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Diffstat (limited to 'object_fracture_crack/__init__.py')
-rw-r--r--object_fracture_crack/__init__.py148
1 files changed, 0 insertions, 148 deletions
diff --git a/object_fracture_crack/__init__.py b/object_fracture_crack/__init__.py
deleted file mode 100644
index 3e3ec838..00000000
--- a/object_fracture_crack/__init__.py
+++ /dev/null
@@ -1,148 +0,0 @@
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-bl_info = {
- "name": "Cell Fracture Crack It",
- "author": "Nobuyuki Hirakata",
- "version": (0, 1, 2),
- "blender": (2, 78, 5),
- "location": "View3D > Toolshelf > Create Tab",
- "description": "Displaced Cell Fracture Addon",
- "warning": "Make sure to enable 'Object: Cell Fracture' Addon",
- "wiki_url": "https://wiki.blender.org/index.php/Extensions:2.6/"
- "Py/Scripts/Object/CrackIt",
- "category": "Object"
-}
-
-if 'bpy' in locals():
- import importlib
- importlib.reload(operator)
-
-else:
- from . import operator
-
-import bpy
-from bpy.types import PropertyGroup
-from bpy.props import (
- BoolProperty,
- EnumProperty,
- FloatProperty,
- IntProperty,
- PointerProperty,
- )
-import os
-
-
-class CrackItProperties(PropertyGroup):
- # Input on toolshelf before execution
- # In Panel subclass, In bpy.types.Operator subclass,
- # reference them by context.scene.crackit
-
- fracture_childverts: BoolProperty(
- name="From Child Verts",
- description="Use child object's vertices and position for origin of crack",
- default=False
- )
- fracture_scalex: FloatProperty(
- name="Scale X",
- description="Scale X",
- default=1.00,
- min=0.00,
- max=1.00
- )
- fracture_scaley: FloatProperty(
- name="Scale Y",
- description="Scale Y",
- default=1.00,
- min=0.00,
- max=1.00
- )
- fracture_scalez: FloatProperty(
- name="Scale Z",
- description="Scale Z",
- default=1.00,
- min=0.00,
- max=1.00
- )
- fracture_div: IntProperty(
- name="Max Crack",
- description="Max Crack",
- default=100,
- min=0,
- max=10000
- )
- fracture_margin: FloatProperty(
- name="Margin Size",
- description="Margin Size",
- default=0.001,
- min=0.000,
- max=1.000
- )
- extrude_offset: FloatProperty(
- name="Offset",
- description="Extrude Offset",
- default=0.10,
- min=0.00,
- max=2.00
- )
- extrude_random: FloatProperty(
- name="Random",
- description="Extrude Random",
- default=0.30,
- min=-1.00,
- max=1.00
- )
- # Path of the addon
- material_addonpath = os.path.dirname(__file__)
- # Selection of material preset
- # Note: you can choose the original name in the library blend
- # or the prop name
- material_preset: EnumProperty(
- name="Preset",
- description="Material Preset",
- items=[
- ('crackit_organic_mud', "Organic Mud", "Mud material"),
- ('crackit_mud1', "Mud", "Mud material"),
- ('crackit_tree1_moss1', "Tree Moss", "Tree Material"),
- ('crackit_tree2_dry1', "Tree Dry", "Tree Material"),
- ('crackit_tree3_red1', "Tree Red", "Tree Material"),
- ('crackit_rock1', "Rock", "Rock Material")
- ]
- )
- material_lib_name: BoolProperty(
- name="Library Name",
- description="Use the original Material name from the .blend library\n"
- "instead of the one defined in the Preset",
- default=True
- )
-
-
-def register():
- bpy.utils.register_module(__name__)
- bpy.types.Scene.crackit = PointerProperty(
- type=CrackItProperties
- )
-
-
-def unregister():
- del bpy.types.Scene.crackit
- bpy.utils.unregister_module(__name__)
-
-
-if __name__ == "__main__":
- register()