxlen=1, - default="W", - ) - bpy.types.Scene.Key_Randrot: StringProperty( - name="Random rotation", - description="Random rotation", - maxlen=1, - default="R", - ) - bpy.types.Scene.ProfilePrefix: StringProperty( - name="Profile prefix", - description="Prefix to look for profiles with", - default="Carver_Profile-" - ) + Enable_Tab_01: BoolProperty( + name="Info", + description="Some general information and settings about the add-on", + default=False + ) + Enable_Tab_02: BoolProperty( + name="Hotkeys", + description="List of the shortcuts used during carving", + default=False + ) + bpy.types.Scene.Key_Create: StringProperty( + name="Object creation", + description="Object creation", + maxlen=1, + default="C" + ) + bpy.types.Scene.Key_Update: StringProperty( + name="Auto Bevel Update", + description="Auto Bevel Update", + maxlen=1, + default="A", + ) + bpy.types.Scene.Key_Bool: StringProperty( + name="Boolean type", + description="Boolean operation type", + maxlen=1, + default="T", + ) + bpy.types.Scene.Key_Brush: StringProperty( + name="Brush Mode", + description="Brush Mode", + maxlen=1, + default="B", + ) + bpy.types.Scene.Key_Help: StringProperty( + name="Help display", + description="Help display", + maxlen=1, + default="H", + ) + bpy.types.Scene.Key_Instant: StringProperty( + name="Instantiate", + description="Instantiate object", + maxlen=1, + default="I", + ) + bpy.types.Scene.Key_Close: StringProperty( + name="Close polygonal shape", + description="Close polygonal shape", + maxlen=1, + default="X", + ) + bpy.types.Scene.Key_Apply: StringProperty( + name="Apply operation", + description="Apply operation", + maxlen=1, + default="Q", + ) + bpy.types.Scene.Key_Scale: StringProperty( + name="Scale object", + description="Scale object", + maxlen=1, + default="S", + ) + bpy.types.Scene.Key_Gapy: StringProperty( + name="Gap rows", + description="Scale gap between columns", + maxlen=1, + default="J", + ) + bpy.types.Scene.Key_Gapx: StringProperty( + name="Gap columns", + description="Scale gap between columns", + maxlen=1, + default="U", + ) + bpy.types.Scene.Key_Depth: StringProperty( + name="Depth", + description="Cursor depth or solidify pattern", + maxlen=1, + default="D", + ) + bpy.types.Scene.Key_BrushDepth: StringProperty( + name="Brush Depth", + description="Brush depth", + maxlen=1, + default="C", + ) + bpy.types.Scene.Key_Subadd: StringProperty( + name="Add subdivision", + description="Add subdivision", + maxlen=1, + default="X", + ) + bpy.types.Scene.Key_Subrem: StringProperty( + name="Remove subdivision", + description="Remove subdivision", + maxlen=1, + default="W", + ) + bpy.types.Scene.Key_Randrot: StringProperty( + name="Random rotation", + description="Random rotation", + maxlen=1, + default="R", + ) + bpy.types.Scene.ProfilePrefix: StringProperty( + name="Profile prefix", + description="Prefix to look for profiles with", + default="Carver_Profile-" + ) - def draw(self, context): - scene = context.scene - layout = self.layout - print("DRAW !") + def draw(self, context): + scene = context.scene + layout = self.layout + print("DRAW !") - icon_1 = "TRIA_RIGHT" if not self.Enable_Tab_01 else "TRIA_DOWN" - box = layout.box() + icon_1 = "TRIA_RIGHT" if not self.Enable_Tab_01 else "TRIA_DOWN" + box = layout.box() - box.prop(self, "Enable_Tab_01", text="Info and Settings", emboss=False, icon=icon_1) - if self.Enable_Tab_01: - box.label(text="Carver Operator:", icon="LAYER_ACTIVE") - box.label(text="Select a Mesh Object and press [CTRL]+[SHIFT]+[X] to carve", - icon="LAYER_USED") - box.label(text="To finish carving press [ESC] or [RIGHT CLICK]", - icon="LAYER_USED") - box.prop(scene, "ProfilePrefix", text="Profile prefix") + box.prop(self, "Enable_Tab_01", text="Info and Settings", emboss=False, icon=icon_1) + if self.Enable_Tab_01: + box.label(text="Carver Operator:", icon="LAYER_ACTIVE") + box.label(text="Select a Mesh Object and press [CTRL]+[SHIFT]+[X] to carve", + icon="LAYER_USED") + box.label(text="To finish carving press [ESC] or [RIGHT CLICK]", + icon="LAYER_USED") + box.prop(scene, "ProfilePrefix", text="Profile prefix") - icon_2 = "TRIA_RIGHT" if not self.Enable_Tab_02 else "TRIA_DOWN" - box = layout.box() - box.prop(self, "Enable_Tab_02", text="Keys", emboss=False, icon=icon_2) - if self.Enable_Tab_02: - split = box.split(align=True) - box = split.box() - col = box.column(align=True) - col.label(text="Object Creation:") - col.prop(scene, "Key_Create", text="") - col.label(text="Auto bevel update:") - col.prop(scene, "Key_Update", text="") - col.label(text="Boolean operation type:") - col.prop(scene, "Key_Bool", text="") - col.label(text="Brush Depth:") - col.prop(scene, "Key_BrushDepth", text="") + icon_2 = "TRIA_RIGHT" if not self.Enable_Tab_02 else "TRIA_DOWN" + box = layout.box() + box.prop(self, "Enable_Tab_02", text="Keys", emboss=False, icon=icon_2) + if self.Enable_Tab_02: + split = box.split(align=True) + box = split.box() + col = box.column(align=True) + col.label(text="Object Creation:") + col.prop(scene, "Key_Create", text="") + col.label(text="Auto bevel update:") + col.prop(scene, "Key_Update", text="") + col.label(text="Boolean operation type:") + col.prop(scene, "Key_Bool", text="") + col.label(text="Brush Depth:") + col.prop(scene, "Key_BrushDepth", text="") - box = split.box() - col = box.column(align=True) - col.label(text="Brush Mode:") - col.prop(scene, "Key_Brush", text="") - col.label(text="Help display:") - col.prop(scene, "Key_Help", text="") - col.label(text="Instantiate object:") - col.prop(scene, "Key_Instant", text="") - col.label(text="Random rotation:") - col.prop(scene, "Key_Randrot", text="") + box = split.box() + col = box.column(align=True) + col.label(text="Brush Mode:") + col.prop(scene, "Key_Brush", text="") + col.label(text="Help display:") + col.prop(scene, "Key_Help", text="") + col.label(text="Instantiate object:") + col.prop(scene, "Key_Instant", text="") + col.label(text="Random rotation:") + col.prop(scene, "Key_Randrot", text="") - box = split.box() - col = box.column(align=True) - col.label(text="Close polygonal shape:") - col.prop(scene, "Key_Close", text="") - col.label(text="Apply operation:") - col.prop(scene, "Key_Apply", text="") - col.label(text="Scale object:") - col.prop(scene, "Key_Scale", text="") - col.label(text="Subdiv add:") - col.prop(scene, "Key_Subadd", text="") + box = split.box() + col = box.column(align=True) + col.label(text="Close polygonal shape:") + col.prop(scene, "Key_Close", text="") + col.label(text="Apply operation:") + col.prop(scene, "Key_Apply", text="") + col.label(text="Scale object:") + col.prop(scene, "Key_Scale", text="") + col.label(text="Subdiv add:") + col.prop(scene, "Key_Subadd", text="") - box = split.box() - col = box.column(align=True) - col.label(text="Gap rows:") - col.prop(scene, "Key_Gapy", text="") - col.label(text="Gap columns:") - col.prop(scene, "Key_Gapx", text="") - col.label(text="Depth / Solidify:") - col.prop(scene, "Key_Depth", text="") - col.label(text="Subdiv Remove:") - col.prop(scene, "Key_Subrem", text="") + box = split.box() + col = box.column(align=True) + col.label(text="Gap rows:") + col.prop(scene, "Key_Gapy", text="") + col.label(text="Gap columns:") + col.prop(scene, "Key_Gapx", text="") + col.label(text="Depth / Solidify:") + col.prop(scene, "Key_Depth", text="") + col.label(text="Subdiv Remove:") + col.prop(scene, "Key_Subrem", text="") def register(): - bpy.utils.register_class(CarverPrefs) + bpy.utils.register_class(CarverPrefs) def unregister(): - bpy.utils.unregister_class(CarverPrefs) + bpy.utils.unregister_class(CarverPrefs) |