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Diffstat (limited to 'power_sequencer/operators/jump_to_cut.py')
-rw-r--r--power_sequencer/operators/jump_to_cut.py119
1 files changed, 119 insertions, 0 deletions
diff --git a/power_sequencer/operators/jump_to_cut.py b/power_sequencer/operators/jump_to_cut.py
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+++ b/power_sequencer/operators/jump_to_cut.py
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+#
+# Copyright (C) 2016-2019 by Nathan Lovato, Daniel Oakey, Razvan Radulescu, and contributors
+#
+# This file is part of Power Sequencer.
+#
+# Power Sequencer is free software: you can redistribute it and/or modify it under the terms of the
+# GNU General Public License as published by the Free Software Foundation, either version 3 of the
+# License, or (at your option) any later version.
+#
+# Power Sequencer is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
+# without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License along with Power Sequencer. If
+# not, see <https://www.gnu.org/licenses/>.
+#
+import bpy
+from operator import attrgetter
+
+from .utils.doc import doc_name, doc_idname, doc_brief, doc_description
+
+
+class POWER_SEQUENCER_OT_jump_to_cut(bpy.types.Operator):
+ """
+ *brief* Jump to next/previous cut
+
+
+ Jump to the next or the previous cut in the edit. Unlike Blender's default tool, also
+ works during playback.
+ """
+
+ doc = {
+ "name": doc_name(__qualname__),
+ "demo": "",
+ "description": doc_description(__doc__),
+ "shortcuts": [
+ (
+ {"type": "UP_ARROW", "value": "PRESS"},
+ {"direction": "RIGHT"},
+ "Jump to next cut or keyframe",
+ ),
+ (
+ {"type": "DOWN_ARROW", "value": "PRESS"},
+ {"direction": "LEFT"},
+ "Jump to previous cut or keyframe",
+ ),
+ ],
+ "keymap": "Frames",
+ }
+ bl_idname = doc_idname(__qualname__)
+ bl_label = doc["name"]
+ bl_description = doc_brief(doc["description"])
+ bl_options = {"REGISTER", "UNDO"}
+
+ direction: bpy.props.EnumProperty(
+ name="Direction",
+ description="Jump direction, either forward or backward",
+ items=[
+ ("RIGHT", "Forward", "Jump forward in time"),
+ ("LEFT", "Backward", "Jump backward in time"),
+ ],
+ )
+
+ @classmethod
+ def poll(cls, context):
+ return context.sequences
+
+ def execute(self, context):
+ frame_current = context.scene.frame_current
+ sorted_sequences = sorted(
+ context.sequences, key=attrgetter("frame_final_start", "frame_final_end")
+ )
+
+ fcurves = []
+ animation_data = context.scene.animation_data
+ if animation_data and animation_data.action:
+ fcurves = animation_data.action.fcurves
+
+ frame_target = -1
+ if self.direction == "RIGHT":
+ sequences = [s for s in sorted_sequences if s.frame_final_end > frame_current]
+ for s in sequences:
+
+ frame_target = (
+ s.frame_final_end
+ if s.frame_final_start <= frame_current
+ else s.frame_final_start
+ )
+
+ for f in fcurves:
+ for k in f.keyframe_points:
+ frame = k.co[0]
+ if frame <= context.scene.frame_current:
+ continue
+ frame_target = min(frame_target, frame)
+ break
+
+ elif self.direction == "LEFT":
+ sequences = [
+ s for s in reversed(sorted_sequences) if s.frame_final_start < frame_current
+ ]
+ for s in sequences:
+
+ frame_target = (
+ s.frame_final_start if s.frame_final_end >= frame_current else s.frame_final_end
+ )
+
+ for f in fcurves:
+ for k in f.keyframe_points:
+ frame = k.co[0]
+ if frame >= context.scene.frame_current:
+ continue
+ frame_target = max(frame_target, frame)
+ break
+
+ if frame_target != -1:
+ context.scene.frame_current = max(1, frame_target)
+
+ return {"FINISHED"}