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Diffstat (limited to 'power_sequencer/operators/scene_cycle.py')
-rw-r--r-- | power_sequencer/operators/scene_cycle.py | 54 |
1 files changed, 54 insertions, 0 deletions
diff --git a/power_sequencer/operators/scene_cycle.py b/power_sequencer/operators/scene_cycle.py new file mode 100644 index 00000000..f0e5cb81 --- /dev/null +++ b/power_sequencer/operators/scene_cycle.py @@ -0,0 +1,54 @@ +# +# Copyright (C) 2016-2019 by Nathan Lovato, Daniel Oakey, Razvan Radulescu, and contributors +# +# This file is part of Power Sequencer. +# +# Power Sequencer is free software: you can redistribute it and/or modify it under the terms of the +# GNU General Public License as published by the Free Software Foundation, either version 3 of the +# License, or (at your option) any later version. +# +# Power Sequencer is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; +# without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License along with Power Sequencer. If +# not, see <https://www.gnu.org/licenses/>. +# +import bpy + +from .utils.doc import doc_name, doc_idname, doc_brief, doc_description + + +class POWER_SEQUENCER_OT_scene_cycle(bpy.types.Operator): + """ + Cycle through scenes + """ + + doc = { + "name": doc_name(__qualname__), + "demo": "https://i.imgur.com/7zhq8Tg.gif", + "description": doc_description(__doc__), + "shortcuts": [({"type": "TAB", "value": "PRESS", "shift": True}, {}, "Cycle Scenes")], + "keymap": "Sequencer", + } + bl_idname = doc_idname(__qualname__) + bl_label = doc["name"] + bl_description = doc_brief(doc["description"]) + bl_options = {"REGISTER", "UNDO"} + + @classmethod + def poll(cls, context): + return bpy.data.scenes + + def execute(self, context): + scenes = bpy.data.scenes + + scene_count = len(scenes) + + if context.screen.is_animation_playing: + bpy.ops.screen.animation_cancel(restore_frame=False) + for index in range(scene_count): + if context.scene == scenes[index]: + context.window.scene = scenes[(index + 1) % scene_count] + break + return {"FINISHED"} |