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Diffstat (limited to 'object_fracture/fracture_setup.py')
-rw-r--r-- | object_fracture/fracture_setup.py | 74 |
1 files changed, 0 insertions, 74 deletions
diff --git a/object_fracture/fracture_setup.py b/object_fracture/fracture_setup.py deleted file mode 100644 index 3ab93821..00000000 --- a/object_fracture/fracture_setup.py +++ /dev/null @@ -1,74 +0,0 @@ -# ##### BEGIN GPL LICENSE BLOCK ##### -# -# This program is free software; you can redistribute it and/or -# modify it under the terms of the GNU General Public License -# as published by the Free Software Foundation; either version 2 -# of the License, or (at your option) any later version. -# -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU General Public License for more details. -# -# You should have received a copy of the GNU General Public License -# along with this program; if not, write to the Free Software Foundation, -# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. -# -# ##### END GPL LICENSE BLOCK ##### - -import bpy -from bpy.props import * - - -def getsizefrommesh(ob): - bb = ob.bound_box - return( - bb[5][0] - bb[0][0], - bb[3][1] - bb[0][1], - bb[1][2] - bb[0][2]) - - -def setupshards(context): - sce = context.scene - #print(dir(context)) - #bpy.data.scenes[0].game_settings.all_frames - - tobeprocessed = [] - for ob in sce.objects: - if ob.select: - tobeprocessed.append(ob) - - for ob in tobeprocessed: - g = ob.game - - g.physics_type = 'RIGID_BODY' - g.use_collision_bounds = 1 - g.collision_bounds_type = 'CONVEX_HULL' - g.rotation_damping = 0.9 - - sizex, sizey, sizez = getsizefrommesh(ob) - approxvolume = sizex * sizey * sizez - g.mass = approxvolume - - sce.objects.active = ob - - bpy.ops.object.game_property_new() - g.properties['prop'].name = 'shard' - #sm=FloatProperty(name='shard',description='shardprop',default=0.0) - #print (sm) - #np=bpy.types.GameFloatProperty(sm) - #name='shard',type='BOOL', value=1 - #print(ob) - - -class SetupFractureShards(bpy.types.Operator): - '''''' - bl_idname = "object.setup_fracture_shards" - bl_label = "Setup Fracture Shards" - bl_options = {'REGISTER', 'UNDO'} - - #def poll(self, context): - - def execute(self, context): - setupshards(context) - return {'FINISHED'} |