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Diffstat (limited to 'object_fracture/__init__.py')
-rw-r--r-- | object_fracture/__init__.py | 78 |
1 files changed, 0 insertions, 78 deletions
diff --git a/object_fracture/__init__.py b/object_fracture/__init__.py deleted file mode 100644 index 5dad8801..00000000 --- a/object_fracture/__init__.py +++ /dev/null @@ -1,78 +0,0 @@ -# ##### BEGIN GPL LICENSE BLOCK ##### -# -# This program is free software; you can redistribute it and/or -# modify it under the terms of the GNU General Public License -# as published by the Free Software Foundation; either version 2 -# of the License, or (at your option) any later version. -# -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU General Public License for more details. -# -# You should have received a copy of the GNU General Public License -# along with this program; if not, write to the Free Software Foundation, -# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. -# -# ##### END GPL LICENSE BLOCK ##### - -bl_info = { - "name": "Fracture Tools", - "author": "pildanovak", - "version": (2, 0, 1), - "blender": (2, 72, 0), - "location": "Search > Fracture Object & Add > Fracture Helper Objects", - "description": "Fractured Object, Bomb, Projectile, Recorder", - "warning": "", - "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Object/Fracture", - "category": "Object", -} - - -if "bpy" in locals(): - import importlib - importlib.reload(fracture_ops) - importlib.reload(fracture_setup) -else: - from . import fracture_ops - from . import fracture_setup - -import bpy - - -class VIEW3D_MT_add_fracture_objects(bpy.types.Menu): - bl_idname = "VIEW3D_MT_add_fracture_objects" - bl_label = "Fracture Helper Objects" - - def draw(self, context): - layout = self.layout - layout.operator_context = 'INVOKE_REGION_WIN' - - layout.operator("object.import_fracture_bomb", - text="Bomb") - layout.operator("object.import_fracture_projectile", - text="Projectile") - layout.operator("object.import_fracture_recorder", - text="Rigidbody Recorder") - - -def menu_func(self, context): - self.layout.menu("VIEW3D_MT_add_fracture_objects") - - -def register(): - bpy.utils.register_module(__name__) - - # Add the "add fracture objects" menu to the "Add" menu - bpy.types.VIEW3D_MT_add.append(menu_func) - - -def unregister(): - bpy.utils.unregister_module(__name__) - - # Remove "add fracture objects" menu from the "Add" menu. - bpy.types.VIEW3D_MT_add.remove(menu_func) - - -if __name__ == "__main__": - register() |