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Diffstat (limited to 'power_sequencer/operators/jump_to_cut.py')
-rw-r--r-- | power_sequencer/operators/jump_to_cut.py | 119 |
1 files changed, 119 insertions, 0 deletions
diff --git a/power_sequencer/operators/jump_to_cut.py b/power_sequencer/operators/jump_to_cut.py new file mode 100644 index 00000000..8de9224a --- /dev/null +++ b/power_sequencer/operators/jump_to_cut.py @@ -0,0 +1,119 @@ +# +# Copyright (C) 2016-2019 by Nathan Lovato, Daniel Oakey, Razvan Radulescu, and contributors +# +# This file is part of Power Sequencer. +# +# Power Sequencer is free software: you can redistribute it and/or modify it under the terms of the +# GNU General Public License as published by the Free Software Foundation, either version 3 of the +# License, or (at your option) any later version. +# +# Power Sequencer is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; +# without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License along with Power Sequencer. If +# not, see <https://www.gnu.org/licenses/>. +# +import bpy +from operator import attrgetter + +from .utils.doc import doc_name, doc_idname, doc_brief, doc_description + + +class POWER_SEQUENCER_OT_jump_to_cut(bpy.types.Operator): + """ + *brief* Jump to next/previous cut + + + Jump to the next or the previous cut in the edit. Unlike Blender's default tool, also + works during playback. + """ + + doc = { + "name": doc_name(__qualname__), + "demo": "", + "description": doc_description(__doc__), + "shortcuts": [ + ( + {"type": "UP_ARROW", "value": "PRESS"}, + {"direction": "RIGHT"}, + "Jump to next cut or keyframe", + ), + ( + {"type": "DOWN_ARROW", "value": "PRESS"}, + {"direction": "LEFT"}, + "Jump to previous cut or keyframe", + ), + ], + "keymap": "Frames", + } + bl_idname = doc_idname(__qualname__) + bl_label = doc["name"] + bl_description = doc_brief(doc["description"]) + bl_options = {"REGISTER", "UNDO"} + + direction: bpy.props.EnumProperty( + name="Direction", + description="Jump direction, either forward or backward", + items=[ + ("RIGHT", "Forward", "Jump forward in time"), + ("LEFT", "Backward", "Jump backward in time"), + ], + ) + + @classmethod + def poll(cls, context): + return context.sequences + + def execute(self, context): + frame_current = context.scene.frame_current + sorted_sequences = sorted( + context.sequences, key=attrgetter("frame_final_start", "frame_final_end") + ) + + fcurves = [] + animation_data = context.scene.animation_data + if animation_data and animation_data.action: + fcurves = animation_data.action.fcurves + + frame_target = -1 + if self.direction == "RIGHT": + sequences = [s for s in sorted_sequences if s.frame_final_end > frame_current] + for s in sequences: + + frame_target = ( + s.frame_final_end + if s.frame_final_start <= frame_current + else s.frame_final_start + ) + + for f in fcurves: + for k in f.keyframe_points: + frame = k.co[0] + if frame <= context.scene.frame_current: + continue + frame_target = min(frame_target, frame) + break + + elif self.direction == "LEFT": + sequences = [ + s for s in reversed(sorted_sequences) if s.frame_final_start < frame_current + ] + for s in sequences: + + frame_target = ( + s.frame_final_start if s.frame_final_end >= frame_current else s.frame_final_end + ) + + for f in fcurves: + for k in f.keyframe_points: + frame = k.co[0] + if frame >= context.scene.frame_current: + continue + frame_target = max(frame_target, frame) + break + + if frame_target != -1: + context.scene.frame_current = max(1, frame_target) + + return {"FINISHED"} |