diff options
Diffstat (limited to 'object_cloud_gen.py')
-rw-r--r-- | object_cloud_gen.py | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/object_cloud_gen.py b/object_cloud_gen.py index d5203705..d2336c63 100644 --- a/object_cloud_gen.py +++ b/object_cloud_gen.py @@ -330,7 +330,7 @@ class GenerateCloud(bpy.types.Operator): def execute(self, context): # Make variable that is the current .blend file main data blocks - main = context.main + blend_data = context.blend_data # Make variable that is the active object selected by user active_object = context.active_object @@ -373,7 +373,7 @@ class GenerateCloud(bpy.types.Operator): for createdObj in createdObjects: totallyDeleteObject(scene, createdObj) - # Delete the main object + # Delete the blend_data object totallyDeleteObject(scene, mainObj) # Select all of the left over boxes so people can immediately @@ -404,7 +404,7 @@ class GenerateCloud(bpy.types.Operator): bounds.hide_render = False # Just add a Definition Property designating this - # as the main object. + # as the blend_data object. bounds["CloudMember"] = "MainObj" # Since we used iteration 0 to copy with object we @@ -492,7 +492,7 @@ class GenerateCloud(bpy.types.Operator): bpy.ops.object.material_slot_remove() # Add a new material. - cloudMaterial = main.materials.new("CloudMaterial") + cloudMaterial = blend_data.materials.new("CloudMaterial") bpy.ops.object.material_slot_add() bounds.material_slots[0].material = cloudMaterial @@ -510,7 +510,7 @@ class GenerateCloud(bpy.types.Operator): # Add a texture vMaterialTextureSlots = cloudMaterial.texture_slots - cloudtex = main.textures.new("CloudTex", type='CLOUDS') + cloudtex = blend_data.textures.new("CloudTex", type='CLOUDS') cloudtex.noise_type = 'HARD_NOISE' cloudtex.noise_scale = 2 cloudMaterial.add_texture(cloudtex, 'ORCO') @@ -530,7 +530,7 @@ class GenerateCloud(bpy.types.Operator): #bpy.ops.ptcache.bake(bake=False) # Add a Point Density texture - pDensity = main.textures.new("CloudPointDensity", 'POINT_DENSITY') + pDensity = blend_data.textures.new("CloudPointDensity", 'POINT_DENSITY') cloudMaterial.add_texture(pDensity, 'ORCO') vMaterialTextureSlots[1].use_map_density = True vMaterialTextureSlots[1].use_rgb_to_intensity = True |