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Diffstat (limited to 'object_fracture/fracture_setup.py')
-rw-r--r-- | object_fracture/fracture_setup.py | 74 |
1 files changed, 74 insertions, 0 deletions
diff --git a/object_fracture/fracture_setup.py b/object_fracture/fracture_setup.py new file mode 100644 index 00000000..3ab93821 --- /dev/null +++ b/object_fracture/fracture_setup.py @@ -0,0 +1,74 @@ +# ##### BEGIN GPL LICENSE BLOCK ##### +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +# +# ##### END GPL LICENSE BLOCK ##### + +import bpy +from bpy.props import * + + +def getsizefrommesh(ob): + bb = ob.bound_box + return( + bb[5][0] - bb[0][0], + bb[3][1] - bb[0][1], + bb[1][2] - bb[0][2]) + + +def setupshards(context): + sce = context.scene + #print(dir(context)) + #bpy.data.scenes[0].game_settings.all_frames + + tobeprocessed = [] + for ob in sce.objects: + if ob.select: + tobeprocessed.append(ob) + + for ob in tobeprocessed: + g = ob.game + + g.physics_type = 'RIGID_BODY' + g.use_collision_bounds = 1 + g.collision_bounds_type = 'CONVEX_HULL' + g.rotation_damping = 0.9 + + sizex, sizey, sizez = getsizefrommesh(ob) + approxvolume = sizex * sizey * sizez + g.mass = approxvolume + + sce.objects.active = ob + + bpy.ops.object.game_property_new() + g.properties['prop'].name = 'shard' + #sm=FloatProperty(name='shard',description='shardprop',default=0.0) + #print (sm) + #np=bpy.types.GameFloatProperty(sm) + #name='shard',type='BOOL', value=1 + #print(ob) + + +class SetupFractureShards(bpy.types.Operator): + '''''' + bl_idname = "object.setup_fracture_shards" + bl_label = "Setup Fracture Shards" + bl_options = {'REGISTER', 'UNDO'} + + #def poll(self, context): + + def execute(self, context): + setupshards(context) + return {'FINISHED'} |